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Zompiercer News

Save system update.

Hey guys. At the moment, I have a question regarding updating the save system in order to be able to save changes in each location. At the moment it will be useful in order to save the lever in the path switch in the city location and the destroyed blockage in the tunnel. The problem is that it will almost certainly break the old saves, so I want to know your opinion, was it worth doing it now or postponing it for the future? The save system will be changed in any case, the only question is whether to do it now.

Voting page

Zombie redesign.

Ardent greetings, train drivers! Today, at the end of the day, we have completed the work on the redesign of the zombies that exist in the game. During the redesign, I tried to preserve the image of the zombies we know as much as possible. Also, one of the zombies was divided into two types of zombies with their own special skills.
From this moment we will start developing new 2-3 zombies as well as a zombie boss for the territory of the store in the city location. Once these zombies are ready, I will be ready to start replacing old zombies with new versions including new zombies and boss zombies.













Update 8.1 alpha

[h2]CHANGE LOG[/h2]

Corrected mistakes

  • Water returned to the lower level in the location with the tunnel.
  • Fixed the name of the door with a large window.
  • Fixed a bug in which, if the character had great physical strength, the arrow flew through the zombies.
  • Now burning iron barrels are detected as iron objects.
  • Fixed a bug where the zombie nurse got stuck in a dead end in the tunnels.



Update 8.0 alpha



This update focuses on the modular system for the construction of residential wagons. Starting with this version, empty carriages will be attached to the train on which the player can erect modular walls of a residential train. The platforms have been slightly increased in length and the walls can be built in two floors, which has increased the useful area of ​​the train, about 5 times compared to the previous version of the game. At the moment there is no way to improve the walls, both outside and inside. This will be implemented in the next update. The binding of light sources to switches is also simplified, all light sources in a carriage will be automatically linked to any switch in this carriage. In the next update, it will be possible to bind each light source individually to the desired switch. Now in the game you can collect rainwater so that you can later use it to quench your thirst or prepare food, and in the future, to water plants. To do this, it is necessary to install a special roof for collecting water and place a tank for collecting water under it. A lot of new furniture has appeared in the game, but so far it has a decorative function, but in the future it will increase the comfort of the room, which the player will need. The approach to filling the train with cans was changed, now the canister does not turn into scrap metal, but becomes empty, after which it can be filled at gas stations and the weight of each canister is increased to 10 liters.

To start building, you need to call the planning menu by pressing the B key in the English layout or change it in the control menu. It is important to take into account that in the planning menu you cannot build settable walls or attack the enemy, for this you need to exit the planning menu by pressing the right mouse button. The activation of the planning menu is indicated by a red triangular symbol on the right side of the screen.

Added sand as a new resource. The sand will be needed to create the glass, which will be needed to create the glazing on the train and also for some workbenches. Sand can be mined with a shovel on sandy shores.


[h2]CHANGE LOG[/h2]

Improvements
  • Implemented a modular system for the construction of residential cars.
  • Reworked the design of all furniture.
  • Added new furniture.
  • After refueling, the canister does not turn into scrap metal, but turns out to be empty in the character's inventory, after which it can be used to extract fuel.
  • Increased canister capacity to 10 liters.
  • Reduced the number of zombies in the tunnels by 25 percent.
  • Replaced some cartoon elements of the exterior with realistic ones.
  • Reduced text borders for third-party inventory, so that the mouse icon does not crawl out of the interface.
  • Improved localization in various game menus.
  • Reduced reward for dismantling a blue barrel from 3 to 2 scrap.
  • Now the weight of liquids takes into account the weight of the vessels containing the liquid, which increased the weight of some items.
  • Removed trees in the second location that grew from stones.
  • Removed flowers sprouting through the floor at the train station.
  • During sleep, the character is more affected by thirst and hunger.




Corrected mistakes
  • Fixed a bug in which the ability to interact with the train disappeared and invulnerable zombies appeared.
  • Fixed a bug where fire in a barrel near the house in the start menu greatly underestimated performance.
  • Fixed some zombie spawns in front of the player in a location with tunnels.
  • Fixed a bug where you could get on a train through a wall in a location with a gas station.
  • Fixed a bug where canisters were not combined in the inventory.


Plans for the next updates

The next stage of optimization, a new location and revision of the residential carriage construction system.


Update 8.0 test 2.0

Hey guys! I ran a second test, hopefully the last one. Below is a list of fixes and improvements.

  • Zombies in the city can move around again.
  • Fixed a bug with the ability to go through the pharmacist's desk.
  • Zombies no longer enter the blue container at the first location.
  • The rainwater collection tank no longer sticks out from the ceiling.
  • The emergency braking system has been improved, now the train will stop if it goes back.
  • Improved the construction planner interface.
  • Implemented glazing for the farm roof.
  • Added rough wood stool.
  • The intensity of the interior lighting has been reduced.
  • Introduced the ability to install small roof windows.
  • Increased fasting and thirst during sleep.
  • Implemented an icon indicating that the player is in planning mode.
  • You can now remove the wall preview through the E button.
  • The first type is assembled and removed.
  • Disabled display of any information about the wall being installed until we exit the planning mode.
  • Fixed a bug in which it was impossible to climb the stairs if a planned door was installed in the doorway.
  • Fixed a bug in which it was possible to interact with the preview elements of the train and climb the stairs.
  • A bridge has been introduced for the transition between the second floors.
  • Introduced a wooden rough table lamp.
  • Ladder locker stores loot.
  • Luminaires do not lose communication with the switch.
  • Now you can not install inappropriate windows in the window opening.