1. Zompiercer
  2. News

Zompiercer News

Version 16 development news

Hey, drivers! Since the update has traditionally been delayed, I decided to release some development news. This small news is a seed before the big news dedicated to the interesting experience that I encountered while creating animations and mechanics for using firearms.

Since the update will be dedicated to a complete visual and technical redesign of the character and firearms, I also decided to rework the tools created by the character from scrap metal, because under the conditions of the redesign, the old models look very simple and illogical.

Scrap metal hammer:



Scrap metal adjustable wrench:



Scrap metal dagger:



Scrap metal shovel:



Scrap metal flashlight:



Rough Bow and Bat with Nails:



Updated firearms:




Steam Award



Hey, drivers! For more than three years now, game development has been the main job and passion in my life. If you are as passionate about the game as I am, you like to create comfort and order in your carriages, beat zombies with a bat and equip your robot with new turrets, then I suggest you vote for the game in the Steam Awards. I understand that I don’t have the slightest chance of winning, but I was pleased with your attention to the project!



Halloween event

Hey, drivers! I invite you to take part in a small Halloween event.


Smash Halloween pumpkins to reveal themed decorations for your train. You will also find some content and memes dedicated to Halloween.


Update 15.1 alpha

Hello, drivers! It was decided to limit the ability to level up skills to 20 points, but leveling up stealth is still limited to 6 points.

[h2]CHANGE LOG[/h2]

Improvements
  • Implemented a limit for leveling up all skills to 20 points.
  • Increased the accuracy of AKM and Pistol Turret by 25%.
  • Added bullet tracers, which visually improves shooting and gives an idea of turret accuracy.
  • 100% localization for Japanese and French.
  • The explosion timer for a grenade has been reduced from 3 to 1 second, for a stick of dynamite from 6 to 2 seconds.
  • The passage between a concrete fence and a container in a city location, where the player could get stuck, has been blocked.


Corrected mistakes
  • Zombie Nurse no longer spits out an orb at a high angle towards the player.
  • Zombies no longer die when running into a stationary train.
  • You can no longer put items into overloaded robot bags.
  • Fixed a bug where the recoil reduction from increased strength was reset after loading a save.
  • Fixed a bug where the double-barreled turret would endlessly reload if there was no ammo in the storage and the turret was aimed at a zombie.



Update 15.0 alpha



Hey machinists! I am glad to announce the release of Update 15, dedicated to the redesign of the robot dog, combat and auxiliary turrets and improvements. Now you can create a real combat companion and assistant in your travels. A Halloween-themed event has also been implemented, giving players access to Halloween decorations for the train. The Halloween event will be available during the Halloween celebration.



[h2]CHANGES LOG[/h2]

Improvements
  • Redesign of the dog robot.
  • Added sounds of the robot's reaction to various events.
  • Added 5 gun turrets and one crossbow turret.
  • Added 3 auxiliary equipment for the robot.
  • Added 9 improvements for the robot.
  • 2 remote robot attack modes.
  • Stealth robot attack mode, if the player moves crouching, the robot will not attack zombies until the zombie notices the player.
  • Reduced the chance of bad weather, especially fog.
  • Reduced fog density.
  • The number of maximum recipe items for crafting has been expanded from 4 to 5.
  • After loading, the selected fast slot is saved.
  • Changed the thirst icon from a drop to a bottle to avoid misleading the player about bleeding.
  • An item or weapon torn out by a toad zombie is now marked with a mark.
  • Increased invisible walls for some locations, so that the player would have less opportunity to visit empty areas of the location.
  • Boss key now has a description.
  • Changed the arrow model for the bow.
  • Expanded save text field.
  • Implemented decorative items for Halloween and a special event for opening them in a workbench.
  • Significantly increased the chance of finding plastic in trash cans and car trunks.
  • Edited elements of tunnels to avoid cracks in the walls.
  • Improved player notification system.




Corrected mistakes
  • Fixed impossibility to install painting #5.
  • Fixed several objects that caused a bug related to the non-interactivity of the train.
  • Fixed the possibility of getting stuck in the trunk of a pickup truck.
  • Explosives no longer fly through zombies.
  • Category text in the build menu is no longer cut off.
  • Zombies get hit by the train when moving backwards.
  • Fixed several bugs of zombies appearing in front of the player.
  • Fixed a bug where, after loading a save, it was impossible to get a bag and a lever in the boss zone if the zombie setting was at 0%.
  • Now a modern fireplace saves the burning resource after loading.
  • Items no longer disappear when moving between inventory and quick slot when inventory is full.
  • When a toad zombie rips out a consumable item, the consumption UI no longer freezes.
  • Fixed a bug where the player did not get the lever and key from the boss if he played on 0% zombies.
  • Fixed not being able to move AI on floors in several high-rise buildings in the city.


Plans for next updates
  • Development of NPCs and new locations.