Ver 1.6 Updates (05/11/2024, Patch 1.6.3.0)
[h2]Version 1.6.3.0 (2024.5.11)
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[h3]Bug Fixes
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[h3]Optimizations
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[h2]Version 1.6.2.0 (2024.4.30)
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[h3]Bug Fixes
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[h3]Other Changes
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[h2]Version 1.6.1.0 (2024.4.26)
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[h3]Bug Fixes
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[h3]Bug Fixes
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- Fixed an issue in SMASH where a tie in the final round could lead to incorrect game outcome determination.
- Fixed an issue in Black Sails where enemy AIs would immediately release the player upon grabbing them during climbing.
- Fixed an exploit in Cast Away Boss battles where players could avoid combat in certain locations.
- Fixed the damage calculation for boulders in Cast Away.
- Fixed an issue in Trebuchet where characters could not be controlled upon respawn under specific circumstances.
- Fixed the damage calculation for characters falling into the rocket launch shaft in Typhoon
- Fixed an issue where AIs could not grab the arcade machines in game maps.
- Fixed issues where emojis, text messages, and the ESC menu cannot be used under specific circumstances.
- Fixed an issue where the in-game scoreboard displayed incorrect data in certain situations.
- Fixed the timing of bomb effect animations under specific circumstances.
- Fixed an issue in ball maps where the ball would stop immediately after scoring.
[h3]Optimizations
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- Specific achievements that unlock avatars, avatar frames, and emojis are now displayed when highlighted.
- Progress in challenge levels is now saved in player account data, so changing machines does not reset progress.
- Optimized the appearance effect of the stamina bar UI in Black Sails.
- Changed the victory popup duration to 20 seconds in Black Sails (Custom Game).
- Adjusted the difficulty of AIs in both Hard and SMASH levels in Black Sails (Custom Game).
- In Cast Away Boss battles, reduced the impact of fire rings on player balance and adjusted the falling interval.
- In Cast Away Boss battles, reduced the stun and balance disruption effects of bombs on players.
- Adjusted the stun duration of the Control Room AI in Cast Away.
- Adjusted the damage values of nunchucks.
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Version 1.6 Past Updates
[h2]Version 1.6.2.0 (2024.4.30)
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[h3]Bug Fixes
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- Fixed issues where some players could not join games, create custom rooms, or experienced in-game lag.
- Fixed an issue in SMASH where a tie in the last round caused abnormal game settlement.
- Fixed abnormal weapon firing sound effects in SMASH.
- Fixed an issue in Paws where players who joined mid-game could not see the hands of card-playing players.
- Fixed a camera issue in Black Sails (Custom Game) upon reconnecting after a disconnection.
- Optimized the issue in Black Sails (Custom Game) where players would fall off the ship immediately after the starting cage broke.
- Optimized the issue in Cast Away where players could not get up after being continuously hit by huge rocks.
- Fixed an issue where mid-game join messages in SMASH rooms were displayed only in Chinese.
- Fixed an issue in Master Pass where unlocking new characters/outfits caused the character on the main menu sofa to disappear under certain conditions.
- Fixed a display issue with AI player names in custom rooms on the XBOX platform when more than 3 AI players were added.
[h3]Other Changes
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- Adjusted the player requirements for SMASH-related tasks in the daily Master Pass challenges. It is now required that there be at least 4 players in the game at the end, 3 of whom can be AI players.
- Adjusted the requirements for knockout-type tasks in the daily Master Pass challenges.
- Postponed the end time of the Master Pass to May 24 at noon.
- Added a player survey in the game with a chance to participate in a raffle (starting May 1).
[h2]Version 1.6.1.0 (2024.4.26)
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[h3]Bug Fixes
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- Fixed server lag encountered in the SMASH game.
- Fixed an issue in Black Sails (Custom Games) where, at the end of the first phase, enemy ships would not move away and fire under specific conditions.
- Fixed an issue in Black Sails (Custom Games) where incorrect UI could appear on the character selection screen after restarting multiple times.
- Fixed an issue in Black Sails (Custom Games) where restarting a level under specific circumstances could result in infinite loading.
- Fixed an issue in Cast Away boss battle where the boss would not attack after the end of the first phase.
- Fixed an issue in Cast Away boss battle where the pre-fight animation could cause the boss's glass screen to disappear.
- Fixed an issue in Cast Away boss battle where rockfall shadows would not disappear under specific conditions in the second phase.
- Fixed an issue in Cast Away boss battle where both the player and the boss were eliminated simultaneously and then resurrected, which prevented progression to the next phase.
- Fixed an issue in Cast Away Boss battle where the screen remained gray after resurrection.
- Fixed an issue where players at Animal Level 100 received abnormal experience points for the Master Pass.