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Geometry Arena News

v1.0.1 Update

[h3]Fixes[/h3]
Fixed an issue that the wall disappears in some cases.

[h3]Features[/h3]
From today's daily challenge, you can now get a award of 30 Geometry Coins if your ranking > 50.

[h3]UI[/h3]
Changed the logo to a new one.
Now, when you switch the language, the logo image will changes accordingly.
Added a new function "Custom Enemy Color" in the pause panel.

[h3]Others[/h3]
Improved the stability of the savefile.
Adjusted and optimized some texts.

[h3]Join us on Discord![/h3]
Geometry Arena Discord

Leaderboard Event!

Hello, everyone! I am the developer of Geometry Arena, 011 Games.

Geometry Arena v1.0 was officially released yesterday! As promised, I'm going to host a leaderboard event with great rewards as my appreciation to everyone.
Announcement about the official release

Unlike previous events, this time, all classes can participate in the event in whether Endless Mode or Wander Mode.

By the end of the event, you will be awarded for keeping your ranking in the top 20. As there are 12 classes and 2 modes, there are 24 leaderboards and 480 prizes at total.

According to your ranking in each leaderboard, you will get a certain number of event points. The event points from each leaderboard can be accumulated, and you could freely exchange them for the prizes you want.

Event Duration


Starts now and ends June 13, 2021, at 12:00 noon UTC. Total duration is approximately 11 days.

How to Participate


During the event duration, play Endless Mode or Wander Mode with any class in Geometry Arena.

At the end of the event, if you keep your ranking in the top 20 of any leaderboard, you will be awarded with event points.

About Awards


[h3]First Prize[/h3]
At the end of the event, keep your ranking in top 1st of any leaderboard.
Award: 5 event points

[h3]Second Prize[/h3]
At the end of the event, keep your ranking in top 2~3 of any leaderboard.
Award: 3 event points

[h3]Third Prize[/h3]
At the end of the event, keep your ranking in top 4~10 of any leaderboard.
Award: 2 event points

[h3]Fourth Prize[/h3]
At the end of the event, keep your ranking in top 11~20 of any leaderboard.
Award: 1 event point

How to Get Your Award


After the event ends, I will post the award list in Discord.

Because your name will be shown in yellow in the leaderboard. So find your name in the leaderboard and message me with that screenshot, which proves your identity, then receive your award.

Before that, please plan how to use your event points.

Check the list below for more details.

Exchange Event Points for What?


[h3]1 point: a Steam key "Geometry Arena"[/h3]
The key is used to get a copy of Geometry Arena in the Steam client. Since everyone here already have the game, you can gift the keys to your friends, or for any other purpose.

[h3]3 points: 3000 Geometry Coins[/h3]

[h3]5 points: Access to Close-Beta of Geometry Arena 2[/h3]
Geometry Arena 2 will be my next game, although I haven't started working on it yet. If you're interested, consider this!

[h3]10 points: Any one of the following runes[/h3]
These runes have special names and shapes. They can only be obtained during this event. However, if you are more concerned about the utility value, then it is not a good deal to exchange event points for them compared to Geometry Coins.

Finally

Please do not cheat, or you will lose your participation in this event.

[h2]Join us on Discord![/h2]
Geometry Arena Discord

Happy Children's Day! v1.0 is here!

Hello, everyone! I am the developer of Geometry Arena, 011 Games.

Over the past two months, Geometry Arena has completed its v1.0 development and testing as planned, and is now officially released!

In the Early Access since April 8, 2020, Geometry Arena has been updated about 80 times, with 3 new classes, 16 new difficulty options, 2 new modes, dozens of new upgrades, Rune system, Skill Mods, and many other new features.

Thanks for your company over the past year! We made it together!

Now, let's see what's new in v1.0!

Main Features


[h3]1. Graphics Remake[/h3]
I've updated the game's rendering pipeline to remake the game's graphics, which are now much clearer and more beautiful. And, you can now freely adjust the intensity of the light effects in settings.



[h3]2. Rune Workshop UI remake[/h3]

Rune Workshop now has a new look with a new rune recycling function. The new UI is more user-friendly. However, because of the change of operation and hotkeys, it may take some time for you to adapt, which I'm really sorry for.



[h3]3. New BGM system[/h3]

All the music in the game has been replaced, including 1 main menu music and 4 battle music.
The new BGM system will adjust the music in real time according to the battle stage. The effect may not be perfect, but compared to the old one, it should be much better.

[h3]4. Other useful updates[/h3]

First, there' s a new short tutorial to help players get familiar with the game.

Secondly, the game experience has been improved, such as improving the drop rate of stars and fragments, lowering the price of upgrades, improving players' basic stats, adjusting all difficulty levels, and strengthen some classes.

Finally, a lot of performance optimization. I believe that most players can now enjoy the joy of thousands of mines fluently!

Please note that thousands of damage texts still decrease the frame rate. You may consider turning it off, which will boost your frame rate significantly.

