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Vibrant Venture News

Alpha Patch 5.0.2

A new patch has been released for Vibrant Venture which should address all the bugs and issuses reported thus far. Don't forget to restart Steam if the game does not automatically prompt you to update!

See the changelog below for details.

  • Updated the Beam Tech laser sprites to make them easier to see
  • Fixed the sky cutting off in 1-1 on 4:3 screen resolutions
  • Fixed the camera showing areas out of bounds in certain areas on 4:3 screen resolutions
  • Fixed the camera being too zoomed in during the Madeline boss fight on 4:3 screen resolutions
  • Fixed bound issues occurring during the second phase of the Madeline boss fight
  • Fixed Brachin Goo's hitbox being too large
  • Fixed crates not falling when a crate below is pushed away just after the top crate lands
  • Fixed tile errors in 3-1
  • Fixed the floating buildings in the 3-2 background
  • Fixed a dark line appearing on a Fluppy in the World 2 Map
  • Fixed a dark line appearing on Beam Tech lasers
  • Fixed two Maestro and the Conductor not being visible in the World 3 Map
  • Fixed pets rendering behind the Vibrants in the town
  • Fixed pets rendering behind the rocket after its lid opens
  • Fixed Brachin Goo being too hard to see in 2-3 near a pit at the end of section 1

Alpha 5 NOW OUT!

A major new update is now available for Vibrant Venture! Please restart Steam if the update does not automatically show up for you.

This update features multiple new levels, a new world, the town and lots of overhauls, improvements and fixes!

Several old systems have been completely rewritten from scratch in this update, most notably the audio system. This ensures the game no longer consumes more memory when we add new sound effects and music like with the old system!

We have been working on this update for over half a year now, and we are very excited to finally share it with you all. In the future, we will try to limit the scope for the updates a bit more so that we can get smaller updates out more frequently.

As always, I will fix any bugs and issues you guys encounter as fast as possible.

Make sure to watch the devlog video for all the juicy details about the update and check out the changelog down below!

[previewyoutube][/previewyoutube]
Changelog
  • Added the Town with NPCs
  • Added a new hub level in World 2
  • Added a new cutscene when entering World 2 for the first time
  • Added the first part of the World 3 World Map
  • Added a new level: 3-1
  • Added a new level: 3-2
  • Added new music to the World 2 World Map
  • Added a new enemy: The Maestro
  • Added a new enemy: Rockly
  • Added a new boss: The Conductor
  • Added a death counter to the Title Screen
  • Added gold buttons for when you have 100% completed a level
  • Added new visual effects to the Double Jump
  • Added a new Sound Effects system and reimplemented each individual sound effect
  • Added a new setting that allows you to skip the intro animation when restarting levels
  • Buffed Pistachio's Vine Stab - it can now pogo on the ground
  • Buffed Pistachio's Glide - it now starts with a small vertical boost
  • Nerfed Azura's Homing Attack - it can now miss the target
  • Tweaked 2-Boss
  • Updated the Spring sprite
  • Updated the Notification UI
  • Updated the World Map UI
  • Updated the Title Screen animation
  • Updated the slope physics system
  • Updated visuals in 2-3
  • Updated the Pet AI
  • Rewrote the Player Animation system
  • Rewrote the Transitions system and reimplemented the loading animation
  • Rewrote the Sprinting system
  • Reworked the World Map interaction system
  • Reworked camera bounds
  • Optimised and restructured many existing features in the game
  • Fixed bugs


Enjoy!

- Pattrigue

Alpha 5 Release Date - Oct. 2nd!

[h3]Vibrant Venture's Alpha 5 update will be released on October 2nd![/h3]

This update has been in the works for SO LONG but it's finally being released!

[previewyoutube][/previewyoutube]

Alpha 5 will feature a brand new world - World 3 - called Lonely Lunaria where the Vibrants must infiltrate Violastro's base of operations!

There's many more new features, though - stay tuned!!

World 3 Gameplay Teaser!

Hello! Hope you're all doing well.

The next update for Vibrant Venture - Alpha 5 - is shaping up! We still cannot say when the update will be released, so stay tuned for the release date announcement. In the meantime, check out this new gameplay teaser for World 3!

[previewyoutube][/previewyoutube]

More to come soon!

Alpha 4.2.0 Minor Update

A minor update has been released for Vibrant Venture featuring many fixes and a few minor tweaks - for example, walking pets now become metal and walk underwater when the player has the Iron Oyster!

  • Walking pets now become metal and walk underwater when the player has the Iron Oyster
  • Updated the hitbox of the submarine in 2-Bonus
  • Adjusted a platform in the final section of 2-4
  • Fixed a bug where killing a Centeel would sometimes softlock the game
  • Fixed multiple camera issues in 2-C
  • Fixed sloped Brachin Goo not damaging the player while swimming
  • Fixed the swoop attack not dealing damage properly in 2-Boss
  • Fixed getting stuck in the fall animation when homing attacking underwater while there is a ceiling above you
  • Fixed a crash happening when dying at the end of a Grand Fluppy's charge