1. Geometry Arena
  2. News

Geometry Arena News

v0.4.1 Update - Skill Modules Part 2

I'm sorry my English is not very good. This update announcement is from machine translation with personal correction.
If you don't understand, please leave a message and ask me.Thanks for your support!


[h3]Overview[/h3]
The second part of the skill modules.
The skill modules of Sniper, Triple Gun and Shotgun are available now.
Skills modules for the rest of the roles will be available at the next version update.

[h3]Gameplay[/h3]
[Skill Module] Sniper's five skill modules are available now: "Awm", "Dynamic Aiming", "Time Master", "Sharpshooter" and "Penetrator".
[Skill Module] Triple Gun's four skill modules are available now: "Focusing", "Storm Center", "Slow Fever" and "Efficiency First".
[Skill Module] Shotgun's five skill modules are available now: "Life Transform", "Overload Plus", "Ammunition Upgrade", "Key Point" and "Free Fire".

v0.4.0 Major Update - Skill Modules !

I'm sorry my English is not very good. This update announcement is from machine translation with personal correction.
If you don't understand, please leave a message and ask me.Thanks for your support!


[h3]Overview[/h3]
New skill module mechanism is coming!
Skills module can make some changes in the abilities and skills of roles. You are free to match any skill module to create a unique fighting style for your role.
In the current version, the skill modules of the three most basic roles (Soldier, Double Gun and Cannon) have been installed.
Skills modules for more roles will be available in future updates.
Come and experience it!

[h3]Bugfix[/h3]
Repair the problem of abnormal trigger distance of mine.
Repair the problem with mines that appear in the role's muzzle rather than in the center of the role in some cases.
Repair the problem that some display information of the store interface was not updated in time after the upgrade of the surprise bag.
Repair the problem that the bullets optimization function would lead to the increase of firing rate in some cases.

[h3]Gameplay[/h3]
[Upgrade] the quality of legend upgraded "Remains" has been adjusted to epic.
[Upgrade] increases the movement speed bonus of the legendary upgrade "Scout".
[Skill Module] Soldier's six skill modules are available now: "Heavy Soldier", "Energy Gun", "Energy Conservation", "Offensive", "Fast Charging" and "Sapper".
[Skill Module] Double Gun's five skill modules are available now: "Raider", "Positional Warfare", "Silencer", "Step Back" and "Sacrifice".
[Skill Module] Cannon's four skill modules are available now: "Super Shell", "Compression Shell", "Grenadier" and "Heavy Cannon".
[Battlefield Item] increase the minimum launch quantity limit for missile battlefield props. Now, a certain amount of missiles can be launched even if your fire rate is extremely low.
[Battlefield Item] the damage of explosive battlefield props is only related to the bullet damage value.

[h3]Interface[/h3]
The main screen will now display the skill modules for each role. (except for roles which's skill modules are not available yet)

[h3]Others[/h3]
Adjust and optimize multiple text details in the game.
Due to the big update of the version, the leaderboard of each mode has been regularly cleared, and the match data of the old version will no longer be able to enter the current leaderboard.

v0.3.5 Update - Balance Adjustment & Optimization

I'm sorry my English is not very good. This update announcement is from machine translation with personal correction.
If you don't understand, please leave a message and ask me.Thanks for your support!


[h3]Overview[/h3]
A small amount of balance adjustment and detail optimization.

[h3]Bugfix[/h3]
Fixed a problem where the number of damage was too large in some cases.

[h3]Optimization[/h3]
The trigger mechanism of mine is changed from physical calculation to mathematical calculation, and the performance occupation of mine is greatly reduced.

[h3]Gameplay[/h3]
[Enemy] enemy base health reduced from 18 to 15.
[Enemy] enemy basic size increased from 60% to 80%.
[Upgrade] the double recovery effect of epic upgrade "First Aid" now also works on shields.
[Color Variation] Indigo effect redo: the old effect is hp -2, crit effect + 105%, and now is accuracy rate + 100%.
[Color Variation] Purple effect adjustment: movement speed x40% → x55%, body size x205% → x145%, and now provide HP + 6.
[Color Variation] Yellow Green effect adjustment: Bullet range x200% → x300%, accuracy rate -80% → -100%, bullet speed x55% → x130%.

[h3]Interface[/h3]
In the talent bar, the talents which has reached the max level now display a star sign.

[h3]Others[/h3]
The development of demo version has been completed.
Adjust and optimize multiple text details in the game.

v0.3.4 Update - New Shield Mechanism

I'm sorry my English is not very good. This update announcement is from machine translation with personal correction.
If you don't understand, please leave a message and ask me.Thanks for your support!