The Update Log


The update log for v1.0.0 is too long to be placed here..

Please click this link for more details.

v1.0.0 update log

About The Price


The price of Geometry Arena has already been raised once in the Early Access, and will not be raised again.

Also, there is a -22% off discount lasting for one week from now.

However, I’m sorry for forgetting to tell you about this discount in advance. If you just bought the game at the original price a few days ago, please fell free to request a refund on your Steam client.

Leaderboard Event!

In order to show my appreciation for your support, I am going to host a leaderboard event with great rewards.
I am planning it for now, and it will be announced in a few days.


[h2]Join us on Discord![/h2]
Geometry Arena Discord

v1.0 is now available!

Preface

Geometry Arena is now updated to v1.0.0!
At the same time, the game will be officially released tomorrow (June 1, Children's Day).
This announcement is only the update log of v1.0.0, for more information, please pay attention to the official release announcement tomorrow!

Overview
  • After two months of development, v1.0 is now available! Wish you could enjoy this new version!
  • Main changes include: graphic and music remake, rune workshop UI remake, performance optimization and game experience improvement, etc.
  • Due to there are many significant adjustments, the game being played may be affected. I apologize for that! And I recommend starting a new round of game to experience this new version.
Fixes
  • Fixed an issue that the bullet trail particle sometimes works incorrect after splitting.
  • Fixed an issue that sound effects play incorrectly during bullet time.
  • Fixed an issue that penetrating bullets may cause jam in some cases.
  • Fixed an issue that the setting files are not saved after switching languages.
  • Fixed an issue that some objects may leave the wall too far.
  • Fixed an issue that when "The Swallower" is enabled, the enemies swallowed are considered to be killed by player.
  • Fixed an issue that the gun animation gets stuck when the soldier enable the skill module "Sapper".
  • Fixed some minor issues related to the savefile reading.
Optimizations
  • Improved the opening speed of upgrade library.
  • Optimized the performance of bullets and enemies.
  • Damage texts now disappear faster when the frame rate is too low.
  • Remade and simplified the collision box for all enemies.
  • Rewrote the collision logic of mines, thus significantly optimizing their performance
  • When Prism's bullet range >1000, the part over 1000 will be equivalently converted to bullet damage bonus.
Features
  • Player's base firing rate has increased from 5 to 6.
  • Player's base bullet damage decreased from 5 to 3.
  • Player's base bullet speed increased from 20 to 30.
  • Player's base range increased from 15 to 20.
  • Player's bullets are now twice as large in actual size as before.
  • Slightly decreased the influence of each system on bullet speed and bullet size .
  • For each system, decreased the influence on critical rate, but increased the influence on critical effect.
  • The explosion of mines and grenades can now trigger crits and boost the blast damage according to your critical effect.
  • The base HP of normal enemies/elites/Bosses decreased from 15/180/585 to 10/120/390.
  • Ranger's dash speed increased from 200%/250%/300% to 300%/450%/600%.
  • Ranger's buff duration increased from 0.9s/1.8s/2.7s to 3s/4.5s/6s.
  • Soldiers now have a move speed x 125% bonus.
  • Adjusted difficulty option "Easy Mode": no longer increase the fragment drop rate, but increase the star gain from x60% to x80%.
  • Adjusted difficulty option "Giant Country": enemy HP increased from x270% to x300%, size decreased from x300% to x200%, and now speed x80%.
  • Adjusted difficulty option "Huge Crowd": now it only doubles the number of enemies summoned. And star gain increased from x110% to x120%.
  • Adjusted difficulty option "Puffer Arena": maximum bonus of enemy size decreased from 3x to 2.5x.
  • Decreased the base price of upgrades. Upgrade prices for the four ranks have been decreased from 7.5/13.5/27/63 to 5/10/20/40.
  • Now the price of upgrades increase depends on the number of fragments you spent, not the number of upgrades you hold.
  • Adjusted the legendary upgrade "burst": the explosion range and damage increased, but no longer affected by double-edged swords.
  • Normal enemies' fragment drop rate increased from 0.5 to 1, and elites' fragment drop rate increased from 1.5 to 2.
  • Elites' stars drop rate increased from 3x to 10x, and bosses' stars drop rate increased from 10x to 30x.
  • Removed 6 difficulty levels such as F+, E+, D+, C+, B+, A+, and optimized other difficulty levels.
  • Remade the difficulty level after MAX: now, there are more challenges and more stars.
  • Adjusted the difficulty curve of normal mode to make it fit better with the current version.
  • Bosses' size expanding effect due to losing HP was halved.
  • Lowered the proficiency requirements for some Tornado skill mods.
  • Added 2 new Tornado skill mods.
  • Remake of the ranger skill mod "step back" to "dodge": change the direction of dash to the same direction as you move.
  • Fragments in wander mode immediately and unconditionally fly towards your character now.
  • Adjusted the spawn points of enemies so that fewer enemies will be directly bounced off walls after spawn.
  • No bullet change, bullet effect and missile upgrades will now appear in the upgrade store when using Swordmaster or Prism.
UI
  • Remade the UI of Rune Workshop, now it is more user-friendly and clearer.
  • Rune recycling is now available in the "Store" page of Rune Workshop.
  • Now, you can switch pages by pressing Tab in Rune Workshop and Library.
  • Optimized the duration and disappearance speed of the floating hint.
  • Removed the interface bloom, now only objects glow with light effects.
  • Now, "Simple HP Display" displays HP as a whole bar.
  • Enemies no longer glow in the enemy library.
  • Added a new slider to adjust the "Glow Intensity" in the settings.
  • Now, the BGM intensity will change in real time according to the position of the “Music” slider when you drag it in the settings.
Graphics
  • Adjusted some of the particle effects of the bullets.
  • Adjusted the colors in various systems.
  • SMAA is now enabled in the game (previously no anti-aliasing).
  • Shortened the duration of the explosion particle effects when bullets are destroyed.
  • Adjusted the speed of color change in the title page so that it is now synchronized with the new BGM.
  • New rendering pipeline has been used in the game, which makes the game clearer and more beautiful. Now you can adjust the glow intensity in settings.
Others
  • The new BGM system is now available, including 5 new music. And now, the game will intelligently adjust the music in real time.
  • Compressed audio resources, so the game takes up 30% less hard drive space.
  • The "Damage Text" and "DPS Display" in the settings are now turned on by default in the new player's savefile.
  • Added a short tutorial, which will appear when you first enter the lobby.
  • Due to this major update, the data of leaderboard has been routinely cleared.
  • Adjusted and optimized some texts.


