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Vibrant Venture News

Beta Update 1.4 - Happy Halloween 🦇

Hey all, and happy Halloween! 👻

For the past month, I have been pushing out frequent updates to the Level Builder. These updates all contained new features, improvements, and fixes. I decided to intentionally roll out these features in frequent, smaller updates to iterate upon them and gather feedback quickly while keeping the Level Builder fresh and exciting!

Today, I'm releasing the final update of the month - Beta 1.4! That means all these features are all available on Steam right now! These four smaller updates together have contributed towards what I like to call the next major version of the Level Builder - version 2.0 - because there's so many features and improvements since the first public version released last month!

I've tried to prioritize adding the most useful and highly requested features. Check out this trailer showing most of the new features added in Beta 1.1 - Beta 1.4, the four Level Builder updates released throughout October 📅

[previewyoutube][/previewyoutube]

Thank you all for the feedback and suggestions so far, it has been very helpful!
Enjoy, and happy building! ♥

- Pattrigue

Changelog: LEVEL BUILDER:
- Added procedurally generated tile decoration
- Added One-way Platforms
- Added Grumbats
- Added customizable shortcuts for build tools and commonly accessed menus
- Updated the Control Mapper UI: It now features a new, more readable layout, and a category for gameplay and Level Builder bindings respectively
- My Levels menu now opens automatically upon first entering the Level Builder
- Fixed slope tiles sometimes showing visual artifacts
- Fixed being able to create slope peaks
- Fixed slope corners connecting to tiles in a different brush
- Fixed the checkmark icon in the Theme Selector menu not resetting when creating a new level
- Fixed the hotbar not resetting upon creating a new level

GENERAL:
- Implemented a custom trigger system to prevent phasing through Character Barriers on lower framerates
- Updated the sound system to prevent unpleasant, loud sounds caused by the same sound effect playing multiple times on the same frame
- Rewrote the camera's vertical movement; it is now smoother and no longer as snappy
- Fixed the white flash during a lightning strike in the intro cutscene rendering above the pause menu

Beta Patch 1.3.1

Just a little patch fixing some critical bugs that were found upon the release of Beta 1.3.
Thanks for reporting them to me in the Discord server!

See the changelog below for details.

- Fixed Springs placed in older versions of the Level Builder facing the wrong way
- Fixed using Azura's homing attack during invincibility frames allowing you to stay invincible indefinitely
- Fixed falling through platforms when respawning on them

Beta Update 1.3 - New objects, theme, & more!

It's time for another new update for the Level Builder! 🎉
This time, I added THREE brand-new objects, a new theme, and more!

You can download and play it now here on Steam, which should automatically update the game to Beta 1.3. See the changelog below for details!

Enjoy, and happy building


Changelog: LEVEL BUILDER:
- Added a new theme: Challenge Level Theme
- Added Laser Beacons
- Added Big Gems
- Added Hooks
- Added brief invincibility frames when first playing a custom level
- Added a new sound effect for opening the property editor window
- Added a new sound effect for placing objects
- Tweaked default Spring properties: "Extra force on slam" property now has a default value of 0
- Fixed using the rectangle tool to place background tile on background slope tiles causing tile rendering issues
- Fixed a bug where naming a custom level the same as a campaign mode level would spawn you at that level upon exiting the Level Builder
- Fixed a bug where naming a custom level 3-1 would cause the 3-1 intro to play when playing the level
- Fixed a bug where naming a custom level 2-Bonus or 2-4 would result in a softlock when playing the level

GENERAL:
- Fixed red Big Gems' collect effect being blue
- Fixed the Laser Beacon's corner laser hitbox being too big
- Fixed the enemy stomp particle effect not working properly in anti-gravity
- Fixed Azura disappearing when hitting the ground in the intro cutscene
- Fixed Leaflies remaining disabled for too long upon becoming visible to the camera
- Fixed getting softlocked by removing all keybinds and then starting a new file
- Fixed Vine Stabbing on a moving platform with a ceiling above sometimes causing the fall animation to continue playing after landing

Beta Patch 1.2.1

A new patch has been released for Vibrant Venture. Don't forget to restart Steam if the game does not automatically prompt you to update!

See the changelog below for details.

- Fixed being able to clip through ceilings using Flathead Boppers and Moving Platforms
- Fixed being able to clip through ceilings using a spring and two layers of platforms
- Fixed downwards facing Bramble Bopper stalk corners not having collisions
- Fixed being able to pause and quick restart on the same frame as touching the Goal Balloon
- Fixed the Night theme being cut off at the top
- Fixed Bramble Bopper digging particles not rendering properly

Beta Update 1.2.0 - new Level Builder objects!

A new update has been released for the Level Builder in Vibrant Venture! By popular demand, I've added the Flathead Bopper enemy, yellow grass, Spawn Point properties and more!



See the changelog below for all the details.

LEVEL BUILDER:
- Added the Flathead Bopper
- Added Yellow Short Grass
- Added Yellow Tall Grass
- Added two new properties to the Spawn Point object: "Spawn as character" and "Allowing swapping"
- Added a new property to the Power Fruit: "Respawn time"
- Added invincibility frames upon entering playtesting
- Renamed Short Grass to Orange Short Grass, and Tall Grass to Orange Tall Grass
- Fixed the Treetops background using the incorrect color
- Fixed enemies showing up under the "Objects" tab in the item selector
- Fixed dying on the same frame as touching the Goal Balloon causing the Level Builder to crash
- Fixed Character Barriers placed on ceilings being offset by 10 pixel when connecting to platforms
- Fixed Character Barriers randomly sticking to ceiling platforms, tiles and objects instead of always prioritizing platforms

GENERAL:
- Added new dirt particles to the Flathead Bopper
- Improved Bramble Bopper dirt particles
- Fixed some pixel artifacts on the first 1-2 background
- Fixed the Clawmad body sprite being offset incorrectly when stomping it