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Ironclad Update

This update is slated for release next week!

New Content

[h2]Ironclad Content Pass[/h2]

Clang! Clang! Wallace has hammered up a Content Pass for you! Fire your forge and get ready to craft!

As stated in previous patch notes, this Content Pass also focuses on antique content, but we did manage to forge up a new blueprint, the Ironclad Grappler crossbow, as a grand prize! Adept blacksmiths who complete every task in the content pass will earn themselves the exclusive Master Smith title!

The next Content Pass will feature more new and exclusive content. That’s a pirate promise.

[h2]Mundra Blueprint[/h2]
The Tier 14 Mundra Blueprint, Mundra’s Skull, is now available to all Moon Dragon owners. Sorry for the wait!

[h2]Ascension Milestones[/h2]
We’ve extended the Ascension Milestone rewards, and some obsolete upgrades have been altered. Read more on that below!

As per usual, Milestone requirements may be higher than currently available blueprints. Consider it a promise that we’ll keep adding content!

Major Changes

[h2]Ascension Milestones[/h2]
  • Added a new upgrade; “+2% increased Surcharge Value” (for this item type).
  • Added a new upgrade; “-1 to Essence Resource Cost” (for this item type).
  • The “Chance to Refund Sigils” upgrade now also applies to True Sigils.
  • The “Chance to Refund True Sigils” upgrade has been replaced with reduced Energy cost to Rush.
  • The “Surcharge Energy Cost reduction for Tier 12 items” now applies to all tiers of that item type.
  • The “Surcharge Energy Cost reduction for Tier 11 items” has been replaced with -10 to Common Resource Costs for Tier 10+ items” (of that item type).


Balance Changes
  • Tier 4 enchantments now require a small amount of Uncommon resources. Their value has increased slightly as a result.
  • Tier 4 enchantments now also require level 7 workers to craft (up from level 1). Players will have to craft a few Spells and Amulets first!


King Schedule

The King, clad in gold, will be available as a Guest Champion on May 27th until the 30th.

Bug Fixes
  • Fixed a rare issue preventing the Talent Tree from being properly reset.
  • Fixed an issue where current Energy wasn’t properly reduced when storing Racks.
  • Fixed some currency amounts in the Advanced Research menu not being properly formatted.
  • Fixed a few cases of misleading notifications being generated from Advanced Research.
  • Fixed a Best of the Best talent issue where Tier 14 brought by workers would often feature low tier enchantments.
  • Fixed an issue where several menus could render improperly and be cut off if orientation was changed.
  • Fixed an issue where battles were not properly shown for quests with minibosses when the Battle Speed setting was set to “Full Skip”.
  • Fixed an issue with Gem Rushing for Dragon Invasion when a player has since left your guild after the event has ended or been completed.
  • Fixed a display issue where the progress bar position would reset when switching orientations on the Dragon Invasion reward track.
  • Fixed a minor display issue with Content Pass progress bars.
  • Fixed an issue where a red notification would sometimes not appear when there are Ascension Milestone rewards available to claim.
  • Fixed an issue where the VFX on Aurasong skills on Champions would end abruptly.
  • Fixed an issue where some players’ “Mastered” blueprints stat count was offset by 1.
  • Fixed a display issue where some items had the incorrect elemental value when viewed from the Market.
  • Fixed an issue where chests opened with Gems did not increment the “Open chests” Content Pass task.
  • Reverted some unintentional changes to enchantment stat values.

Dreams of Elysium Update

New Content

[h2]Tier 14 is Here![/h2]
A whopping 38 blueprints are now available, and they’re super valuable! Can these numbers even fit on the screen!? You might need a bigger phone!

If you haven’t fused all your Research Scrolls, look forward to the cursed sword Durandal, the Tincture of Finality potion or the Hell’s Gate shield! Need some help crafting this prestigious new tier? Read below!

Tier 14 can be equipped by level 38 Heroes, and can be traded on the market by players at level 66.

