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Version 15.2.1 Release Notes

Bug Fixes
  • Champions now pay the base gold value of items they request rather than double.
  • Fixed a bug where two Content Pass tasks have inadvertently merged into each other. There is now a task (with 4 tiers) to gather Pure Gold, and a task (with 1 tier) to gather Rustwyrm Scales. Progress towards the latter has been lost.
  • The Draconic Grasp task no longer asks for Dragonfang Fists, a blueprint that would be available in an upcoming Superior Pack (spoilers!). It has been replaced by the Tianlong Lance, a blueprint that will be available in a Mega Pack instead (double spoilers!).
  • Reduced the task requirements for the Party Crashers and Lust For Gold tasks down to their intended values.
  • Reduced the amount of crafts needed to upgrade the Platinum Beret.

Year of the Dragon Update

New Content

[h2]Year of the Dragon Content Pass[/h2]

This year marks the Year of the Dragon, and the townsfolk are holding a month-long event; the Dance of Dragons! This period will feature a Content Pass themed around dragons beginning on January 23rd and running through February 19th. It features new exciting and exclusive rewards, such as blueprints, decorations, customizations and a very special new pet!

In addition, the very prestigious Great Dragon title will be awarded to all players who manage to finish the entire Year of the Dragon Content Pass!

[h2]Month of Full Moon[/h2]
A special full moon rises over the Dance of Dragons event! We have extended our usual Full Moon fusion period to be active throughout the duration of the Content Pass, meaning a whole month!

For players who have not hired Mundra, this means the entire library of Full Moon Fusions will be available to you! For Mundra owners, you’ll benefit from 25% faster fusion speed instead! It’s the perfect time to fuse tribute for Mundra!

[h2]New Pet[/h2]

Perhaps our most requested pet yet has finally showed up! There’s no better time than the Year of the Dragon to introduce the Dragon pet! This little wyrm can be acquired through the Year of the Dragon Content Pass!

[h2]Lunar New Year Login Event[/h2]
Login every day from Feb 9th to the 15th to claim gems and other prizes! In addition, a giveaway for an exclusive Dragon Statue will be running during that same period!

[h2]Lunar New Year Collection[/h2]
A collection to celebrate the new year which includes decorations, customizations and more will be available on January 23rd and running through February 19th, same as the Content Pass.

[h2]Rack Management[/h2]

We’ve introduced a new option for every rack allowing better fine-tuning over their content. For each rack, you can now disable some (or all) item types from being stocked there. If you’ve always dreamt of a Shelf exclusively stacked to the brim with scrumptious desserts right beside your counter, that dream is now a possibility!

Major Changes

[h2]Antique Store Expansion[/h2]

The Antique Store just got a little bit bigger! It now supports 6 different slots, rather than 4. Here are the rules for each slot:

[h3]Slot 1[/h3]
Contains a random blueprint of tier 7 or higher. For newer players, Blueprints of Tier 7 will be preferred.

[h3]Slot 2[/h3]
Contains a random blueprint of tier 6 or lower.

[h3]Slot 3[/h3]
Contains a random Decoration or Decoration skin.

[h3]Slot 4[/h3]
Contains a random Shopkeeper Customization, Pet or Pet Appearance.

[h3]Slot 5[/h3]
Contains a random Flooring, Wallpaper or Shop Frame (though none exist for the latter).

[h3]Slot 6[/h3]
Royal Merchant only. Can generate antiques from any of the other slots.

Though as always, remember that content must qualify as an antique before it can show up in the Antique store.

[h2]Elemental Barrier Redesign[/h2]

The Elemental Barrier mechanic has been simplified! On the quest preparation screen for quests featuring this mechanic, a new target value will be displayed. If the party’s total Element value of that element is high enough to match or surpass it, the monster’s Barrier will be disabled and full damage will be dealt during the entire battle.

Failing to match the target value, however, will result in the monster boasting its full Barrier for the entire battle, reducing damage taken by 80%.

This change allows us to better display and explain this mechanic while also toning down some RNG elements (such as your Dark Sorcerer getting abruptly deleted on the first round by an unlucky crit).

