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  3. 2.2 is OUT, Act 2 news, Pricing, and more!

2.2 is OUT, Act 2 news, Pricing, and more!

[p]Hello everyone and happy holidays! The newest update 2.20 is out now! This update includes tons of QOL improvements, performance updates, hundreds of bug fixes, and so much more.[/p]
2.2 Update
[p]Biggest Features:[/p]
  • [p]Reimplemented the inventory system from scratch, swapping out the last slot for an "accessory" slot, making it much easier to use accessories in game.[/p]
  • [p]Major improvements to all UI across the board. UI is more responsive, animated, and consistent[/p]
  • [p]Added more clear story beats to Act 1 real world[/p]
  • [p]Act 1 real world now includes cutscenes for important set pieces (broken window, aes, ceo office, etc). This helps make sure players don't miss the story! [/p]
  • [p]Rerouted Act 0 to make the phone scene optional. This is because it is long, sometimes boring, and not super necessary to new players who just want to get into the action[/p]
[p]Act 0:[/p]
  • [p]Improvements to the house scene[/p]
  • [p]Improvements to the bike scene (more vfx + scripted appearances)[/p]
  • [p]Fixed a long standing issue with the bike which made movement weird[/p]
[p]Act 1 Real World: [/p]
  • [p]Added more mold in the real world + mold puffs[/p]
  • [p]Added more dynamic sfx in the real world[/p]
[p]General:[/p]
  • [p]Improvements to culling, the game should now perform better, especially behind locked doors![/p]
  • [p]Brand new bug reporting form, more responsive and more stable![/p]
  • [p]You can now switch your active universe from the title screen[/p]
  • [p]You can now choose which act to start a new game[/p]
  • [p]You can now easily choose your difficulty + custom difficulty when starting a new game[/p]
  • [p]Fixed an issue causing the player to not be able to look around in some cases[/p]
  • [p]Fixed an issue preventing the player from uncrouching in certian cases[/p]
  • [p]THOUSANDS of bug fixes (im not kidding, thank you to everyone who reported them!)[/p]
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Act 2
[p]As some of you know, Act 2's development has been quite slow and difficult. I completely restarted development earlier this year, specifically on Lucy's AI. This is because to be frank, the old system was horribly designed. Since then, however, I've made substantial progress. Within the last few months, I've gotten to the point where I am now the furthest in development I've ever been! Which is huge for just a few months of work. I've had the act beta tested and the response was wonderful.[/p][p]I fully expect Act 2 to be released next year (2026). I really cannot wait for you all to see it, I am so proud.[/p][p][/p][p][/p][carousel][/carousel][p][/p]
Pricing
[p]Venge used to cost $4.99 usd when first released, but I lowered it to $1.99 to reflect 1.0's poor quality. Since the release of 2.0, 2.1, and now 2.2, I feel as though the quality level now justifies a higher price tag, so in the coming days, Venge will be back at $4.99 usd. I hope this new price represents the quality of the game better to new players, as well as fund Act 2's development (it desperately needs it haha). So this is your last chance to get Venge for $1.99 before its return to $4.99![/p][p][/p]
The Future
[p]Next year is looking strong, I cannot wait for Act 2 to finally come out, Venge to be continuously improved, and whatever else the future has in store. I'm off to go make a new map for All She Wants For Christmas Is YOU! See you there![/p][p][/p][p]Thank you all so much, enjoy those brand new cutscenes, and send in any bugs / issues you can find ;)[/p][p]Ethan[/p]