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Geometry Arena News

v0.3.2 Update - Several New Upgrades

I'm sorry my English is not very good. This update announcement is from machine translation with personal correction.
If you don't understand, please leave a message and ask me.Thanks for your support!


[h3]Repair[/h3]
Fixed a problem with enemies getting stuck in the player's character in some cases.
Fixed a problem where battlefield props did not catch up with player characters in some cases.
Fixed a problem where the player character could continue to run out of the wall in some cases.
Fixed the problem that the mouse prompt box did not disappear after pressing ESC or other shortcut keys on multiple interfaces.

[h3]Gameplay[/h3]
[Mechanism] now the effect of the player's movement speed will be taken into account in the wall elasticity.
[Upgrade] New rare upgrade "Overload Device", "Adrenaline" and "Ambush" are available.
[Upgrade] New epic upgrade "Choke" is available.
[Upgrade] New legend upgrades "Immobility", "Amulet" and "Syringe" are available.

[h3]Interface[/h3]
Add floating message prompt when discarding upgrade.
Added a tiny shadow to the foreground of the upgrade icon.

A sincere price increase notice

Hello everyone!

Thanks for your support and love, as of June 27, more than 11000 copies of Geometry Arena have been sold since this game was launched on April 8.

Many players have asked me if my life has improved since the game was released? Unfortunately, due to the low price of the game, as well as the high tax rates and handling fees, the actual income to my hands is not much, and I can barely make a living.

After discussion with peers, I learned that low pricing usually does not increase overall sales, but buries hidden dangers. In desperation, I decided to carefully consider the pricing of the game.

Since April, Geometry Arena has undergone more than 50 version updates, The version number of the game has been increased from v0.1 series to v0.3 series, with more than 40 new upgrades, 1 new mode, 9 new difficulty options, achievement system, upgrade library function, leaderboard function, proficiency system, geometry coin system, rune system, etc. The overall playability of the game have been greatly improved.

To sum up, Geometry Arena will undergo the first price adjustment, with an increase of about 100%. The increase range of each sales area depends on the situation. For example, in the US, the price will be raised from $2.99 to $5.99. The price adjustment will take effect after the steam summer sale.

In the future version, Geometry Arena will continue to bring you more interesting new content, such as daily challenges, skill modules, combat pets, etc. I will continue to work hard and always put the players' experience first.

Please believe that no matter what the income situation is, I will be responsible for Geometry Arena until the final product is released.
Thank you for your warm company for a long time. Your presence makes the geometry world a better place.

v0.3.1 Update - Optimization

[h3]Optimization[/h3]
Remake the judgment logic of all kinds of explosion effects, change the physical collision judgment to the mathematical distance judgment, and reduce the relevant performance occupation by more than 90%.
Considering that the overall performance of the game has improved, the fire speed limit of the optimization of the number of bullets has been appropriately relaxed.

[h3]Interface[/h3]
Add the sorting function of runes. Click the relevant button in the rune interface to sort and view the runes.

[h3]Others[/h3]
Increase the sound effect of pressing the keyboard shortcut.
Now, the system will intelligently identify whether the match is archived with the old version, and the old version of the match data will no longer be uploaded to the leaderboard.

v0.3.0 Major Update - Rune System Comes!

I'm sorry my English is not very good. This update announcement is from machine translation with personal correction.
If you don't understand, please leave a message and ask me.Thanks for your support!



[h3]Overview[/h3]
1. Due to a large number of players' feedback that the previous proficiency system consumes too much energy of players, so in this version, the proficiency system has been redesigned. As this version change will bring more or less influence to all players, in order to apologize, all players can get a certain amount of geometry coin compensation after the version update (the specific value is based on the number of proficiency points of your roles). Thank you for your understanding and support.
2. The new currency "geometry coin" and the new playing method "Rune" have been put into practice. This is the product of the integration of the pet system and equipment system in the early design. I believe it can bring you a new interesting experience.
3. In this version, the acquisition and spending mechanism of stars has also been greatly changed. The cost of role talents has been greatly reduced to allow players to strengthen their roles more quickly; the difficulty curve of the game has been completely remade, and the output of stars no longer depends on the number of levels, so as to improve the game experience in most stages. This change is the focus of this monetary system update. On the one hand, it is to avoid the collapse of the monetary system in the future game. On the other hand, it is also convenient for the future new monetary related system. If this change brings you inconvenience, please understand!
4. At the same time of this major update, the leaderboard data in the game has been cleared.

