1. COMBAT ARMS: THE CLASSIC
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Combat Arms: the Classic will be available on Steam!

COMBAT ARMS the: CLASSIC




[h2]AUTO-TURRET[/h2]



- Introduction: An armed, deployable turret, the Auto-Turret is capable of automatically detecting and engaging hostile targets, providing instant support on the battlefield.

- Description: Auto-Turrets are sentry guns with a slow fire rate and low stopping power (a weak 9 to 10 hit kill). It takes about 6.5 seconds to plant and fully set one up, and they will not set up if thrown halfway into a wall. On the flip side, they are capable of sensing enemies easily, and they are also capable of shooting enemies before they are visibly and directly in front of it.


[h2]FLAMETHROWER[/h2]



- Introduction: This weapon uses high pressure to project and ignite a stream of flammable chemicals, allowing a specialist to set the opposition ablaze with ease.

- Description: This weapon is found to be one of the most useful weapons in Quarantine, due to the fact that explosive and fire attacks are the strongest against Infected.


[h2]AIRSTRIKE DESIGNATOR - LGB[/h2]



- Introduction: Call in aerial support to devastate the enemy. When coordinates are transmitted using a radar guidance device, the location is carpeted with explosives from a waiting bomber.

- Description: The Airstrike Designator's purpose is simple: it places a marker on a designated target, which is used to guide an incoming strike plane. The target directs the plane to release a very powerful bomb (with a wide blast radius) within the range of the marker. Prior to the attack, a beeping sound and a notification informing of an imminent strike are delivered to every player in the room, regardless of teams.


[h2]MEDKIT[/h2]



- Introduction: A military syringe developed by NEMEXIS that is injected directly into the bloodstream. The Medkit restores a set amount of HP.

- Description: The Medkit can only be used for recovering one's own HP. With a total recovery of 33 (HP Recovery/sec: 11) this item can aid you in battle.

COMBAT ARMS the: CLASSIC



[h2]OVERVIEW[/h2]

- Abilities are categorized into two types: Active and Passive.

Active Abilities have a usage time limit and a cooldown period. They are only active after triggering. They are activated by pressing ~ and the slot they are assigned to.

Passive Abilities are always active during gameplay.

- Players have three ability slots, which can be filled by up to three abilities. Some abilities take more than one slot, however. Equipping them limits the number of abilities a player may bring to battle.


[h2]ACTIVE ABILITIES[/h2]
[h3]EAGLE EYE[/h3]



- Information: Improves accuracy for both you and your teammates. This ability will not apply to any weapons not dependent on accuracy (such as Mines or Claymores).
- Type: Active
- Ability Slot: 2


[h3]RESOURCEFUL[/h3]



- Information: When you kill an enemy player, there’s a chance they may leave behind Limited-Ammo, All-Ammo, or Recovery Items! You will have a short time to pick these up, after which they will be free for your team to recover.
- Type: Active
- Ability Slot: 1


[h3]SPOILS OF WAR[/h3]



- Information: Earn 10 GP for any firearms recovered from fallen soldiers during battle. This ability works up to 10 times per match.
- Type: Active
- Ability Slot: 2


COMBAT ARMS the: CLASSIC



[h2]WAVE RIDER[/h2]

Introduction: Having failed to recover the Two Towers region that was isolated from the 5th Corps' line of defense and the enemy counterattack, there was no choice for allied forces but to fall back to the last remaining stronghold in the area, the city of Rupheria. Here, our forces have laid plans to ambush the incoming enemy from the rooftops of all the city's buildings, from St. Paul's church to the lighthouse.



Description: The city's design resembles that of Two Towers. Since it is a "continuation" of the Two Towers plot (as well as being within the same vicinity), this would naturally make sense. Also known as the legendary "Rooftop Map," Waverider features a variety of game modes. It is a massive map that is more difficult to memorize than others in the game. There are plenty of stairways, and a couple of tunnels and doors scattered around the map.










COMBAT ARMS the: CLASSIC



[h2]SILENT SQUARE[/h2]

Introduction: An expelled secret agent from JSF organization requested refuge. Creed decided to provide him a refuge because he has all the secret information of JSF who is active all over the world. Creed agent came to contact with him at a small town square. However, JSF agents attacked Creed agent and the square became chaos.




Description: The new map is called Silent Square and takes players to a European town that provides an intense (and claustrophobic) new combat experience.