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Vibrant Venture News

Beta Patch 1.4.2

A new patch has been released for Vibrant Venture featuring fixes to the Level Builder as well as a small quality of life improvement.

See the changelog below for details.

- The game now prompts for verification if you attempt to play a level while having unsaved changes on a custom level
- Fixed the enemy face direction property not being applied correctly, causing enemies to always face right upon playing a custom level
- Fixed renaming a previously uploaded custom level causing the game to lose track of the Steam Workshop item reference (only applies to new levels or reuploaded existing levels)

Beta Patch 1.4.1

A new patch has been released for Vibrant Venture fixing a number of bugs and issues in the Level Builder.

See the changelog below for details.

- Grumbats can now hang from single tiles and no longer requires 3 ceiling tiles
- Fixed placing tiles next to Laser Beacons causing the Laser Beacon to be removed
- Fixed the hotbar inside the Item Selector menu not resetting when creating a new level
- Fixed enemy sprite flipping in the editor not always matching the spawned enemy's horizontal sprite flipping
- Fixed exiting the waypoint editor while dragging a waypoint not resetting the waypoint position
- Fixed 2x2 tile decorations sometimes appearing on slope tiles
- Fixed the death counter incrementing inside the Level Builder
- Fixed dying while inside a Character Barrier causing an error
- Fixed changing the face direction of a Leafly from left to right then back to left causing the Leafly to be unable to move
- Fixed Leaflies sometimes not taking damage to Brachin Goo walls
- Fixed being able to clip inside ground tiles using by placing a slope that goes into a ceiling
- Fixed being able to clip inside ground tiles by slide kicking while on top of a vertically moving platform

Beta Update 1.4 - Happy Halloween 🦇

Hey all, and happy Halloween! 👻

For the past month, I have been pushing out frequent updates to the Level Builder. These updates all contained new features, improvements, and fixes. I decided to intentionally roll out these features in frequent, smaller updates to iterate upon them and gather feedback quickly while keeping the Level Builder fresh and exciting!

Today, I'm releasing the final update of the month - Beta 1.4! That means all these features are all available on Steam right now! These four smaller updates together have contributed towards what I like to call the next major version of the Level Builder - version 2.0 - because there's so many features and improvements since the first public version released last month!

I've tried to prioritize adding the most useful and highly requested features. Check out this trailer showing most of the new features added in Beta 1.1 - Beta 1.4, the four Level Builder updates released throughout October 📅

[previewyoutube][/previewyoutube]

Thank you all for the feedback and suggestions so far, it has been very helpful!
Enjoy, and happy building! ♥

- Pattrigue

Changelog: LEVEL BUILDER:
- Added procedurally generated tile decoration
- Added One-way Platforms
- Added Grumbats
- Added customizable shortcuts for build tools and commonly accessed menus
- Updated the Control Mapper UI: It now features a new, more readable layout, and a category for gameplay and Level Builder bindings respectively
- My Levels menu now opens automatically upon first entering the Level Builder
- Fixed slope tiles sometimes showing visual artifacts
- Fixed being able to create slope peaks
- Fixed slope corners connecting to tiles in a different brush
- Fixed the checkmark icon in the Theme Selector menu not resetting when creating a new level
- Fixed the hotbar not resetting upon creating a new level

GENERAL:
- Implemented a custom trigger system to prevent phasing through Character Barriers on lower framerates
- Updated the sound system to prevent unpleasant, loud sounds caused by the same sound effect playing multiple times on the same frame
- Rewrote the camera's vertical movement; it is now smoother and no longer as snappy
- Fixed the white flash during a lightning strike in the intro cutscene rendering above the pause menu

Beta Patch 1.3.1

Just a little patch fixing some critical bugs that were found upon the release of Beta 1.3.
Thanks for reporting them to me in the Discord server!

See the changelog below for details.

- Fixed Springs placed in older versions of the Level Builder facing the wrong way
- Fixed using Azura's homing attack during invincibility frames allowing you to stay invincible indefinitely
- Fixed falling through platforms when respawning on them

Beta Update 1.3 - New objects, theme, & more!

It's time for another new update for the Level Builder! 🎉
This time, I added THREE brand-new objects, a new theme, and more!

You can download and play it now here on Steam, which should automatically update the game to Beta 1.3. See the changelog below for details!

Enjoy, and happy building


Changelog: LEVEL BUILDER:
- Added a new theme: Challenge Level Theme
- Added Laser Beacons
- Added Big Gems
- Added Hooks
- Added brief invincibility frames when first playing a custom level
- Added a new sound effect for opening the property editor window
- Added a new sound effect for placing objects
- Tweaked default Spring properties: "Extra force on slam" property now has a default value of 0
- Fixed using the rectangle tool to place background tile on background slope tiles causing tile rendering issues
- Fixed a bug where naming a custom level the same as a campaign mode level would spawn you at that level upon exiting the Level Builder
- Fixed a bug where naming a custom level 3-1 would cause the 3-1 intro to play when playing the level
- Fixed a bug where naming a custom level 2-Bonus or 2-4 would result in a softlock when playing the level

GENERAL:
- Fixed red Big Gems' collect effect being blue
- Fixed the Laser Beacon's corner laser hitbox being too big
- Fixed the enemy stomp particle effect not working properly in anti-gravity
- Fixed Azura disappearing when hitting the ground in the intro cutscene
- Fixed Leaflies remaining disabled for too long upon becoming visible to the camera
- Fixed getting softlocked by removing all keybinds and then starting a new file
- Fixed Vine Stabbing on a moving platform with a ceiling above sometimes causing the fall animation to continue playing after landing