[h2]Advanced Research![/h2]

These Tier 14 crafting times sure are impressive! Thankfully, the city’s Workers have found a solution; Advanced Research! Upon reaching level 36, each Worker will reveal a set of possible upgrades for their preferred item types.

The upgrades are the same across all item types (with few exceptions), and allow you to improve Craft Speed, Surcharge Energy Cost and Merchant XP of their blueprint types. The XP bonus applies to all item types and also stacks, so you can really supercharge your Merchant levels.

At first glance, it may look similar to the Talent Tree, but have no fear! Your precious Talent points are not needed here. Given enough time and investment, all Advanced Research can be unlocked. Each upgrade simply requires both Gold and Research Scrolls, although Gems can also be used.

[h2]New Quest![/h2]

Among the clouds lies Elysium, the domain of the gods! A place untouched by foolish mortals… until today! There’s bound to be valuables around!

Upon these heavenly grounds roams the Avatar (no, not that one), imbued with a spark of divinity and a mandate to punish all interlopers. But where have all the gods gone?

Elysium is available for 10G gold for players at level 64 or above.

Major Changes

[h2]City Worker Visitors[/h2]
Visitors from the city that come to sell items will now be limited to the highest blueprint tier you’ve crafted +3. That is, if the highest tier you’ve crafted is 5, worker visitors could bring bundles of items up to tier 8, provided you own some. It is no longer required for you to have crafted those items for them to be valid.

This is an iteration and compromise over a recent bugfix (which didn’t even work) intended to prevent worker visitors from selling items you’ve never crafted. We understand that receiving highly valuable items you normally wouldn’t have access to is exciting and rewarding, but would also like to prevent cases where newer players are asked to buy items worth several thousand times their net worth*.

*Astute observers may notice that the previous bugfix coincided with the Darkness Millennium blueprint, a Tier 13 blueprint that was given out to all players.

Minor Changes
  • Due to Terms of Service conflicts with iOS, the Promo Code feature has been disabled on Apple devices. We are currently investigating supporting promo codes on our website for these players.
  • The “Bonus rewards” from Dragon Invasion are no longer hidden before reaching the grand prize.
  • Craft qualities with a chance of 20% or higher will no longer display a celebration screen upon claiming. Typically applies to Superior quality during Quality events or low tier items.


Balance Changes
  • Polonia can now loot items up to Tier 11, up from 10.
  • Reduced the amount of crafts needed to upgrade and master mid-tier blueprints (tier 6 to 10).
  • Slightly reduced the amount of Research Scrolls required to unlock mid-tier blueprints (Tier 7 to 10).
  • The introduction of the massive XP bonuses from Advanced Research had us notice that some blueprint lines had disproportionately high XP values. They have been reduced down to be more in line with other types (Spears, Axes, Rings and Shields were most affected).
  • The Carpenter is now the primary worker for Axes of Tier 4 and higher, to better match his ownership of Axes under Advanced Research.
  • The Emerald Inn and the Tavern have received new levels to accommodate the new quest. Their investment requirements have also been reduced.
  • Void Dimension and Cinderlake Volcano no longer feature Elemental Barriers on Easy, Medium and Hard difficulty. The bosses still have them, however.


King Schedule

King Reinhold will personally join your ranks as a Guest Champion on April 29th, leaving on May 2nd.

