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Geometry Arena News

v0.2.15 Update - Upgrade Library

I'm sorry my English is not very good. This update announcement is from machine translation with personal correction.
If you don't understand, please leave a message and ask me.Thanks for your support!



[h3]Bugfix[/h3]
Fixed the problem of ineffective volume adjustment in the main interface in some cases.

[h3]Interface[/h3]
The function of upgrading library is available. At present, it only has some simple viewing functions. In the library interface, you can only see the upgrades you have met in the game.
In the main interface, the text of star bonus in the difficulty option can now display the details of bonus in the mouse tooltip.

[h3]Others[/h3]
The memory protection mechanism has been updated.

v0.2.14 Update - Balance Adjustment

I'm sorry my English is not very good. This update announcement is from machine translation with personal correction.
If you don't understand, please leave a message and ask me.Thanks for your support!



[h3]Overview[/h3]
A small version update focusing on balance adjustment.

[h3]Bugfix[/h3]
Fixed a bug in the English version of the double-gunner skill description.
Fix the problem that there are invisible collision bodies left on the site in some cases.

[h3]Gameplay[/h3]
[Mechanism] for catapult enemies, each time they launch, the ejection angle will add a small angle deviation to avoid some extreme situations that affect the game experience.
[Mechanism] when critical hit, the maximum multiple ratio of bullet speed is limited to 200%.
[Mechanism] when critical hit, the bullet size will be enhanced, but the maximum is 200%.
[upgrade] added the legend upgrade "elastic bundle".
[upgrade] it's said that "dwarfs" will no longer reduce their HP, but their movement speed bonus will be slightly reduced.
[upgrade] it's said that the weakening effect of "sniper bullet" is reduced and the range bonus of bullet is slightly increased.
[color variation] cyan: health value -4 → -2.
[color variation] indigo: health value -4 → -2.
[color variation] cyan: hp-2 → no longer reduces HP.
[color variation] yellow: Bullet Size x145% → x160%.
[color variation] yellow green: Bullet range x180% → x200%.
[difficulty options] simple equipment: stars bonus x120% → x130%.
[difficulty options] external objects: enemy pieces dropped by x60% → x80%.
[difficulty option] original weapon: Star bonus x110% → x120%.

[h3]Interface[/h3]
The mouse prompt box is more intelligent. For text that is too long, the part that was originally beyond the screen will now wrap automatically.

[h3]Advance Notice[/h3]
Plan to develop daily challenges.
Plan to improve UI prompt information and settlement interface.
More content about achievement system.
It is planned to update pet system in v0.3.0 (mid June) and skill module system in 0.4.0 (June or July).
Leaderboards in all modes will be reset in version 0.3.0.

Children's Day Discount v0.3.0 Advance Notice Others

[h3]Children's Day Discount[/h3]
To celebrate International Children's day, "Geometric Arena" will take a week-long 22% off discount.
Specific time:
  • Pacific time: 10:00am, June 1, 2020 ~ 10:00am, June 8, 2020
  • Beijing time: 02:00am, June 2, 2020 ~ 02:00am, June 9, 2020

(Affected by relevant regulations and time difference, Beijing time will enter preferential week on June 2. If you are inconvenienced, please understand)


[h3]Version 0.3.0 Advance Notice[/h3]
At present, the game has just reached over 10,000 copies sold. In order to thank the support of the majority of players, the v0.3.0 version of "Geometric Arena" is in urgent production.
In the v0.3.x series, the game will gradually open the following new content:
  • New Currency System - stars are no longer the only permanent currency, new currency will be easier to obtain, and will be used in many new ways in the future;
  • Pet System - cultivate your own pet and take it to meet higher challenges (the specific name of the system is not determined yet);
  • Daily Challenge Mode - meet the randomly generated challenges every day, get additional rewards, and leave your name on the leaderboard;
  • Remake of Proficiency System - due to a large number of players' feedback that the current proficiency system consumes too much energy of players, it will be adjusted. Proficiency will no longer provide global ability bonus, but other forms of bonus, please look forward to! In addition, this revision will bring more or less influence to players, so all players will get different compensation according to the existing proficiency level at that time, thank you for your understanding and support.



[h3]Price Adjustment Advance Notice[/h3]
As described on the store page, "with the introduction of new content and functions, the price of this game will be increased gradually and appropriately.".
Therefore, the first price adjustment of "Geometric Arena" will be made in mid July. Please be informed.


