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Space Station 14 News

Update 66 - Throwing Knives, Lone Ops Buff, Hacking Tweaks

This week introduces new syndicate equipment in the form of throwing knives. They can be thrown quite rapidly and are reusable. Department doors now have unique wires, meaning that you can no longer test a random maintenance door and now know how to hack every door instantly. Lone nuclear operatives now start with 60 telecrystals, giving them many more options and a greater chance at actually detonating the nuke.

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Update 65 - Security Hud Icons, Improvised Shells, Detective Returns to Sec

This week brings all the wanted/criminal status icons to the security hud. Security will have to keep track of each suspect's status and try their best to keep them up to date to stay informed on each case. Improvised shotgun shells can be made with common materials, allowing for makeshift ranged combat. Zombies have received some buffs and can now wide-swing.

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Update 64 - Shuttle Console and FTL Rework, Zombie Tweaks

Shuttle consoles have received a big UI overhaul as well as a mechanical one. You can now FTL to places on the same "map" and pick precisely where you want to stop. Roles that aren't eligible to be other antagonists, like syndicate agents, can no longer be initial infected. Zombies are slightly more resistant to various forms of damage, extending their undead lifespan. As well as other item tweaks and changes over the course of the week.

Patch Notes


[h2]Additions[/h2]

- New Nuke Detonation Song "Clearly Nuclear".
- Salvagers can now pull in overgrown floral anomalies.
- Lawdrobe has some new items and new ads!
- Pod launches will now be offset slightly.
- Added long hair with bundles!
- Added bob 5 hair!
- Water can now be scooped from water tiles, such as planetary rivers.
- Added the paramedic's cap to the uniform printer.
- Added clockwork structures and brass to build them with.
- Glass shards can be added to flatcaps to create bladed flatcaps!
- Welding masks can now be made in the Autolathe.
- Monkeys and kobolds can now wear blood-red hardsuits.

[h2]Tweaks[/h2]

- Zombies are now tougher to kill.
- Evacuation shuttle arrives 10 minutes on green alert now.
- Slimes can now drink FourteenLoko without harming their bodies.
- The Syndicate is now supplying barber scissors in the Hristov bundle to make your disguises even balde- better.
- Gas leak events are now 4 times as strong, and may leak water vapor. The fog is coming.
- "Post light" updated.
- Changed brick, wood, and web walls to be unable to conjoin with different walls.
- Saving paper is on ctrl+enter again. Also there's a visible "save" button now.
- Livestock crate and artifact container now can go under plastic flaps.
- Rehydrated mobs (carp) now keep their forensics data from their cube/plushie form.
- Changed the max volume of shot glasses from 7u to 5u to better represent drinking shots in real life
- You can now tell if you are being drawn from or injected by a syringe.
- Syringes now prevent injecting on empty and drawing on full.
- Toggling your own internals no longer requires a delay.
- Reworked shuttle consoles, including: manual FTL jumps, new map screen, fixed performance issues, new docking screen.
- No more raiding the jani vend for galoshes, which are back to normal speed.

[h2]Fixes[/h2]

- Diagonal windows no longer space you when in a pressurized environment.
- Flasks can once again be put into dispensers.
- Debug coordinates are now automatically enabled on the F3 overlay upon readmin.
- Fix expedition FTL.
- Arachnids are no longer perma-pied and can clean it off.

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Update 63 - Survival and Revolutionaries Return, Space Heaters, Bleed Tweaks

Secret has more options to pick from now, those new options being survival or revolutionaries. Bleeding is once again a more serious ailment in combat, requiring more attention to treat and recover from blood loss. As well as funny new syndicate items like the decoy kit, nice quality of life improvements requiring confirmation before accidentally round removing yourself with an implant, and more.

