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Slipways News

Wednesday patch

Progression changes:
- Endless mode: Now unlocks after you earn 1 star in any standard run.
- Campaign mode: Completing a mission in one difficulty now unlocks the following mission(s) on all difficulties. This means that you can change difficulty levels freely, eg. drop down to a lower difficulty for one mission and switch to a higher one for the next. Scores are still tracked per-difficulty.

Fixes:
- Structure building: Possible fix for the "structure builds immediately after I grab it from the structure tab" issue.
- Manual resource routing: The drag should now be more responsive when it comes to target, and you can "aim" with both the mouse cursor and the resource icon depending on your intuition.
- Structure preview: More visible lines, since some people reported finding it hard to see the dimmed version.
- Planet closeup: slipway tags should no longer obscure the info panels on square-ish aspects with large UI scaling
- Tasks: No longer possible to get the "explore area" task stuck by undoing as the area got revealed.
- Lensify: Lensified relays now come with a reachability guarantee - if you were able to reach the planet/asteroid with a slipway, the resulting relay will also be reachable with a slipway.
- Main menu: Fix for issue when loading a save didn't happen immediately and you could click more buttons confusing the game.
- Logs: Removed scary error messages from logs that were just a normal consequence of how the saving system works.

This patch takes the game to version 1.0 (b664) on Windows and 1.0 (b665) on Mac.

Slipways review: schedule-shatteringly moreish


At the centre of Slipways' galaxy is a black hole, and on the other side float the seconds, minutes, and hours this treat of a puzzler has effortlessly siphoned from my weekend. The 4X games this one shares a postcode with can be slow burners, but Slipways' joys are distilled, immediate, and schedule-shatteringly moreish. It’s hyperspace bypass: the game, but thankfully far more thoughtful and pithy than Vogon poetry.


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Monday evening fixes (note: ranked run change)

This patch includes a change that affects the ranked run. The "izzium sector" sector type was missing one of the effects of unstable izzium - receiving 3 science when a stabilized izzium planet is colonized. This is now fixed, which makes the ranked run a little different, so you can probably improve your score if you start fresh. All newly started ranked runs will include the correct mechanics.

- Fix: Izzium sector type - the 3 science bonus for colonizing stabilized izzium planets now works properly
- Fix: Matter transposition - no longer possible to transpose a planet which has an incoming connection from a stabilizer
- Fix: Rare crash that occured with some of the quirks changing the planet composition in the sector.
- Fix: Typos in second campaign mission.

Monday chonky patch

This patch is large in size because we changed the video format used for the tutorial to improve compatibility. Otherwise, it's just a regular small update.

- QoL: When undoing, the camera now snaps to the location of the undone action to better show you what was undone.

- Fix: Rare issue where tutorial crashed on some Radeon cards/driver versions due to driver bug.
- Fix: Lab and anomaly lab work consistently with Machine Sentience (studying bots is always prioritized over them being researchers)
- Fix: Labs and anomaly labs no longer accept energy, since that was useless and confusing.
- Fix: Missing text for algae farm, artifact trading, asteroid mine, microforge added back in (microforge options text still missing in non-English languages since the text was never localized)
- Fix: When you undo a structure build with its colonization options open/pinned, the options will now correctly disappear with the structure.
- Fix: The "right-click-to-pickup-last-built-structure" functionality now works again. Bonus - if you're one of the people reading patch notes, you probably now learned about a somewhat hidden option :)
- Fix: Wormhole no longer prevents right-click-dragging the map.
- Fix: Videos in the tutorial supposedly show up properly under Proton on Linux now (Linux still unsupported, but we're glad to help out now and then)

EDIT: This patch originally introduced a regression causing pins to disappear on actions. This is no longer the case.

Sunday evening bugfixes

- Fix: Campaign/Darkened sector: Planetary sensors sometimes failed to discover signals on the very edge of their angle of view, despite showing the area of space as discovered.
- Fix: Endless: No more duplicate council tasks when rerolling tasks.