[h3]Developer's words[/h3]
In the past month, due to the pressure of my personal graduation, the update frequency of the game is relatively low, which I am very sorry for.
In the near future, I will complete the graduation process and be engaged in independent game production from now on.
I hereby promise you that in the future, "Geometric Arena" will bring you more high-quality updates to repay the support and love of the players.
Thank you for your warm company for a long time!

Children's Day Discount v0.3.0 Advance Notice Others

[h3]Children's Day Discount[/h3]
To celebrate International Children's day, "Geometric Arena" will take a week-long 22% off discount.
Specific time:
  • Pacific time: 10:00am, June 1, 2020 ~ 10:00am, June 8, 2020
  • Beijing time: 02:00am, June 2, 2020 ~ 02:00am, June 9, 2020

(Affected by relevant regulations and time difference, Beijing time will enter preferential week on June 2. If you are inconvenienced, please understand)


[h3]Version 0.3.0 Advance Notice[/h3]
At present, the game has just reached over 10,000 copies sold. In order to thank the support of the majority of players, the v0.3.0 version of "Geometric Arena" is in urgent production.
In the v0.3.x series, the game will gradually open the following new content:
  • New Currency System - stars are no longer the only permanent currency, new currency will be easier to obtain, and will be used in many new ways in the future;
  • Pet System - cultivate your own pet and take it to meet higher challenges (the specific name of the system is not determined yet);
  • Daily Challenge Mode - meet the randomly generated challenges every day, get additional rewards, and leave your name on the leaderboard;
  • Remake of Proficiency System - due to a large number of players' feedback that the current proficiency system consumes too much energy of players, it will be adjusted. Proficiency will no longer provide global ability bonus, but other forms of bonus, please look forward to! In addition, this revision will bring more or less influence to players, so all players will get different compensation according to the existing proficiency level at that time, thank you for your understanding and support.



[h3]Price Adjustment Advance Notice[/h3]
As described on the store page, "with the introduction of new content and functions, the price of this game will be increased gradually and appropriately.".
Therefore, the first price adjustment of "Geometric Arena" will be made in mid July. Please be informed.


[h3]Developer's words[/h3]
In the past month, due to the pressure of my personal graduation, the update frequency of the game is relatively low, which I am very sorry for.
In the near future, I will complete the graduation process and be engaged in independent game production from now on.
I hereby promise you that in the future, "Geometric Arena" will bring you more high-quality updates to repay the support and love of the players.
Thank you for your warm company for a long time!

v0.2.13 Update - Soldier Remake Wander Mode Leaderboard

Overview
·The skills of soldier have been remade once, but the shield mechanism that is too invincible makes some abnormal playing methods become the best strategy. In the case of normal opening of shield, soldiers will be too passive because they can't cause damage, resulting in the role often bound with "connect point script", which is not healthy. So in this version, the soldier's skills have been remade again. Soldier will be able to shoot while the shields is open, and the opening of the shield will also require consideration and decision-making.
·In addition, in the upcoming skills module system, soldiers' skills will also have better performance and more diversified functions, please look forward to!

Bug fixs
Fixed incorrect page number jump when viewing your position in leaderboards in some cases.

Gameplay
[Mechanism] the progress control algorithm of the level will now consider the influence of the enemy's body shape, so as to improve the player's operation space when the enemy's body size is generally large.
[Mechanism] the ranking function of roaming mode has been realized. (Note: you need to turn on the network function in the setting panel to participate in the leaderboard)
[upgrade] add two new legends that can bring surprises: "surprise blessing bag" and "shopping card".
[character] the soldier's skill has been redone. Now it takes energy to open the shield and can shoot normally during the shield opening period. Please refer to the main interface skill description for details.

Interface
Due to the newly added ranking of roaming mode, the ranking interface has been adjusted accordingly.
When using the soldier character, you will see the energy bar to the left of the combat scene's health value and to the right of the mouse pointer.

Advance Notices
Plan to develop daily challenges.
Plan to improve UI prompt information and settlement interface.
In the game of achievement system, you can view and related rewards, add more achievements, etc.
It is planned to update pet play (June) in version 0.3.0 and skill module play (June or July) in version 0.4.0.
Leaderboards in all modes will be reset in version 0.3.0.