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Update notes for Patch 2 & localization surprise!

Hey folks!

Happy Myst launch weekend! We released an initial patch this morning and worked hard today to bring you this second patch for Myst, just in time for the weekend! This patch contains the following fixes:

  • Fixed issue with the in-game menu in VR not being visible on occasion on some Steam VR HMDs. If you are still experiencing this issue, please ensure you have the latest graphics drivers installed on your machine.
  • Players playing Myst with Ultra Wide monitors can now interact with parts of puzzles that were previously cut off.
  • Stoneship lighthouse crank will now auto-crank about a third of the way just by clicking on it. This should alleviate some confusion about the crank being unable to charge the generator.
  • Removed hover tooltip about ladders for "textures" in graphics settings menu. Turns out ladders and textures have almost nothing to do with each other... weird!!
  • Fix for input placement on elevator rotation puzzle in Mechanical.
  • Fix for imager room door occasionally trapping players when it opens as people leave in 2D and VR. Someone needed to just come and grease that thing!
  • (SPOILER) Fix for white page and other pages on Myst Island not appearing when you complete the game and start a new one within the same game instance. For all you folks trying to accomplish the "Speedy" achievement, this one is for you!
  • New optimized DLSS binary to get better performance from Myst.

Additionally, we've received an overwhelming number of comments and emails about the desire for Russian and Polish language support. I'm happy to report that we will begin looking into adding this next week! We just need the weekend to rest first :)

Thanks, everyone! As always, if you encounter any issues, please send an email to [email protected] with information about your system (and a dxdiag report if on Windows). Our main support person is still out due to a family emergency so it'll just be me (Hannah) responding to folks -- as such, please be patient with us as we navigate the next week, and most importantly: Enjoy Myst!

Thanks,

Hannah @ Cyan

Update notes for Patch 1

Hi folks,

Patch 1 is now available for Myst! The following fixes are contained:

- Fix for Index HMDs sometime showing black screen if exiting the bounds of the intro logo sequence
- Fix for mazerunner not being able to be used at certain locations in the maze

We have a Patch 2 we are working on with more fixes that we are hoping to push soon.

Thanks,

Hannah @ Cyan

A next-gen, VR-friendly version of Myst is coming to PC

Myst is the groundbreaking adventure game that's credited with popularising the CD-ROM drive in home computers. It was such a must-have game in 1993 that people decided to splurge on that new drive technology. There have been a number of re-releases in the decades since it launched, but a new one is around the corner, and this time it's VR compatible.


Developer Cyan Worlds is keeping the name the same - this new version is also simply called Myst, but it's a completely new game. The studio says it has rebuilt the game "from the ground up" to work on modern PCs and VR headsets. Naturally, rather than the slideshow of static images you may remember from the original, this one is in full 3D, allowing you to explore Myst islands and its connected Ages freely.


This new edition of Myst has been built in Unreal, and that's allowed Cyan to fill it with loads of new art and assets. In VR mode, you can select either free-roam or teleport modes for transportation, and there's a new optional system that allows you to randomise the puzzles if you want a fresh challenge.


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