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Geometry Arena News

v0.8.0 Major Update - New Role "Core"

[h2]Overview[/h2]
The 12th role of Geometry Arena, "Core", is available now!
Through a combination of skill modules, Core can control up to 6 types of drones.
All types of drones have unique functions, attack methods and growth routes.
Come and try it!

[h2]Fixes[/h2]
Fix an issue where the color of bullets is abnormal after splitting in some cases.
Fix an issue that the description of the skill module "Storm Swordcraft" is wrong due to the rounding of value (no change in actual effect).

[h2]Optimizations[/h2]
Adjusted the calculation logic of bullet optimization so that it works correctly in low range situations.
Adjusted the mechanism of object pool to avoid game jam caused by the malfunction of object pool in low range situations.

[h2]Features[/h2]
The new role "Core" and its 8 skill modules are available now.

[h2]UI[/h2]
Added "Select All" and "Clear All" buttons to the difficulty options panel in the game preparation screen.
Now you can view the ranking data of “Core” in the leaderboard panel.
Added icons for the "Core" and its 8 skill modules.

[h2]Others[/h2]
Adjusted and optimized some text descriptions.
Due to this major update, the data of leaderboard has been routinely cleared.
Also, for games started in the old version, the data will no longer be able to go to the leaderboard.

[h2]Preview[/h2]
In the v0.8.x series of releases, a series of new achievements, new features and balance adjustments will be released. Stay tuned!



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v0.7.6 Update

[h3]Overview[/h3]
Some detailed updates to improve the game experience.

[h3]Fixes[/h3]
Fixed an issue where the Stars Gain in the Difficulty Options Panel is displayed incorrectly after opening or closing the daily challenge.
Fixed an issue that caused some roles to accidentally use skills when closing any interface with the right mouse button in battle scene.

[h3]Optimization[/h3]
Updated the algorithm for Physics Optimization to improve FPS stability and optimization at low frame rates.

[h3]Gameplay[/h3]
Slightly increased the base size of enemies, but decreased the size of some elites and all super bosses.
Difficulty option "Geometry Fusion" change: Reduced enemy size from +100% to +60% per 1 fusion level.
New feature in Wander Mode: There will always be a boss on the field (when it dies, a new boss will appear within a few seconds).
The player character's life will now restore all HP at the end of each attack phase in the Wander Mode.

[h3]Interface[/h3]
Adjusted the UI hierarchy of battle scene, so that abilities display can now also be viewed in the Difficulty Challenge Panel and Pause Panel.

[h3]Miscellaneous[/h3]
New difficulty option auto-backup feature: after closing the daily challenge, the difficulty option selection will be restored to previous state.
New skill module auto-backup feature: a role's skill module selection will no longer be lost after switching to another role.
Adjusted and optimized some text descriptions.


[h2]Join us on Discord![/h2]
Geometry Arena Discord

v0.7.5 Update

[h3]Overview[/h3]
Some gameplay updates.

[h3]Fixes[/h3]
Fix an issue where the Doublegun would dash in the opposite direction when the movement speed is below 0.

[h3]Gameplay[/h3]
Added legendary upgrades "Purifier", "Overheal", and "Blue Pill".
Remade legendary upgrade "Collector": Doubles the number of battlefield items generated by any method.
Remade Shotgun skill: Now "Overload" fires fewer bullets, but temporarily provides a great bullet damage bonus.
Remade Doublegun skill: "Dash" now makes you dash into the mouse targeting position, allowing you to move more precisely.
Doublegun skill module "Positional Warfare": no longer reduces dash distance.
Doublegun skill module "Step Back": the move distance is now a fixed value, no longer affected by movement speed.

[h3]Miscellaneous[/h3]
Adjust and optimize some text descriptions.


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Geometry Arena Discord

v0.7.4 Update

[h3]Overview[/h3]
Some interface tweaks and optimizations.

[h3]Gameplay[/h3]
Adjusted the probability algorithm for the appearance of elites from a weighting algorithm to a direct probability calculation.

[h3]Interface[/h3]
Since normal mode doesn't participate in leaderboard, the leaderboard information is no longer displayed in the game over panel in normal mode.
In the level parameter list in the pause screen, the probability of appearing normal enemies is no longer displayed.
The display of game parameters in the pause interface has been remade so that they are now represented by more intuitive values.
In the game parameter mouse tooltip, it now displays the descriptions and specific calculation methods for each game parameter.
Added "Enemy Library" in the Library interface, where displays the detailed parameters, splitting and summoning abilities of all enemies.
In the battle scene, the shape theme is now displayed in the upper right of the interface, with its description displayed in the mouse tooltip.


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v0.7.3 Update - Daily Challenge

[h3]Summarize[/h3]
The highlight of this update is the Daily Challenge, complete the Daily Challenges to collect Geometry Coins and Random Senior Runes awards!

[h3]Fixes[/h3]
Restructured the data structure of important data to fix an issue where player damage or enemy life were abnormal in some data overflow cases.

[h3]Gameplay[/h3]
Daily Challenge is now available, which can be unlocked by surviving the Endless Mode above 20 levels.
After completing the Daily Challenge, game data will be uploaded to both the Endless Mode Leaderboard and the Daily Challenge Leaderboard.
After the end of a day's challenge, players will be awarded with Geometry Coins and Random Senior Runes based on their ranking.

[h3]Interface[/h3]
Numbers are now displayed without unnecessary decimals, and in case of large values they are displayed in a simple scientific count.
Further improved the error checking of leaderboard data uploads in the game over panel.
When play the Daily Challenge, the game over panel will now display the detail about Daily Challenge Leaderboard.
Players can now view daily challenge ranking data in the leaderboard interface, and each day's ranking data will permanently be retained.
There is now a "Daily Award" button in the Rune panel. Clicking this button will allow you to get uncollected awards of Daily Challenges.

[h3]Miscellaneous[/h3]
Detail optimization: When you click on the icon of the current role, the selection of skill modules will no longer be cleared.


[h2]Join us on Discord![/h2]
Geometry Arena Discord