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Venge News

Weekly Act 2 Development Livestreams

Starting this Saturday, I’m doing weekly livestreams while I work on Act 2! No massive spoilers or anything like that, just behind-the-scenes content and so much more!
Streams will be every Saturday at 11am MST over on the Costek Games Youtube Channel. After each stream, I’ll drop a devlog video recapping what got done in the livestream, as well as before/after! Lots of new content coming!

For May 10th stream, here's the link: https://www.youtube.com/live/XpQSf6sVxnA


Additionally, you can watch this week's devlog here:
https://www.youtube.com/watch?v=9zOjuaXm45E

Thanks so much for your love and support, Act 2 is gonna be AMAZING!

Venge 2.1 is OUT - The Final Act 1 Update

Venge 2.1 is out! This update brings a ton of new content, polish, and a brand new minigame, ACT 1 MADNESS.

If you'd like a quick recap instead of reading, here's a video covering all of this:
https://www.youtube.com/watch?v=oviyhV16Wts

[h2]Act 1 Madness[/h2]
Act 1 Madness is the brand new minigame that features EVERY monster from Act 1, all attacking you, all at once. This minigame is extremely hard and will take a lot of practice to top the leaderboard. It can be unlocked once you beat Act 1!

Essentially, each boss has their own chamber. Inside of each chamber lives the monster and a snippet of their districts. Complete the chamber and collect their artifact to unlock the main gate to escape! However, once you beat a bosses' chamber they'll escape into the hub... which makes solving the other chambers more difficult!


[h2]Improved Real World[/h2]
The real world has been massively improved, including a fancy new intro that sets the tone much better, and some dangerous mold to keep you on edge! Explore the story of what happened to the employees and Rotnic itself...


[h2]New Cartoonist Boss Fight[/h2]
The cartoonist boss fight has been reworked to take way less time, down from about 1 hour to 30 minutes or less. The map is completely new and a lot smaller. There's now 4 entrances into the nest, with the cartoonist blocking each entrance off one by one as you play! This makes the boss fight way more interesting and much more fun.


[h2]Laserette Pacing Update[/h2]
The laserette has seen a minor pacing update, which speeds up the player and allows for a much more fluid and fast experience!

[h2]CEO Puzzle Repacing[/h2]
The "flipped falls and forgotten halls" scene has been cut down and repaced to be more enjoyable for newer players especially. The puzzle has been reworked and is now much faster with a more interesting cutscene!

[h2]New Sticky Notes[/h2]
Every sticky note has been rewritten to be more interesting and about half of them have been cut, making the whole experience way less annoying. The new story is a bit more obvious lore wise too.

[h2]Tons of new secrets have been added[/h2]
That's all I'll say, have fun hunting!

[h2]Real world cartoons![/h2]
Some real world cartoons have been added, which help Rotnic feel more believable and alive! 3 were made by me, 2 by other artists! (Xioanz and ???)


[h2]Quality of Life Changes[/h2]
- new settings
- new loading screen
- new death screen
- launch points
- helpsie skippable dialog
- item keybinds
- inventory shortcuts
- improved crosshair
- inspectable filtering
- inspectables pin rework
- inspectables view emails

Plus thousands of bug fixes!

[h2]The Future[/h2]
This makes the end of the 2.0 saga... I'll be taking a short break then I'll start Act 2 development again! I'm expecting itll be out next year! Thank you all so much for your love, support, and patience. Making this game has been such a journey, thank you!

Patch 2.09

The last patch before the massive 2.1 update is out! Here is the list of things fixed:

  • All known softlocks have been fixed
  • Fixed the josh the rock artifact
  • Fixed a strange collision issue in desolate fields
  • Fixed a crash when entering the secret death hall
  • Fixed the secret daycare room bug
  • Fixed a softlock where grobernober will eat your power cell
  • 4 new bike controls have been given custom keybinds + proper controller support
  • Fixed some missing controller support issues
  • Fixed josh not working at all
  • Fixed items being teleported to you in the vents after cartoonist if you spared her
  • Fixed an issue where you were not able to get achievements from completing minigames (IM SO SORRY)
  • Fixed an issue where apon relaying Mission Abort, you'd have all of the task items needed.
  • Fixed a bug which caused the player to fall through the floor at the skeleban crusher
  • Fixed an issue with the alertenist continuing to be animated when the screaming stops
  • Implemented a new option on the coaster console to allow limiting the messages to the previous 1000.
  • Massive console speed improvements
  • Other issues I forgot


[h2]Venge 2.1 is next[/h2]
Venge 2.1 will be a massive improvement to 2.0, including some awesome new stuff:
  • New 5th ending to the real world
  • Act 1 Madness
  • Sub-save loading (You can finally save your progress in cartoonist, then finish the next day)
  • New loading screens (this will fix 99% of game crashes)
  • New settings page (you'll be able to search / itll have more settings)
  • New artifacts and secrets
  • and SO MUCH MORE!


Stay tuned, I appreciate all of your support SO MUCH! Have an amazing day!

Patch 2.07

Another patch for ya, this one has a lot of fixes:
  • Fixed some confusion caused in the real world
  • Speed up all Act 1 loading times, especially when first loading the game
  • Fixes some helpsie bugs and softlocks
  • Fixed accessory artifacts not working
  • Added a reminder to notify players of the settings when they first start
  • Improved brightness when recording the game
  • Nerfed the laserette a bit, it should be easier now
  • Fixed some stange behaving story notes
  • Various other minor tweaks and polish

Patch 2.06

Hey everyone, I'm glad you're enjoying the game! Sorry about the softlocks earlier, they should be fixed!

  • Fixed the pinter elevator softlock where you'd fall out of the map
  • Fixed the pinter transport cutscene softlock
  • Rebalanced the pool puzzle to be harder to find (so its less distracting and confusing)
  • Fixed the black screen loading issue (i thought it was cute im sorry)
  • Sped up loading times across the board
  • Fixed the player loading into cartoonist somehow
  • Minor improvements


Keep sending your bugs, I'll do my best to fix every last one!