Patch Notes


[h2]Additions[/h2]

- Inventories now show a secondary smart-equip star.
- Breathing tritium or plasma now displays a HUD alert.
- Added additional signage to help the crew navigate.
- Added detective's rubber stamp.
- Added recipe of handheld station map to autolathe.
- 9 new colourful curtains. Can be crafted from carpets.
- Added fill levels to bowls, chefs rejoice!
- Moths can eat Nutribrick wrappers.
- Syndicate Commanders now have a trench whistle, Avanti!
- Snap pops have been added to the toy crate.
- Added the Syndicate decoy bundle, a creative way to trick your foes.
- Added grey stalagmites and made all stalagmites weaker and more fun to break.
- Added lockable wall buttons and decorative frames for differentiating wall buttons.
- Added PDA notifications in chat for new news articles. They can be turned off in the news reader program and are only visible to you.
- Added salt as a new type of ore that can be mined from asteroids. Salt can be ground up for its base components.
- Health analyzers will report if your patient is bleeding.
- NT has finally perfected methods for infusing Plasma/Uranium into Glass! Windoors now have such varients! And Uranium Slim Windows exist!
- GPS borg module now have handheld mass scanner.
- Added a new T2 industrial technology "Space Scanning"! It includes a mass scanner console board, a Borg GPS module, and a new handheld mass scanner.
- Added a NanoTrasen balloon toy.
- Added new noses for humans and dwarves.
- Carpets can now be placed on wooden tables to get beautiful new tables with tablecloths.
- New white and cyan carpets.
- Carpets can be collected from the floor and buthered into fabric.
- Carpets can now be printed at the uniform printer.
- New lobby art (of horror)
- You can now make LED light tubes and LED light bulbs at an autolathe.
- Added a live preview display to reagent dispensers.
- Added juice that makes you Weh! Juice a lizard plushie today!

[h2]Tweaks[/h2]

- Rev's reenabled
- Nutribrick and MRE wrappers can now be put in trash bags
- Picking up and dumping trash is less arduous for tiny, plentiful items, such as bullets.
- Space heaters machine boards are now printable round start and can additionally be ordered by cargo.
- Chameleon gear now only reveals its menu button to its wearer.
- Acidifiers and microbombs now require confirmation before gibbing you.
- There are now more ways to craft reinforced plasma/uranium glass.
- Commonly used decals should no longer washout the details of the tiles below.
- The smooth tail now has a second color layer to customize.
- Big O2 tanks and N2 tanks no longer spawn in any departmental locker. Use tank dispensers to get them instead.
- Nutribricks spawn in Survival Kits in place of Tinned Meat.
- Changed the amount of plushies in the lizard plushie crate.
- Thrusters and gyroscopes now supplied in crates via flatpacks.
- Engineering structures orders in cargo now supplied via flatpacks (e.g. tesla & singulo generators, other stuff for them).
- E-sword now lights plasma fires
- The mass media consoles UI got overhauled.
- Tweaked wallmounted objects can not be interacted with through thindows or windoors.
- Decreased all bloodloss damage (as a result of bleeding) by 50%.
- Decreased passive bleed wound clotting by 60% (now 0.33u per 3 seconds).
- Bleed wounds will no longer heal so fast they do not need to be treated. Please see the medical guidebook.
- Handcuff and handcuff replacements are faster to escape. You can allow your teammates to uncuff themselves!
- Macrobomb implant price reduced 20->13 TC.
- ERT medic PDA now has a health analyzer built in.
- Traitors can now be asked to steal the CMO's Handheld Crew Monitor.
- Self-uncuff damage has been removed, but attempting to self-uncuff now has a cooldown instead.
- Removed the hands requirement to read paper.
- Huge flora anomaly nerf
- Satchels no longer have darkened space representing a gap, and is instead transparent.
- Secret mode has become more secret, with the 4th option Survival added to the rotation.
- Remove executions pending code rewrite.

[h2]Fixes[/h2]

- Fixed issues where using the Quantum Spin Inverted would bug out the character's physics.
- Fixed lobby music restarting after volume change in options. Lobby music is also not being looped by default - all lobby songs will play in shuffle mode.
- Fixed all command and security roles not having cryogenics access.
- Dragging objects over gas pipes no longer slows you down.
- Lizards can now eat Nutribricks.
- Disallow multiple antag roles per player.
- You can now remove the rust from reinforced walls with a welder.
- Cryo won't remove you from the new body if you chose a new ghost role before cryo deleted your old body.
- Iron and copper no longer grant infinite blood!
- Made NPC movement less janky.
- Fix chat bubbles.
- Diona can no longer split or reform to cure themselves of a zombie infection.
- Fixed NanoMed vendor not being accessible from all directions.
- Fixed a few small typos in ghost role information.
- Fixed grid inventory occasionally messing with your item rotation.
- Candy bowls function properly again!

