1. Vibrant Venture
  2. News

Vibrant Venture News

Alpha Patch 6.0.3 & 6.0.4

A couple of important issues were found following the last patch... so here's another patch! Don't forget to restart Steam if the game does not automatically prompt you to update!

See the changelog below for details.

6.0.4
  • Fixed a bug where gems collected with the Gem Magnet prior to getting a checkpoint would respawn at the scene origin after dying and respawning


6.0.3
  • Fixed the conveyor belts sometimes not working after dying and respawning
  • Fixed a Jester Shrimp not attacking you near the end of 2-4

Alpha Patch 6.0.2

A new patch has been released for Vibrant Venture. Don't forget to restart Steam if the game does not automatically prompt you to update!

See the changelog below for details.

  • Fixed a bug where you would get stuck on conveyor slopes
  • Fixed text jitter on the UI in the Title Screen
  • Fixed the prompt UI rendering behind the control mapper UI
  • Fixed being unable to click buttons overlapping the World Map UI
  • Fixed a bug where you could use the moving hooks to clip out of bounds
  • Fixed a typo in Hickory's dialogue

Alpha Patch 6.0.1

A new patch has been released for Vibrant Venture. Don't forget to restart Steam if the game does not automatically prompt you to update!

See the changelog below for details.

  • Fixed a clipping bug with Breakable Rocks
  • Fixed a bug where Cardinal will always be missing from his home in 1-Town, and playing as another character would still have that character appear in the town as an NPC
  • Fixed a Beam Tech in 3-3 being slightly offset allowing you to stand on it
  • Fixed being able to glide in the wind in 1-Boss after it disappeared
  • Fixed a tile error in the World 3 Map
  • Added and tweaked a few tiles in 3-3 and 3-4 for visual clarity

Alpha 6 OUT NOW!

[h2]A major new update is now available for Vibrant Venture![/h2]
[h3]Please restart Steam if the update does not automatically show up for you.[/h3]

It's finally time to infiltrate Violastro's astral factory...

This update features multiple new levels, an expansion to the World 3 Map, and many tweaks, improvements, and fixes!

For this update, we put a bunch of effort into the new features and visuals. The new power-up and mechanics are unlike anything in the game so far, and they were quite challenging to design, develop and incorporate into the game, so we hope you'll like them! They play on physics and swapping in a very special way...

The factory aesthetic and environment for 3-4 was something that took a long time for Jurl to get right, however, we're both really happy with the result. Check out the high-definition rendition Jurl made of 3-4 below!



We're already working on the next update, and we have big plans for the end of World 3! We can't wait to share them with you all.

As always, I will fix any bugs and issues you guys encounter as fast as possible.

Make sure to watch the devlog video for all the juicy details about the update and check out the changelog down below!

[previewyoutube][/previewyoutube]

[h3]Changelog[/h3]
  • Added the second part of the World 3 World Map
  • Added a new level: 3-3
  • Added a new level: 3-4
  • Added a new enemy: Mollet
  • Added a new power-up: Quantum Heart
  • Added the ability to skip boss fight cutscenes
  • Added music to the Pet Maker
  • Added a new area to the beginning of 2-4
  • Added the ability to exit the town on the right side
  • Added randomized Fairy Bottle drops to 1-Boss and 2-Boss
  • Changed the font used in the game's user interfaces
  • Rewrote the Dialogue UI to support localization in the future
  • Updated Olive's design
  • Updated the player movement physics
  • Updated the Stealth Laser visuals
  • Updated the Options Menu
  • Updated the doors connecting to the second part of the World 2 Map
  • Updated the lighting in the Town's temple
  • Removed phase 2 checkpoints in 1-Boss and 2-Boss for balancing
  • Fixed bugs


Enjoy!

- Pattrigue

Alpha 6 Releasing February 19th!

Hey everyone! The Alpha 6 update will be released on February 19th, the three-year anniversary of the very first demo we published!

It's time to infiltrate Violastro's factory on the moon...

This update will feature a couple of new levels with some bizarre and exciting mechanics!
Tons of tweaks and changes are coming too, as well as some quality of life features like the ability to skip boss cutscenes, a highly requested feature to make no-hit boss run attempts more accessible.

Here's a trailer for the update so you know what to expect!
[previewyoutube][/previewyoutube]