Since party members can no longer “chip away” at a monster’s Barrier, these target values have been rebalanced across the board. In general, regular Extreme quests will require one Hero of the correct element (assuming proper enchantments). Tougher quests (such as Void, or some Flash Quests) may require support from Element Affinities to reach the required thresholds.

[h2]Champion Requests[/h2]
Champions now also provide full gold value for the items they are requesting, in addition to the Champion Coins. This is an experimental feature.

Obviously from a player perspective, more gold = more better, but given this mechanic’s tight relationship with the market, we’ll be monitoring its impact on the economy before deciding if it will remain or not.

King Schedule

King Reinhold will be available as a Guest Champion on February 5th until the 8th.

Balance Changes
  • Following the Elemental Barrier changes, Rudo’s leader skill now increases the Elemental Score of his party with no round limit.


Misc. Changes

Various optimizations were performed, particularly involving low-end devices. This is an attempt at solving the increasing amount of crash reports we’ve been receiving lately. More optimizations are expected in the near future.

Bug Fixes
  • Fixed Champion “rank up stats” disappearing after promoting your Champion with a Champion Titan Soul. This is a visual issue only.
  • Fixed skills on the skill reroll screen not displaying as their proper rank (e.g. Extra Conditioning instead of Herculean Effort).
  • Fixed an incredibly rare instance where an inactive guildmaster would not be replaced.
  • Fixed some issues concerning the post-event gem rush option for rewards. Also better clarified.
  • Fixed a rare instance where a bounty could initially appear as blank on the Bounty Board after a Bounty Board reset.
  • Fixed an issue where customers would not be Familiar or Aurasong friendly at the intended rate.
  • Fixed an issue where switching equipment would remove the applied vanity gear preference on heroes.
  • Fixed an issue where the alternative reward for a Content Pass premium reward tier would display instead of the correct reward.
  • Fixed an issue where Pet Skins did not properly display in the Content Pass “Next Reward” tracker.
  • Returned the stat values of rings and shields back to their original values. This is an extension of previous fixes related to their gold value.

Version 15.1.1 Release Notes

Seller Visitors have been re-enabled!

Bug Fixes
  • Fixed customers selling items at a lower tier than expected.
  • Fixed an issue occasionally preventing players from suggesting items to customers.
  • Fixed a major issue causing Heroes to deal much more damage during quests than their stats would normally allow.
  • Fixed an issue where players would crash/disconnect when attempting to sell a Food item to a Champion.
  • Fixed achievements not immediately appearing at the top of the achievement list when earned.

    Note: The following changes will not be live until a server update is deployed on December 15th.
  • Fixed various item values that were inadvertently changed recently (namely Desserts, Meals, Rings, Amulets and Wands).
  • Fixed the Tales of Yule spell having a lower Wood cost than intended (223 > 440).
  • Fixed the Yule’s Herald staff having a lower Herb cost than intended (223 > 410).
  • Fixed the Yule’s Herald staff requiring two different Carpenter levels.

Version 15.1.0 Server Update

Bug Fixes

[h2]Components as Items[/h2]
There is currently an issue where customers can sell bizarre, impossible items such as single components (that are then stored in the item inventory), quality components, Fresh Spirits or even just nothing at all (but Flawless, somehow).

As part of this server update, all such items will be deleted from inventories and removed from Market slots upon login to prevent further issues. In addition, seller customers (but not city NPCs) will be disabled for a short period of time to prevent further items from being generated. A client update will follow suit with a permanent fix as well as re-enabling seller visitors.

Dragon Revision Update

New Content

[h2]Christmas Content Pass[/h2]

Ho ho ho! Are you kids ready to collect Candy Canes? This Content Pass is similar to the Bjorn Content Pass, featuring antique content alongside a shorter duration. It begins on December 22nd and runs through January 8th.

As a special bonus, the event also features a Talent Point (or 100 Ascension Shards if you already own all of them). There’s also the Santa Claus/Mrs. Claus secret title for those brave shopkeepers who manage to complete every task!

[h2]Champion Stories[/h2]
Sia’s story has concluded! The swan flies free!

[h2]Upcoming Seasonal Content[/h2]
[h3]Holiday Collection & Free Worker Gifts[/h3]
A collection of festive decorations, customizations and more will be available starting December 14th and running through December 25th.