Bug Fixes
  • Fixed the Extreme Boss of Barren Wastes dropping items of a lower tier than intended.
  • Fixed an issue where some players received Spin Tickets in their inventory where they could not be used. The tickets have been removed and substituted with actual spins.
  • Fixed an instance where a progress bar SFX could be stuck playing forever.
  • Fixed a rare bug allowing invalid placement of Wall Decorations.
  • Fixed a display issue involving the Treasure Hunter talent and Royal Merchant loot slot.
  • Fixed market filters sorting when accessed from the pet feeding menu.
  • Fixed a minor texture issue with the Iridescent Pet Rock skin.
  • Fixed an issue with the Particle Beam Rifle blueprint in which two could be crafted at once after obtaining the second milestone upgrade.
  • Fixed enchanted items not being counted for Fusion inventory count.
  • Fixed the fusion warning for enchanted items not surfacing if the locked item warning surfaced previously.
  • Fixed a crash that could occur when inspecting a Pet Skin through an offer.
  • Fixed an issue where the text for Gold gained from selling over capacity components on the quest loot screen could be misaligned.
  • Fixed a bug allowing some offers to be purchased multiple times.
  • Fixed a rack bug causing the auto-restock function to behave unusually under some circumstances.
  • Fixed Champions playing an instrument SFX upon buying an instrument bundle.
  • Fixed an issue where power ratings were inconsistent when adding Rudo to a quest party.
  • Fixed an issue where the 3D model on the “Successful Fusion” celebration screen would obstruct the item name and quality text.


Coming Soon

[h2]Content Pass Slot Rewards[/h2]
Various slots awarded through the content pass, such as Hero and Crafting slots, will be clearer as to which slot exactly is being unlocked.

Full Bloom Update

New Content

[h2]Full Bloom Content Pass[/h2]

Spring is blooming and so is this new Content Pass! Complete tasks and collect Spring Blossoms to unlock blueprints, decorations and more! This pass will run from March 19th until April 3rd, so don’t miss it!

While our usual schedule would normally have the next Content Pass feature brand new content, in this case it will be another pass focusing on old content. The reason simply being that the art team is quite busy working on Tier 14! (spoilers)

To make up for it, this event’s grand prize is extra bloomy; an entire crafting slot! If you already own all the crafting slots, you’ll get 500(!) Ascension Shards instead!

Spring-loving shopkeepers who complete every task in the Content Pass will also receive the exclusive Beautiful Flower title!

[h2]Promo Code System[/h2]
Shop Titans now supports Promo Codes! Keep an eye out for special codes on our social media and enter them to redeem prizes!

Major Changes

[h2]Quest Skip[/h2]
There is now an even faster Quest Speed option. When enabled, loot will be granted straight from the city screen, skipping the quest altogether. Great for slower devices!

Minor Changes
  • In the Antique Store, the Wallpaper/Flooring slot now also has a chance to showcase a blueprint.
  • Players who haven’t played in a long time will see a temporary pause to various tutorials and offers while they settle back in. With all the content that’s been added over the years, it could make for an overwhelming return.
  • The Shop Titans game engine has been updated. As with last time, this is a necessary step to keep Shop Titans live and running. The benefits are invisible to players, but this process may break a thing or two. Let us know if you spot anything.
  • Aurasongs now have their Aura skill effect displayed as part of their item details.
  • Added a visual effect to Aurasong skill icons when assigned to Champions.
  • Customers who demand a specific item (generally after not finding anything on racks) will now only ask for items you’ve crafted at least once.
  • Added a few more Dragonmarks to the Free portion of the Dragon Invasion reward track to make it truly equal to previous events. In addition, we’re adding an extra 20 Dragonmarks in the next event to make up for those missing in the previous one.


King Schedule

King Reinhold will be available on April 1st leaving on the 4th. There’s something rocky about those dates though…

Bug Fixes
  • Fixed several cases where item icons would appear more pixelated than usual.
  • Fixed the Spellblade’s skill description still mentioning 30% damage to Elemental Barriers. This was a purely visual issue.
  • Added the missing Somnus Boltcaster blueprint, as well as a few missing customizations, to the Antique Store rotation.
  • Fixed a bug where temporary event titles (e.g Gold King) would not correctly be refreshed if earned twice in a row.
  • Fixed an issue where resting Heroes would be displayed on top of the Hero list.
  • Fixed some animation issues with pets.
  • Fixed some Bjorn animations.
  • Fixed energy from customers playing instruments being awarded instantly. It is now slightly delayed to better match the animation.
  • Fixed the display of 5+ digit quantities when buying items/resources from customers.
  • Fixed a bug where a notification on the market button could remain stuck there.
  • Fixed a bug where “daily login” content pass tasks would not properly increment for players who never logged off in the first place.
  • Fixed a display issue where the Sia’s Touch talent would apply to the component quantity displayed on the quest preparation screen.
  • Content Pass tasks with a single tier now also have access to the detailed view.
  • Fixed an edge case where offers could generate with 0 Antique Tokens.
  • Fixed a rare case where some players could be stuck with an achievement above their head.
  • Fixed a rare issue where city visitors could sometimes sell items illegally enchanted with Mundra’s or Fresh spirit.