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Update 62 - Initial Infected Tweaks, Tritium Flamethrower, Galoshes

Nanotrasen has cracked down on the zombie virus; all jobs that were previously ineligible for antagonist roles are now not able to be an initial infected. Janitor galoshes are now available in round, tritium can be liquified for flamethrowers, and the CMO has a handheld crew monitor once more.

Patch Notes


[h2]Additions[/h2]

- Added Large Wooden floors.
- Added handheld crew monitor back just for CMO.
- Admins can now disable the bwoink sound if they don't want to scare players.
- Added lilies which are mutated from poppies and are used to create spaceman's trumpets.
- Added spaceman's trumpets which come from mutated lilies and can be ground up into Polypyrylium Oligomers which are just slightly better bic.
- New pirate start sound!
- The guidebook now contains a page for the Radioisotope Thermoelectric Generator (RTG).
- Added Conducting Gloves to the uplink, they make shocks much worse rather than stop them.
- A new UI theme, "Ashen", is now available to select in the options menu.
- Liquid Tritium can now be used as a chem in flamethrowers.
- Moths can now eat plushies with a distinctive sound!

[h2]Tweaks[/h2]

- Changed emergency welder's fuel count from 25 -> 50
- Sorting of departments and jobs has been made consistent in various menus.
- Galoshes now make you slower.
- Galoshes are added to the Janidrobe.
- Changed the syndicate assault borg to have a red flashlight.
- Radio jammers now use 3 times less power.
- Increased Xenomorph and Dragon blood level to 650u.
- Updated names of several drink jugs to differentiate them from chem-specific variants.
- Death Acidifer Price 2->4
- Nettles are now weaker than their deathnettle counterparts
- Took the AdminPDA from the backpack and gave it it's own slot on aghosts! Also aghosts can smoke/wear masks now!
- Changed uplink catalog - add syndicate hud to nukeops uplink/
- Standardized the contents of Dept. Heads dressers and lockers.
- Dept. Heads are now guaranteed to have their respective winter coats in their dressers.
- Standardized amount of huds in vendors and added new diagnostics eyepatch hud.
- Happy Honk boxes can now hold normal sized items.
- Deathnettles no longer penetrate hardsuit armor.
- Rotten food is now less lethal to eat, and has a high chance to induce vomiting.
- Explosive Technology changed to tier 2 arsenal and the cost has increased to 10 000.
- Resprited Nettles & Death Nettles.
- The mindshield outline now flashes!
- Ore Crabs will now take structural damage.
- vending machine UI improved.
- Gave guidebooks to the 4 learner roles
- Nymphs can now open doors and chirp.
- Removed the ability for command or any antag-safe role to be initial infected in zombie mode

[h2]Fixes[/h2]

- The Fire Extinguishers safety can now only be toggled when in range.
- Fixed a typo when forcefeeding someone.
- Fixed a bug where the centcom official/any job that is not supposed to have a preference option appeared anyway.
- Fixed reagent slime ghost role description.
- Fix some items that become bigger after turning in trash.
- Fixed incorrect job-specific Uplink items being given on occasion.
- Crops are now harvested with decimal amounts of nutriment, vitamin, etc..
- EVA helmets are now quick-equippable again.
- Drink jugs can no longer be used by chemistry in place of a beaker.
- now cryo pod health analyzer updates automatically!
- Shoving other people is now more consistent.
- Fixed selection behavior for player lists such as the ban panel or ahelp window.
- Fixed timezone issues with the admin notes window.
- Fix actions sometimes disappearing.
- Drinks in the Solar's Best Hot Drinks menu now show their contents.

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