The workers in town will also be getting into the holiday spirit and will offer up their usual goods for free when visiting your shop.

[h3]Winter Snow Returns[/h3]
Starting with the release of this update and until January 23rd, the Shop and City will be powdered in snow!

[h3]Trifecta Event[/h3]
To celebrate the holidays, starting on December 26th 10AM ET and running until December 28th 10AM ET, enjoy +25% Better Deals, +25% Multicraft and -25% Haggle all at the same time!

Major Changes

[h2]Dragon Invasion[/h2]
Dragon Invasion has earned a bad (but well deserved) reputation for being a buggy event. Seems like something would go wrong with every other month! And whenever we’d fix that, something else would break like a never ending game of whack-a-mole.

For this update, we’ve taken the time to completely re-code it from scratch. Though it is not any different visually, it should run a lot smoother and be much, much more stable from here on out.

As an added bonus, the event leaderboard now supports the display of scores for every phase individually.

[h2]Guildmate Shop Visits[/h2]
The system will now try to prioritize guildmates that have logged in most recently, reducing the odds of a guildmate you can’t visit because they’re playing a different (out-of-date) version of the game.

Minor Changes
  • Added two new possible blueprint upgrades: Bonus Favor and Bonus Airship Power. These improve an item’s score value during their respective events. It is not retroactively added to current items (with some exceptions below) but future items may rarely make use of them.
  • In Portrait mode, the two arrows used to cycle between customers at the counter are now found at the bottom of the screen, near the “Wait” button. We found it quite a bit more comfortable on the thumb, and they no longer poke off-screen when handling big value items.
  • An error message will now appear when attempting to claim a multicraft that would overflow your inventory.
  • When dusting a guildmate’s shop, Furniture and Pets now have an equal chance at being selected for dusting instead of Pets being prioritized.


Balance Changes
  • The following Blueprints have received an Airship Power blueprint upgrade: Propeller-Pike, Baross’ Backup, Sky Pirate Outfit, Dragonseeker Goggles. In every case, the upgrade it replaces has been integrated into the base blueprint’s statistics.


King Schedule

King Reinhold will be available as a Guest Champion on January 8th until the 11th.
(and also available December 11th-14th!)

Bug Fixes
  • Fixed a bug preventing Avatar: The Last Airbender blueprints from being favorited.
  • Fixed an issue where a reward could erroneously appear as claimable in Dragon Invasion and King’s Caprice.
  • Fixed a minor display issue on the hero equipment screen when equipped with Aura of Quakes.
  • Fixed an issue that allowed trades over the max price to be relisted if trade was older than update that resolved this issue initially.
  • Fixed Meal and Dessert filter not appearing when using Advanced Search in Dragon Invasion.
  • Fixed an issue with bounty generation for Meal items for low level players.
  • Fixed an issue where purchasing an item from the Market through the hero equipment screen would not immediately return you back to the equipment screen as expected.
  • Fixed the repair tooltip showing a decrease in hero power due to an item break in green instead of red.
  • Fixed a few instances of z-fighting (display issue with textures) in the city.
  • Fixed an instance where using the ESC key to exit a rack would disable navigation.
  • Fixed an issue causing Champions to occasionally request Lost City of Gold items.
  • Fixed an issue where the missing requirements menu for fusions would sometimes show the missing component as a white square.
  • Fixed an issue where the Merchant XP value in the Current XP tooltip would wrap.
  • Fixed an issue where a hero’s hair would sometimes get unintentionally cut off when equipping gear.
  • Fixed the Common Farmer talent not behaving as intended.
  • Fixed some particle effects for Aurasongs.
  • The Zeus’ Lightning blueprint now requires Scroll of Storms instead of a Scroll of Armor.
  • Fixed a bug causing all Shields and Rings to be more valuable than usual.
  • Fixed Barbarians being able to equip Instruments instead of Berserkers.
    • Barbarians who have an instrument equipped will have it returned to the inventory.
    • Barbarians with the Adept and/or Instrument Master skills will have them automatically replaced with the Warlord and Axe Master skills, respectively.