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Vibrant Venture News

Beta Patch 1.0.2

A new patch has been released for Vibrant Venture. Don't forget to restart Steam if the game does not automatically prompt you to update!

See the changelog below for details.

- Fixed a clipping bug in 2-3
- Fixed Jester Shrimp shell physics not working correctly when hitting a wall
- Fixed dragging an object with waypoints in the Level Builder not recomputing the waypoint positions if only the object rotation changes

Beta Patch 1.0.1

A new patch has been released for Vibrant Venture. Don't forget to restart Steam if the game does not automatically prompt you to update!

See the changelog below for details.

- Fixed a bug where being subscribed to a hidden Pet created by another user would crash the game
- Fixed text being cut off in the Title Screen on the Brazilian Portuguese localization
- Fixed the Spring and Brachins not being shown under any categories in the Level Builder item selector
- Fixed entering levels always spawning you as Cardinal
- Fixed saving levels while the background layer is active causing the ground to be transparent in the level thumbnail

Beta 1 OUT NOW! Level Builder, Achievements & more!

[h3]Please restart Steam if the update does not automatically show up for you.[/h3]

Hello all! Today is a big day - Vibrant Venture is no longer in the alpha phase!!
We've finally entered the beta phase of the game, meaning it's getting closer to a completed state!

When the game first launched back in July 2020, it only featured 6 levels and the first World Map. Now, there's more than three times as many levels, plus a ton of extra features like the shop, Pet Maker, and... the Level Builder!

That's right, this update features the first version of the Level Builder, something I know you guys have wanted for a long time now. This, combined with all the other features in this update, means that this is hands down the largest update thus far.

Note that this is the first public release of the Level Builder, so some things are likely to change, and new features will be added later! So keep that in mind if your favorite enemy or level object isn't usable in the Level Builder yet, as it may be added in the future.

This update also features Juniper, a character created for a contest in our Discord server by ZeraZero, and you can find her hidden in all the main levels of the game. Once you do, she will have some unique dialog about the level, and reward you with a sneak peek of the painting she's working on!
If you find her in all levels, there's even a special completion bonus that will unlock!

We have also added 15 new unlockable achievements, all with unique artwork of the game! Some of these achievements require a lot of thought to figure out and are quite well-hidden, but they should give you a good laugh. We had a lot of fun creating one particular secret achievement, and even made a new area just for this one achievement!

These are just the primary new features, but make sure to check out the changelog below for all the details.

Please be aware that this update is highly ambitious for us, with the Level Builder being the biggest new feature. As such, there are probably going to be some bugs and issues when it first comes out, but I will do my very best to fix these as fast as possible, and continue putting patches out until all the bugs have been fixed.

Should you run into any problems yourself, you can file a bug report via the #bug-reports channel in our Discord server.

Don't forget to also check out the new devlog for all the details, and maybe even consider watching the brand-new trailer for the game!

[previewyoutube][/previewyoutube]

[h3]Changelog[/h3]
  • Added the first version of the Level Builder
    • Accessible through the Title Screen and Pause Menu
    • Share your creations on the Steam Workshop
    • Download and play community-made levels on the Steam Workshop
  • Added a new side-quest: Juniper
    • Can be found in 12 different levels
    • An indicator in the Totals UI and World Map UI will help you keep track of your progress
    • A completion reward can be earned by returning to the town after finding and talking to Juniper in all levels
  • Added 15 achievements
  • Added new Secret Walls in several different levels
    • Added some new secret areas and tweaked existing areas
  • Added controller vibration when taking damage/dying
    • Can be turned off in Options
  • Added a new unique level intro to 2-4
  • Added an option to make the Vine Stab toggleable
  • Added a new cutscene in 3-2 for the train starting
  • Added a new off-screen environment in the beginning of the World 2 Map
  • Implemented a new default control layout for both keyboard and controller
    • Added a control layout selector menu accessible through the control mapper where you can choose to reset your controls to the new or classic control layout
  • Implemented a new lighting engine
    • Updated and tweaked the lighting and rendering in different areas
  • Tweaked 2-Bonus slightly
    • Added a short hint at the start of the level explaining how to attack
    • Made it easier to achieve the S+ rank
    • Nerfed Pistachio - her attack is now less accurate
  • Rewrote Maestro's cheeseball trajectory physics
  • Updated the Seedle enemy sprites and animations
  • Updated the Pause Menu layout and visuals
  • Updated the first cutscene in 1-4's Ball Roller
  • Updated control mapper UI
  • Improved UI navigation on controllers
  • Improved flying pet sprite rendering in water
  • The Level Timer now resets if you die in a level without having reached a checkpoint
  • Fixed bugs


Enjoy!

- Pattrigue

Beta 1 Releasing September 30th!