[h3]Overview[/h3]
Add "upgrade type" and "shield" mechanism, adjust many details, and improve the game experience.

[h3]Bugfix[/h3]
Fixed the problem that the explosion range of the legend upgrade "Burst Body" and the difficulty option "Keep Distance" was not correctly affected by the difficulty option "Puffer Arena".
Fixed a problem where characters remain transparent after being injured in some cases.

[h3]Gameplay[/h3]
[Mechanism] the bullet optimization function no longer affects the recoil and knockback force of characters.
[Mechanism] enemy's remaining health no longer affects the effect of player's bullet knockback .
[Mechanism] the default refresh location of boss enemies is no longer in the center of the field.
[Mechanism] a new "upgrade type" mechanism is added, that is, each upgrade has one or more types. This mechanism will bring new mechanism in future versions.
[Mechanism] a new "shield" mechanism has been added. Some upgrades can provide shields for characters to resist a single damage.
[enemy] reduce the movement speed of some elite enemies who move too fast.
[upgrade] new epic upgrade "Battle Shield" and "Shield Charger" are available now.
[upgrade] new legendary upgrade "Shield Enhancement" and "Last Hope" are available now.
[upgrade] added trigger condition for legend upgrade "wheel of fortune": only triggered when the remaining shield value is 0.
[difficulty option] Happy Triple: Stars gain x110% → x115%.
[difficulty options] Elite Challenge: Stars gain x130% → x140%.

[h3]Interface[/h3]
The character position indicator now changes with the size of the scene.
The upgrade shop now displays the type of each upgrade and the corresponding introduction in the corresponding mouse prompt box.
Adds some transparency to the display color of the wounded health value grid in the battle scene, which makes the difference between it and the normal health value grid more obvious.
In the battle scene's health value grid below, added shield grid display.
Add the checked difficulty option list in the pause interface of the battle scene.
The new version of difficulty option icon is available now.

[h3]Others[/h3]
In order to distinguish from the new "shield" mechanism, the name of soldier's skill was changed from "shield" to "barrier".
Adjust part of the expression of inappropriate text.
Improve the text description of the difficulty option "loss of life".
For new savefile, the vertical synchronization option in the settings is now turned on by default.
Improve the prompt box information of upgrade icon in upgrade map guide and combat scene pause interface.

v0.3.3 Update - New Difficulty Options

I'm sorry my English is not very good. This update announcement is from machine translation with personal correction.
If you don't understand, please leave a message and ask me.Thanks for your support!


[h3]Overview[/h3]
This update mainly focuses on the difficulty options, a total of 5 old difficulty options have been remade and 5 new difficulty options have been launched, hoping to bring you a new experience!

[h3]Gameplay[/h3]
[Mechanism] fine tuning wall elasticity algorithm.
[Difficulty Option] "Elite Challenge" no longer makes all enemies become elites, but strengthens the ability of elite enemies and increases their stars gain and fragment drop rate.
[Difficulty Option] "Extreme Survival" no longer reduce the player's life value, but will triple the damage the player's role will receive when contacting the enemy, and the star gain is adjusted from x160% to x130%.
[Difficulty Option] "Central Battery" no longer provides recoil force x0%, but range x200%. The movement speed is adjusted from x15% to x0%, and the stars gain is adjusted from x120% to x115%.
[Difficulty Option] "Happy Triple" no longer triples the number of bosses, but enhances the health value of the boss and increases the stars gain and fragment drop rate.
[Difficulty Option] "Fanatical Fans" no longer only affect elite enemies and boss, but all enemies.
[Difficulty Option] add new option "Conservatism": color variation will no longer affect character's ability. Stars gain x130%.
[Difficulty Option] add new option "Space Walk": feel the new way of moving. Stars gain x115%.
[Difficulty Option] add new option "Life Drain": in the attack phase, players lose 30% of their current HP every 3 seconds.Stars gain x125%.
[Difficulty Option] add new option "Keep Distance": enemies will explode and cause damage to players when they die.Stars gain x120%.
[Difficulty Option] add new option "Shrinking": in the attack phase, the battle field will gradually become smaller.Stars gain x115%.

[h3]Special effects[/h3]
In order to distinguish it from the new difficulty option "Keep Distance", the color of the blast wave generated by upgrading "Burst Body" is adjusted to the player's color.

[h3]Others[/h3]
Adjust some text descriptions in English version.