1. Venge
  2. News
  3. Update 2.3 Out Now - Qol, Bug Fixes, Real World Improvements

Update 2.3 Out Now - Qol, Bug Fixes, Real World Improvements

[p]Hey all, its time for another stability update/patch! Here's whats included:[/p]
  • [p]Added new story content to real world, more show don't tell (probably the coolest change)[/p]
  • [p]Fixed the breaker puzzle in the real world, it should now enable properly[/p]
  • [p]Improved the map design to assist in helping players find what they need to find in the real world[/p]
  • [p]Fixed teleport issue during "something is in the dark", will now teleport the player properly[/p]
  • [p]Added barriers into the real world to prevent confusion / getting lost[/p]
  • [p]Removed various sticky notes overexplaining everything[/p]
  • [p]Rewroked the first gear puzzle in the flipped world, should be faster, less annoying, and slightly more interesting[/p]
  • [p]Improved the chances of seeing flustorian in the flipped world dramatically[/p]
  • [p]Fixed an issue with climbing ladders, they will now function as expected[/p]
  • [p]Various other improvements and fixes I forgot to write down[/p]
  • [p]Remade a few areas in the real world to incorperate more "show dont tell"[/p]
  • [p]Removed various redundant sticky notes[/p]
  • [p]Fixed an issue with the ladder in cartoonist death[/p]
  • [p]Minorly improved VFX in the cartoonist vent[/p]
  • [p]Fixed dragging items on linux not working[/p]
  • [p]Fixed cursor size on Linux[/p]
  • [p]Improved stability of internal systems (steam integration, discord integration, etc)[/p]
  • [p]Discord embeds work on Mac/linux now[/p]
  • [p]Made some of the other real world endings more obscure to avoid new players getting snagged on them[/p]
  • [p]Fixed various issues in the house, including (but not limited to) clipping[/p]
  • [p]Fixed a softlock in the path system[/p]
  • [p]Fixed a bug in the path system preventing you from selecting anything[/p]
  • [p]Fixed a super rare issue where extras would redirect you to the path[/p]
[p][/p][p]Automation Update:[/p]
  • [p]While not something you guys will necessarily see.. (unless you wanted to play around with it yourself)... Venge now has an automated test suite! This means more and more of the game gets automatically tested before each release, squashing those bugs with minimal effort! I cannot express how excited I am for this, Venge will be more stable than ever before![/p]
[p]Act 2 Updates:[/p]
  • [p]Development is going strong! I'm currently in the process of prototyping a new mechanic, the minecart system. I'll share more details, stay tuned![/p]
[p][/p][p]Thanks, lmk if theres any other ways you'd like to see this game improve![/p][p]- Ethan[/p]