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  3. Beta Update 4.2.0

Beta Update 4.2.0

A new update for Vibrant Venture has been released with lots of fixes, design/gameplay tweaks, and some new features!
See the changelog below for details.


  • Added the ability to rewatch Power Crystal cutscenes
    • Recovered Power Crystals in the town temple can now be interacted with
    • Interacting with a Power Crystals prompts you to rewatch the cutscene
  • 3-3 level design adjustments
    • Several sections are now easier, less precise and leaves more room to react
    • Upon solving the crate puzzle, it now closes off the area the player came from and spawns in a couple of Rocket Platform deflectors to make ascending easier
    • Arrows indicate when to move up with rocket platforms
    • Design oversights have been addressed and fixed
    • Fixed an issue in section 2 that made it impossible to grab 2 Large Gems
  • Tweaked the Stamina wheel, Wall Jump wheel and Iron Oyster gauge
    • Now pulsates when gauge is 25% or lower
    • Pulsates faster the closer it gets to 0%
    • At 25% gauge, they slowly turn red
  • Tweaked Azura's Homing Attack
    • It is now easier to target enemies
    • A targeted enemy has an additional threshold distance before becoming untargeted
    • Enemies on ceilings no longer causes the attack to sometimes fail
    • Targeting bubble has a quick animation now, making it easier to tell that an enemy has become targeted
  • Improved performance in multiple World 3 levels
  • Various 2-3 level design improvements and tile fixes
  • Removed a Mollet in 3-4's 2nd section that was impossible to react to upon first playing the level
  • Updated control scheme selector UI
  • Fixed being able to clip into the ground using Azura's Homing Attack at the start of 2-1's third section
  • Fixed being able to clip into the wall in 3-4 using the Moving Hooks
  • Fixed grabbing a hook while in Anti Gravity forcing the player to jump at max height
  • Fixed opening the Character Wheel after respawning instantly switching to Cardinal
  • Fixed character icons in dialogue sometimes lingering into the next dialogue
  • Fixed the lift in the temple being usable while the game is paused
  • Fixed Clawmads being listed as "cephalopods" in Azura's Journal in English
  • Fixed the Goal Balloon in 3-3 not temporarily freezing time when grabbing it
  • Fixed camera shaking sometimes not working
  • Fixed an invisible collision near the town in the World 1 map
  • Fixed the HUD in the Level Builder not becoming transparent when using a draggable tool