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Vibrant Venture News

Beta Patch 6.0.3

This patch fixes one (1) extremely annoying bug - exiting the game right after beating a Gauntlet Level would toss your progress into the void, forcing you to beat it again.

Not anymore.

Beta Patch 6.0.2

This patch fixes an issue preventing custom levels created with the Beta 6 version of the game from being played when downloaded from the Steam Workshop.

Yep, that's all!

Beta Patch 6.0.1

I've fixed a few bugs in the Level Builder that were missed during testing - apologies for any inconvenience! See the changelog below for details.

  • Fixed objects not detecting ground tiles after loading a level in the Level Builder until manually placing a tile
  • Fixed selecting "yes" on the save changes prompt in the Level Builder when loading a new level causing the first level in the list to load instead of the selected one

Beta 6 OUT NOW!

[h2]Hi all![/h2]
[h3]It's been a while.[/h3]

[previewyoutube][/previewyoutube]

The past six months have been challenging for us personally, which is why this update took longer than expected. However, things are now more stable, and we're back on track! We truly appreciate your patience and support during this time. While the delay was unavoidable, our commitment to delivering the best possible game remains stronger than ever. Thank you for sticking with us - we’re excited to keep pushing forward!

With that said, we're excited to introduce a brand-new update, bringing a host of new content, improvements, and fixes. Let’s dive into what’s new in Beta 6!

[h3]🌟 New Level: 3-G[/h3]

The final Gauntlet Level has arrived! 3-G is now available, offering the toughest and longest Gauntlet level yet. As always, you'll need to defeat every enemy in each section before time runs out - but this time, the challenge is even more intense! And just when you think you've conquered it all… there's one final surprise waiting at the end. Do you have what it takes to survive?



[h3]🏆 New Achievement [/h3]

For those who conquer every Gauntlet level, a brand-new achievement awaits! This reward is a testament to your skill, perseverance, and mastery of the game's toughest challenges. It's the perfect way to celebrate your hard-earned victory and make completing the Gauntlet even more satisfying for true completionists. Will you rise to the challenge and claim it?



[h3]🎨 Visual Overhauls[/h3]

Several Sparklestone Shores levels have received a complete visual overhaul! With newly designed tiles and stunning parallax backgrounds, these level are more vibrant and charming than ever. And we're not done yet - more visual upgrades are coming to Sparklestone Shores in future updates, making the region even more polished and immersive!



In addition, we've also given 3-4 a visual overhaul! The updated tiles make the level look cleaner and more cohesive, creating a more enjoyable and less overwhelming experience.



[h3]🛠️ Level Builder – More Tiles & New Themes[/h3]

The Level Builder's tile system has been completely rewritten, allowing us to expand the tile selection while ensuring full backward compatibility. This means you now have access to a wider variety of tiles for creating more intricate and visually diverse levels. Plus, this update lays the groundwork for adding even more in the future!

For this update, we've introduced Cyan Grass, Sand, Green Stone, Beach Dirt Background, Sand Background, and Green Stone Background - all based on 2-1, bringing fresh new options to enhance your custom levels!



Additionally, two new themes have been introduced: "Beach", which perfectly complements the newly added tiles, and "Trippy", for those looking to add a more... alternative and surreal twist to their levels!



[h3]📺 Ultrawide Support[/h3]

We've officially added ultrawide support (up to 21:9) to ensure a smoother and more consistent experience for all players. Previously, the game wasn’t optimized for ultrawide resolutions, which could lead to unintended exploits and visual glitches. With this update, players using ultrawide monitors can finally enjoy a properly supported experience!



[h3]👀 What's Next?[/h3]

That’s everything in Beta 6! We hope you will enjoy the update, whether you're taking on the new Gauntlet challenge, designing levels with brand-new tiles, or simply enjoying the visual upgrades!

We've made significant progress on the World 3 boss, and our goal is to include it in the next major update alongside new story content! Additionally, as mentioned before, we're continuing our visual overhaul efforts, which may be released as smaller updates (e.g., Beta 6.1) rather than waiting for a major release.

As always, we love hearing your feedback! Let us know what you think about the new content, and if you encounter any issues, don't hesitate to reach out. We're excited to keep making the game better with each update!


Enjoy!
- Pattrigue

[h3]Changelog[/h3]
  • Added a new level: 3-G
  • Added a new achievement for completing all Gauntlet levels
  • Complete visual overhaul in several Sparklestone Shores levels and the Sparklestone Shores transition cutscene:
    • New tiles and parallax backgrounds in 2-1, 2-S, and the first sections of 2-G and 2-C
    • New tiles and parallax background in the transition cutscene
  • Overhauled tile visuals in 3-4
  • Complete rewrite of tile system in the Level Builder, making it possible to finally add more tiles
    • Includes a data conversion system to ensure levels created in previous versions are automatically updated to the new format to ensure full backwards compatibility
  • Added new tiles in the Level Builder:
    • New ground tiles: Cyan Grass, Sand, and Green Stone
    • New background tiles: Beach Dirt Background, Sand Background, and Green Stone Background
  • Added new themes to the Level Builder:
    • Beach Theme under the "World 2" category
    • Trippy Theme under the "Other" category
  • Updated the Theme Selector icons in the Level Builder
  • Updated visuals for the Gauntlet level UI
  • Added a system to cap the maximum screen width with side black bars on ultrawide resolutions to prevent exploits and visual glitches
  • Bug fixes

Beta Patch 5.0.2

[h3]A new patch has been released for Vibrant Venture![/h3]

This patch also features some much needed changes to Azura's Homing attack and momentum in general.
See the changelog below for details.

  • Reworked Azura's Homing Attack
    • You can now bypass the charge animation entirely by performing a homing attack while moving at sprint speed or faster
    • Moving slower than sprint speed triggers the charge animation
    • The duration of the charge animation increases based on your initial speed when initiating the homing attack; slower speeds result in a longer charge time
    • Bouncing off an enemy after a successful attack now retains your momentum
  • Removed the movement speed cap
    • Momentum is now always fully preserved
    • Friction is applied when landing
    • Azura's Dash now has no speed limit, allowing you to maintain your speed while airborne
  • Fixed crawling while being carried by a moving platform in a one block gap causing the player to bob up and down
  • Fixed the background flickering in the Level Builder when entering playtesting right above the death pit
  • Fixed walking up against the underside of stairs sometimes moving the player onto the stair
  • Fixed sliding into the underside of stairs causing the Slide Kick to cancel
  • Fixed Brachin and Brachin Goo animations ignoring time scale
  • Fixed a checkpoint trigger being too small in 3-3