1. Surviving the Abyss
  2. News

Surviving the Abyss News

Update 0.1.4.2 Patch Notes

Hey everyone! Third patch is live and we're hard at work on some of your suggestions and bug reports. Want to take this opportunity to thank everyone on the Community Hub and the Discord for helping us identify these issues. Please also continue to report bugs using the in-game reporting tool.

We're also aware balancing has been a difficult point for some in the community. We're identifying areas where we can improve the experience, while retaining a challenge. Today's patch implements further balancing changes, and there will be lots more to come next week and onwards.

[h2]Balancing:[/h2]
  • Add large quartz and large concrete deposit to Seagrass Dunes and Kelp Forest.
  • Tuned frequency of Anomaly attacks in both wave format and in darkness.
  • Reduced concrete/quartz/steel costs for several early game buildings.


[h2]Bug Fixing[/h2]
UI:
  • Fix for broken status tags on loaded file.
  • Fixed issue where tunnel materials would break full screen menus.
  • UV mode button will toggle off when anomaly encounter is over.
  • Updated Production Building UI for improved clarity.


Input:
  • Added Alternative Movement and Camera Orbit controls. This is a temporary fix as we work towards implementing full key rebinding.


Save/Load:
  • Fix for a bug in exploration manager preventing new save files from being created.


Status Tags:
  • Fix for tags getting stuck to the camera position and moving with the camera in certain circumstances.


Buildings:
  • AoE objects are now sized correctly on load.
  • Deleting a building snapped to a habitat or large resource now correctly sets the grid squares back.
  • Fix for Hospitals breaking on load/not healing Crew.
  • Prevent Crew from being manually unassigned from Living Quarters.
  • Locked building slots are now saved.


Events:
  • Fix for event outcome notifications not appearing.


Wildlife:
  • Fauna rarity categories renamed to Common, Uncommon, Rare, and Very Rare.


Art Assets:
  • Fixed the material on the Anomaly attack animations.

Update 0.1.4.1 Patch Notes

[h2]Bug Fixes[/h2]
Save/Load:
  • Fix for save files being deleted when trying to overwrite saves in some circumstances.
  • Fix for some instances of being unable to successfully save during a playthrough.
  • Highlight all parts of Tunnels when O2 lens is active in a loaded game.
Sonar:
  • Fixed issue where sonar UI would break and block further use if a sonar tower was deleted during recharge.
UI:
  • Fix for Fullscreen menus getting stuck open in some circumstances.
Crew Relations:
  • Crew Relations Recent Death Affecter is now removed properly.
Buildings:
  • Fix for Submarine command O2 and Power requirements showing 0.
Balancing:
(Some will only affect new playthroughs, rather than existing saves)
  • Added 10 aluminium to starting resources
  • Rebalanced tech nodes for air purifier and reinforced drill bits
  • Added 2 more small quartz deposits (seagrass dunes and kelp forest)
  • Added new resource rewards for early objectives (Added folder to Objective outcomes and moved PoI resource reward scriptable objects into their own folder)

Update 0.1.4.0 Patch Notes

Exploration:
  • Narrative expedition events will auto-complete if the point of interest event has already been done.
  • Close crew assignment window on send sub button clicked.
Input:
  • Prevent Controller Inputs to handle issue where controller input was blocking WASD movement
Buildings:
  • Fix for Submarine command O2 and Power requirements showing 0
  • Prevent Sonar Beacons playing the power down sound when they expire
  • Fix for Habitats becoming depleted when they shouldn't be, depleted Habitats removed from Marine Stabiliser listings.
UI:
  • Fix for powerlines showing the Awaiting Construction UI when they shouldn't have been
  • Stop Crew Assignment panel from appearing when clicked an object that is not a building.
Save/Load:
  • Highlight all parts of Tunnels when O2 lens is active in a loaded game.
Mining:
  • Fix for sparks effect remaining on when a Mining Sub goes idle.
Tech Tree:
  • Correctly show 'Cost' and 'Building Function' panels for Attachment Modules in the Tech Tree.
Balance:
  • Added research and material rewards to some early objectives
  • Halved the cost of Power Lines

Citybuilder Surviving The Abyss invites you to the briny depths of early access

I tend to play citybuilders in order to design my own little world of bucolic hills or crisp modern architecture. Surviving The Abyss, meanwhile, is about building a habitat in a terrifying, inhospitable place: the deep sea. It's out in early access today.


Read more

A Hardcore Experience - Early Access Out Now

Surviving the Abyss is now available on Steam Early Access!

Before taking your first tentative steps into the darkness of the deep oceans, and taking on the role of Overseer, a word of caution is prudent.

The objective is in the name: survival, as simplistic as could be yet rich with potential. Deep below the ocean surface, forsaken from the sun and warmth, the only embrace you’ll find in the darkness is a cold one. Surviving the Abyss stands to be our most hardcore experience in the Surviving series yet. Your surroundings are an oppressive, hostile environment sure to test your wits and patience.

You’ll learn early on of this hard truth, the scarcity of resources apparent within the first few moments. The lights of your base illuminate the surrounding landscape but only so far, salvageable wreckage bordering the ceaseless darkness, promising reward if only you are brave enough to venture out and take it. You’ll need to explore, you’ll need to delve further away from the comforts of the HQ if you hope to survive long enough to accomplish your goals.

Take solace in the fact that you aren’t alone down here- your crew is loyal, so long as you operate with their interests in mind; however, you might not be able to meet their needs with the resources available to you. A leader must make tough calls for the greater good of everyone while balancing the success of your mandate in the depths of the ocean. What madness will begin to show when supplies are low, when the oxygen runs thin? Your job as Overseer is not one to take lightly, the smallest of mistakes may lead to catastrophic consequences and mutiny is always just a one difficult decision away. Your crew’s happiness and productivity hinges on how well you perform, at times sacrifices will have to be made for the sake of progress!

With the help of your crew you shall expand further, discovering what lays beyond the veil of darkness. As your lights push out into the coral-ridden horizon seeking more resources, you’ll learn that the Abyss is home to creatures beyond our understanding. You will need to conduct research on their physiology and DNA for your goals, but the ever-present danger of the Anomaly lurking just out of sight should be a constant thought on your mind.

It is your research facility, your crew, and ultimately your decisions on which success hinges. Conquer the depths below and seek out the truths that have laid beyond the reach of humanity!

  1. Surviving the Abyss
  2. Light, Dark, and Exploration
  3. Population, Crew Vitals, and Cloning
  4. Buildings and Grids
  5. Crew Management
  6. Resource Management
  7. Environments and Biomes
  8. The Anomaly

Dive into Surviving the Abyss today!

https://store.steampowered.com/app/1254320/