Hey everyone!
We are happy to announce that Vibrant Venture Beta 1.0 will launch on September 30th!

We have spent the past few weeks working on all the finishing touches for the Beta 1.0 update, and it is nearly finished. Because this update is so big, I have also been spending a lot of time fixing bugs--almost 200 bugs have been found and fixed at time of writing! The majority of them were easy fixes, but there have also been some really tough ones, and existing bugs in Alpha 7 that were never discovered until recently.

Our goal is for this update to be the biggest and best one yet, so we are dedicating a lot of time to testing, fixing, and polishing. The testers have done a great job finding and reporting problems over the past few weeks. They have also provided valuable feedback, which has resulted in a more user-friendly and intuitive Level Builder!

Recently, we also published a remaster of the original Kickstarter trailer, which you can check out here:
[previewyoutube][/previewyoutube]

We look forward to releasing the update and sharing the Level Builder with you all!
Stay tuned!

- Pattrigue

Level Builder status + Alpha 8 features; achievements, a new side-quest, & more!

[h3]Hey all! [/h3]

Alpha 8 is shaping up, and we're quite happy with the progress we've made so far. I've also made a lot of progress on the Level Builder! Let's talk about it.

Achievements




Alpha 8 will feature a ton of Steam Achievements to unlock! There will be many types of different achievements - some will be unlockable by simply completing levels in campaign mode while others will require a lot more thinking and exploring. Our plan is to add more achievements once the base game campaign mode is finished (like completionist achievements) so expect to see more in the future! And let us know if you have any ideas for achievements!

Where's Juniper?


Last year, we held a contest on our Discord server where participants had to create an original character, and the prize was a free Steam game, HD art of the character by Jur as well as that NPC being added to the game. The winner was Juniper created by the user ZeraZero; check out the artwork of her that Jur created below.



Over the past few weeks, we've been working on implementing Juniper into the game.

Here's how she's going to work:
  • You will be able to find Juniper somewhere in each of the main four levels in every world (for example 1-1, 1-2, 1-3, and 1-4 in World 1).
  • Juniper will be well-hidden - it will take some serious effort to find her in most levels.
  • Finding her rewards the player with some unique dialogue, and a painting of the level. It also counts towards the total completion of a save file.
  • Finding her in all levels rewards you with a completion bonus (which you'll have to find out for yourself once the update is released!).

A few days ago, we asked the community on Discord to help find hiding spots for her in each of the levels. As of writing this, we just finished implementing those hiding spots a few hours ago, and we're really pleased with the result. If you're in our Discord server and posted your suggestions, thank you! There were some seriously good ones.

The idea with this feature is to increase replay value and emphasize exploration. Juniper will also be easy to find in the first level of the game, increasing the odds of most players discovering her existence early on. In addition, the various stat UIs have also been updated to display whether you have found her in a level or not.

The Level Builder


As previously mentioned, I've also been making a lot of progress on the Level Builder. You can check out the devlog below for a detailed video in which I showcase what I've been working on, and talk about what I plan on adding next.

[previewyoutube][/previewyoutube]
I have also been working on advanced object editors that allow you to edit the unique properties of each object. These properties include things like movement speed, movement direction, attack range, waypoints, and much, much more. The video below shows a preview of the waypoint editor in action!

[previewyoutube][/previewyoutube]
The Level Builder is getting closer to a state where I feel comfortable hosting a public testing session. The plan is to grant players access to a build featuring the first version of the Level Builder to gather feedback and find bugs. This will take place after the release of Alpha 8, which, by the way, will be the final alpha update. That's right; after Alpha 8, the next update will be Beta 1! How exhilarating!

The rest


There's a handful of other features we've been working on for Alpha 8 that I feel are also worth mentioning.

  • A new lighting system has been implemented, allowing us to add better lighting to many different areas in the game (which we've already been taking advantage of in levels like 1-3 and 2-3).
  • Controllers will now vibrate when you take damage (I really don't know why I've only just gotten around to adding that, the game feels much more responsive now!).
  • The Maestro's throwing behavior has been rewritten to use Newtonian physics rather than a quadratic equation solver which resulted in a strangely unpredictable and unnatural-looking arc. In layman's terms, this means the Maestro is slightly less annoying (but still annoying!).
  • The next and near-final level in World 3 is going to be quite special, and we've made a great amount of progress on it, however, we do not have any previews to share just yet (stay tuned, because we might have soon!).

There's still a lot of work to be done on Alpha 8 before it's ready for release, but we've made a huge amount of progress during the last 5-6 weeks. However, progress will inevitably slow down for a few weeks from mid-May to mid-June due to exams. As such, the plan is to ship Alpha 8 sometime between July to September. Once we know exactly when the update will release, we will share this information with you.

Thanks for reading!

- Pattrigue