[h2]Join us on Discord![/h2]
Geometry Arena Discord

v1.0正式版最终测试 & 测试玩家回馈活动

This announcement is about the final test of v1.0.
I am sorry that I did not translate it into English due to my limited time.
Thank you for your understanding!

Join us on Discord
Geometry Arena Discord

[h2]前言[/h2]

大家好,我是最爱你们的鸽子!

就在今年3月31日的时候,我曾发布了一篇公告,宣布了我将全速开发《几何竞技场》v1.0正式版的消息。如今,我很高兴地告诉大家,v1.0的大部分内容已经开发完成了(尽管还有一小部分将于未来1~2周内完成),并已进入最终测试阶段。

[h2]测试玩家回馈活动[/h2]

目前,各位随时都可以进入《几何竞技场》的测试版,来抢先体验v1.0的新内容。

游玩测试版的方式:(必须先退出游戏)在Steam界面右键游戏名→属性→选择“测试版”标签→选择您想要参与的测试→选择那个“test – 小白鼠臻享版” →关闭界面,然后等待游戏更新即可。

由于个人力量有限,我非常欢迎各位玩家参与此次最终测试。若是玩家们能慷慨地帮助我发现一两个bug,或是提出一些建议与意见,都是十分具有积极意义的——它们能让《几何竞技场》正式版变得更好,也能让我的生活变得更好。

因此,我在此向大家宣布一个新的福利活动:即日起,至v1.0正式发布之前,所有游玩测试版的玩家,但凡为游戏的测试做出了贡献(例如率先发现了一个没人发现过的新bug,或是提出了可行的建设性建议),均可获得一到多枚《几何竞技场》游戏本体的激活码。每位玩家可获得的激活码数量无任何限制。

您带给我越多的帮助,我就会给您越多的回报。但由于我经济条件有限,也请原谅我只能用这样简单的方式来答谢各位的热情。

对于各位在此次活动中所获得的激活码,可完全按照各位自己的意愿来自由处置。

[h2]v1.0主要内容一览[/h2]

1. 更换了渲染光线,从而重置了游戏的光效系统,使画面更加清晰、精美。新版光效系统支持“关”、“低”、“中”、“高”、“极高”五个档位的自由调节。以下为“极高”档位下的橙色魔法师预览动图


2. 重制符文界面,新增符文回收系统。新版符文界面更加人性化、便于使用。但因为操作方式与快捷键变更,可能需要各位老玩家适应一段时间,还请多多谅解。


3. 重制BGM系统:新版BGM系统会根据实际情况来实时调整音乐的情绪级别,从而提升游戏的沉浸感。其虽然没能达到预期中的完美品质,但比起旧版,效果应当是好了不少。目前,游戏内仅实装了1首战斗场景的音乐,剩余还有主界面的音乐与3首战斗场景的音乐将于近期实装。在此,我要特别感谢 @颜午,这位热心玩家承担了旧版BGM系统中大部分音乐与新版BGM系统中全部音乐的制作,此次的新版BGM系统也是我们共同商讨出的结果。

4. 诸多游戏体验优化,例如提升星星与碎片获取率,提升玩家基础属性等,具体还请进入游戏体验~

[h2]官方催更专用QQ群[/h2]

欢迎加入《几何竞技场》官方催更专用QQ群

群号492123829

任何建议/意见/创意/想法,直接找我(群主)就对啦!