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Space Station 14 News

Update 61 - Diona Nymphs, Shadow Anomaly, Botany Tweaks

The Diona species has evolved to spread three nymphs when their bodies are destroyed. One of these nymphs contains the brain, which is player-controlled. After ten minutes, that nymph can reform into a new Diona with the previous Diona's brain and memories. The shadow anomaly is a creepy yet mostly harmless anomaly ripe for studying; just don't listen to the whispers for too long. As well as several botany tweaks from the process of plant clipping to death nettle nerfs.

Patch Notes


[h2]Additions[/h2]

- A new chest scar marking is now available to humans and dwarves.
- New "tailed" hair.
- Detectives are now supplied with a box of evidence markers, useful for marking evidence at a crime scene.
- Massban Flag has been added to admin ranks
- Diona are now able to split into three nymphs on death, and will control one of them. The controlled nymph is able to reform into a new Diona after some time.
- Diona nymphs, small cat-like creatures, several of which make up a Diona.
- New lobby art (of an Air Alarm blueprint).
- Added new covers for the medical, security, and science guidebooks
- Sound effects have been added for writing on paper.
- Fax machines can now print text files from your computer.
- Added an advanced remote signaler, with a range of 30 tiles.
- Darkness is coming. A new shadow anomaly was added.
- Drink bottles can now be opened and closed from the verbs menu, and some have been given tamper-evident seals.
- Medical berets added to MediDrobe
- Can now "tearfully smile" with the text emote :') and similar variants
- Can now "wink" with the text emote ;) or ;]
- Autolathes may now make empty air tanks.
- Buyable Janitorial Trolley!

[h2]Tweaks[/h2]

- Plants need to grow a bit before being sampled.
- Seeds from sampled plants now inherit the sampled plant's health to discourage excessive sampling.
- Diona now combust into flames upon being hit with significant heat damage.
- t-ray scanners can now penetrate carpets and puddles
- The firefighting door remote now has access to atmos doors.
- Nuke has some more blinkenlights now.
- Reduced energy shield's hp from 150 to 100.
- Holosigns can now be placed at range. No more being eaten by force fields!
- The anomaly synchronizer consumes much less power, and no longer causes the anomaly pulses when powering down.
- Remote signallers are now limited to a 15-tile radius
- Microwaves now tell you how much time is left when cooking.
- Microwave UI enhancements.
- Advanced topical meds now cost significantly less chemicals
- Plague Doctor's hat and Witch hat (with red hair) have tag "Hides Hair"
- All hoods have tag "Hides Hair".
- Added more ways to "cry" with the emote :'( and similar variants.
- You can now inspect people's ids and health through glass if you are within the details range.
- Deathnettles are no longer able to bypass armor and don't do as much damage.
- Resprited the CE's jetpack.
- Ethylredoxrazine is more effective at treating drunkness.
- Stun batons and stun prods now display their hits remaining.
- Ammo is now tipped!
- Lowered Reoccurence Delay for Ion Storm.

[h2]Fixes[/h2]

- Toned down the newton cradle and added it to the bureaucracy crate for bored accountants.
- EVA and paramedic suits now play sound when putting a helmet on.
- Tails now stop wagging on crit.
- Diona nymphs aren't deleted immediately after spawning anymore.
- Fix some rounding issues with complex chemical reactions.
- Damaging stacked glass sheets now gives an appropriate amount of glass shards.
- Thindows no longer duplicate glass when broken.
- Fixed disposals bins not automatically flushing after an item was inserted.
- Death Acidifier implants not deleting items when activated
- Disablers now fit inside the suit storage slot.
- Microwaves UI now uses prediction for user inputs.
- Alternate ammo now has the proper appearance when spent.
- Fix decal error spam in the console due to a missing overlay.
- Item size cannot be misinterpreted now.
- Door remotes no longer have their 5G signals absorbed by mobs, machines, or Ian's cute butt.

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Update 60 - Improved Health Analyzer, Beanbag Nerf, Ambuzol Recipe Tweaks

This week brings several balance changes and tweaks. Health analyzers now continuously scan the vitals of whomever is being scanned, allowing for more precise treatments with less tedium. Beanbags now take three shots to stamina crit instead of two, making them much less effective at instantly stunning targets. Ambuzol now requires zombie blood to make, meaning that an outbreak already has to be occurring in order to make the cure.

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(Jan 28 - Feb 4) Update - Criminal Records, Station Variance, Identity Tweaks

The criminal records computer now lets security keep better track of criminals. Security can keep notes on every crewmember onboard the station, set warrants for their arrest, and keep track of who was released from the brig. New station variance can be found in the form of random spills, rusty walls, and broken lights. Wearing certain face and eye coverings together will now hide your identity, as well as other numerous tweaks, fixes, and additions.

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(Jan 21 - 28) Update - Anomaly Reworks, Detective Changes, PACMAN Tweaks

This week brings tweaks primarily to the science and security departments. Several anomalies have gained additional mechanics or have been made easier to deal with in general. The detective is now independent from security, meaning they can now be an antagonist. Generators have a new UI indicating how much power the network they are on needs. As well as various bug fixes and improvements.
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(Jan 7 - 24) Update - Ship Guns, Trading Station, Cryo Sleepers

The past two weeks have brought a bunch of new content and changes across the board. Ship guns of varying types allow for intense space combat and for salvagers to be able to mine from the comfort of their seats. Cargo must now physically interact with the trading station rather than ftling to it. Cryo sleepers allow players to exit the round in a more natural fashion and let job slots open organically. Reagents have been limited, meaning every drop of beer, to every drop of carbon can be precious.
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