Beta Update 4.2.0
A new update for Vibrant Venture has been released with lots of fixes, design/gameplay tweaks, and some new features!
See the changelog below for details.
See the changelog below for details.
- Added the ability to rewatch Power Crystal cutscenes
- Recovered Power Crystals in the town temple can now be interacted with
- Interacting with a Power Crystals prompts you to rewatch the cutscene
- 3-3 level design adjustments
- Several sections are now easier, less precise and leaves more room to react
- Upon solving the crate puzzle, it now closes off the area the player came from and spawns in a couple of Rocket Platform deflectors to make ascending easier
- Arrows indicate when to move up with rocket platforms
- Design oversights have been addressed and fixed
- Fixed an issue in section 2 that made it impossible to grab 2 Large Gems
- Tweaked the Stamina wheel, Wall Jump wheel and Iron Oyster gauge
- Now pulsates when gauge is 25% or lower
- Pulsates faster the closer it gets to 0%
- At 25% gauge, they slowly turn red
- Tweaked Azura's Homing Attack
- It is now easier to target enemies
- A targeted enemy has an additional threshold distance before becoming untargeted
- Enemies on ceilings no longer causes the attack to sometimes fail
- Targeting bubble has a quick animation now, making it easier to tell that an enemy has become targeted
- Improved performance in multiple World 3 levels
- Various 2-3 level design improvements and tile fixes
- Removed a Mollet in 3-4's 2nd section that was impossible to react to upon first playing the level
- Updated control scheme selector UI
- Fixed being able to clip into the ground using Azura's Homing Attack at the start of 2-1's third section
- Fixed being able to clip into the wall in 3-4 using the Moving Hooks
- Fixed grabbing a hook while in Anti Gravity forcing the player to jump at max height
- Fixed opening the Character Wheel after respawning instantly switching to Cardinal
- Fixed character icons in dialogue sometimes lingering into the next dialogue
- Fixed the lift in the temple being usable while the game is paused
- Fixed Clawmads being listed as "cephalopods" in Azura's Journal in English
- Fixed the Goal Balloon in 3-3 not temporarily freezing time when grabbing it
- Fixed camera shaking sometimes not working
- Fixed an invisible collision near the town in the World 1 map
- Fixed the HUD in the Level Builder not becoming transparent when using a draggable tool