[h3]Bugfixs[/h3]
Fix the problem that the mouse prompt box does not disappear correctly after pressing ESC when viewing the upgrade library or setting interface.
Fixed the problem of abnormal animation of fragment inhalation when player's body size was too small.

[h3]Gameplay[/h3]
[Mechanism] Elites now provide 300% shard drop and star gain (previously 200%).
[Mechanism] In endless mode and wander mode, the probability of elite enemies no longer increases with the number of levels.
[Mechanism] In endless mode and Wander mode, with the increase of level, the enemy's life value will increase in a more reasonable way, and the overall difficulty is greatly reduced.
[Mechanism] The star addition growth curve in infinite mode and wander mode has been adjusted to make it more matching with difficulty. And the maximum star bonus provided by the number of levels is limited to 300%.
[Mechanism] Missiles will no longer be able to trigger the split effect.
[Upgrade] The trigger probability of epic upgrade "ace missile" and "crit missile" is increased from 15% to 30%.
[Upgrade] Temporarily remove epic upgrade "cluster missile" and "satellite positioning" from the store. (archives that have purchased these upgrades are not affected)
[Proficiency] Role proficiency no longer provides global ability bonus, but provides high individual attribute bonus, and provides a small amount of global geometry coin acquisition bonus.
[Geometric Coin] A new currency "geometry coin" is available, which can be obtained by challenging levels.
[Geometric Coin] In endless mode and wander mode, geometric coins gain x120%.
[Rune] The new rune system is available. In the current version, Rune only has two functions: ability bonus and initial upgrade. In the future version, more and more related function of runes will be gradually developed.
[Rune] Players can spend geometry coins to buy random runes, and can synthesize any two runes. The synthesized runes have more attribute slots and higher quality.
[Enemy] Greatly reduce the HP coefficient of some normal enemies, so that the HP of all common enemies is the same.
[Enemy] Greatly reduce the HP coefficient of some elite enemies, so that all elite enemies have the same hp (12 times that of ordinary enemies).
[Enemy] The enemy's basic health increased from 15 to 18 (combined with the first two points, the overall health decreased).
[Difficulty options] easy mode: stars gain x50% → x60%.
[Role Talents] Significantly reduces the star cost of high-level ultra enhancement. (for example, the total number of stars needed to complete endless enhancement is reduced by about 55%)

[h3]Interface[/h3]
Add a detailed mouse prompt box description to each subtitle in the main menu scene and battle scene.
In the main menu interface, increase the display of existing geometry coin quantity.
Add the display of geometry coin acquisition is added in the reward settlement interface of battle scene, and the detailed calculation method is displayed through the mouse prompt box.
Add a rune icon under the skill icon in the main menu, and click to enter the rune related operation interface.
The UI of the main interface has been redone to make it a little more beautiful (although it is still very simple).
Remake the mouse prompt box to match the new UI. Now it's white on black with some transparency in the background.

[h3]Others[/h3]
As compensation for changes to the proficiency system, all players can obtain a certain amount of geometry coins (based on the proficiency level in the archive) after the version update.
Revise some incorrect sentences in the English version.

[h3]Advance Notice[/h3]
In the near future, we will adjust or optimize some factors that may cause the late game to jam.
Plan to develop daily challenges.
Plan to improve the achievement system.
Plan to develop the skill module system in version 0.4.0 (July this year).

[h3]Producer's words[/h3]
Hello, this is 011 games. At present, I am developing Geometry Arena full-time.
It's not easy to make games for one person, and the income is hard to maintain daily life. If you have a good time, I sincerely hope you can leave your valuable comments in the steam store page, which will help me a lot, thank you very much!
In addition, if you have any suggestions or dissatisfaction with the game, you can also contact me or express them directly in steam evaluation, I will take it seriously, thank you!

v0.3.0 is under test!

[h3]Overview[/h3]
v0.3.0 has been released in the beta. If you are interested, you can switch to the beta for experience. Due to the large capacity of this version, it is expected that it will need to be tested for another week or so before it will be released in the official version.

[h3]v0.3.0[/h3]
At present, the contents that can be experienced in the test version include: the proficiency system after remaking, the new currency system "geometric currency", the new cultivation playing method "Rune", the new UI, etc.

[h3]Method to enter test version[/h3]
Right click the game name in the steam library→ properties → "test" tab → select the test you want to participate in → select the "test", and then the game will be updated to test version.


If you have any suggestions or comments, please feedback them directly in this notice. Thanks!