Coming Up Next

Tier 14 of course.

We’ll also be updating the Dragon Invasion bonus rewards to not be hidden anymore. We may revisit the layout in the future to put more visual emphasis on the grand prize.

Version 15.3.1 Release Notes

If you were quick to download the latest update, you may have noticed a mild inconvenience… such as your heroes getting completely stripped of their equipment whenever they’d be on quest! Beyond the almost guaranteed party wipe that would result and the hassle of re-equipping your entire roster, there was also the very real danger of accidentally selling off very valuable gear.

Due to the severity of the issue, we opted to disable questing as we worked to resolve the issue. If you’ve seen quests randomly disappear in the past 24 hours, this was the reason.

A new client update is now available to download which fixes the “equipment stripping” problem and re-enables quests. It’s now (finally) safe to quest!

With this mess out of our way, we can now properly focus on compensation for the inconvenience incurred. We’ll have more info on this soon; thank you for your patience!

Update: Details of the compensation package can be found here.

Other Bug Fixes
  • All boss cooldowns have been reset, as boss attempts would be automatically canceled but would still go on cooldown.
  • Fixed The M.A.U.L. blueprint requiring Wallace and his brother Wallace as workers. The second Wallace has been replaced by the Carpenter.
  • Fixed the Wildhunt Skull name being inadvertently changed to “A most devious trickster certainly hides underneath”. It was a bit of a mouthful.

Version 15.3.0 Release Notes

General Changes

[h2]Dragon Invasion Rewards[/h2]
Changes to the Dragon Invasion reward track (last three bonus reward milestones hidden).

When we last extended the Dragon Invasion reward track, there were complaints about how the Grand Prize is shifting away further down the track, making it so that players who could just barely make it, no longer could.

We’ve updated the presentation of the reward track to rectify this. Initially, only prizes up to the Grand Prize of 150 Dragonmarks will be shown. Once a guild reaches this milestone, additional bonus rewards will be revealed, with a final score requirement matching the grand prize of last month’s Dragon Invasion.

TL;DR it looks different, but you’ll get the same rewards for the same amount of points.

Minor Changes
  • Various optimizations to general game performance.


King Schedule

King Reinhold, mighty is he, will be available as a Guest Champion on March 4th until the 7th.

Balance Changes
  • Heroes with the All element (Spellblades/Spellknights) now contribute 50% of their element value towards breaking Elemental Barriers (up from 33%).


Bug Fixes
  • Fixed a rare crash involving the Friendly Favor talent.
  • Fixed the Trickster’s innate ability not enhancing Instruments.
  • Fixed missing sound effect when visiting the Bard's building.
  • Fixed invisible feet for Shopkeepers wearing the Dragon Dancer's Shirt customization.
  • Fixed Dragon health in Dragon Invasion displaying as 0/0 instead of "Defeated".
  • Fixed water in the city not being affected by ambient lighting.
  • Fixed an issue in which multiple clicks would be needed when rushing items that resulted in a multicraft.
  • Fixed an issue where the sale price of a food bonus sale to a Champion would display an incorrect value.
  • Worker visitors now correctly only sell items you’ve crafted at least once.
  • Fixed Rudo’s leader skill not granting a full 50% elemental bonus against elemental barriers.
  • The Platinum Grenadier now correctly requires Jewels rather than Essence.