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Vibrant Venture News

Beta Patch 4.2.1

A new patch has been released for Vibrant Venture.
See the changelog below for details.

  • Fixed the Gem Counter and Challenge Coin HUD always staying on screen in 3-Bonus
  • Fixed losing your speed in between section transitions in 3-Bonus
  • Fixed being able to land on moving platforms while using Azura's Homing Attack
  • Fixed Cardinal's double jump animation not playing in 3-Bonus
  • Fixed moving platforms being able to move the player while Homing Attacking
  • Fixed a rendering issue in the temple in Cornucopia Town

Beta Update 4.2.0

A new update for Vibrant Venture has been released with lots of fixes, design/gameplay tweaks, and some new features!
See the changelog below for details.


  • Added the ability to rewatch Power Crystal cutscenes
    • Recovered Power Crystals in the town temple can now be interacted with
    • Interacting with a Power Crystals prompts you to rewatch the cutscene
  • 3-3 level design adjustments
    • Several sections are now easier, less precise and leaves more room to react
    • Upon solving the crate puzzle, it now closes off the area the player came from and spawns in a couple of Rocket Platform deflectors to make ascending easier
    • Arrows indicate when to move up with rocket platforms
    • Design oversights have been addressed and fixed
    • Fixed an issue in section 2 that made it impossible to grab 2 Large Gems
  • Tweaked the Stamina wheel, Wall Jump wheel and Iron Oyster gauge
    • Now pulsates when gauge is 25% or lower
    • Pulsates faster the closer it gets to 0%
    • At 25% gauge, they slowly turn red
  • Tweaked Azura's Homing Attack
    • It is now easier to target enemies
    • A targeted enemy has an additional threshold distance before becoming untargeted
    • Enemies on ceilings no longer causes the attack to sometimes fail
    • Targeting bubble has a quick animation now, making it easier to tell that an enemy has become targeted
  • Improved performance in multiple World 3 levels
  • Various 2-3 level design improvements and tile fixes
  • Removed a Mollet in 3-4's 2nd section that was impossible to react to upon first playing the level
  • Updated control scheme selector UI
  • Fixed being able to clip into the ground using Azura's Homing Attack at the start of 2-1's third section
  • Fixed being able to clip into the wall in 3-4 using the Moving Hooks
  • Fixed grabbing a hook while in Anti Gravity forcing the player to jump at max height
  • Fixed opening the Character Wheel after respawning instantly switching to Cardinal
  • Fixed character icons in dialogue sometimes lingering into the next dialogue
  • Fixed the lift in the temple being usable while the game is paused
  • Fixed Clawmads being listed as "cephalopods" in Azura's Journal in English
  • Fixed the Goal Balloon in 3-3 not temporarily freezing time when grabbing it
  • Fixed camera shaking sometimes not working
  • Fixed an invisible collision near the town in the World 1 map
  • Fixed the HUD in the Level Builder not becoming transparent when using a draggable tool

Beta Patch 4.1.1

Just one single bug fix this time around because we missed a problem with the camera in update 4.1.0. This patch fixes the camera zooming in completely during the cutscene that plays when entering a boss level for the first time.

Whoops! Sorry to anyone this might have affected. Should be fixed now!

Beta Update 4.1.0

A new minor update has been released for Vibrant Venture, including some new features and tweaks as well as bug fixes! See the changelog below for details.

  • Added a "Time Trial Unlocked" notification when completing a level with a Time Trial for the first time
  • Added a new camera effect when entering levels
  • Updated all timestamps to now show 3 digits for milliseconds instead of 2
  • Updated the Seedle and Seedle Spawner property editors to now feature a range editor for the Attack Range property
  • Fixed a major issue where slide kicking an enemy while on a moving platform and then immediately jumping would cause the player to be unable to move
  • Fixed the slide kick sometimes not stopping when playing with low FPS
  • Fixed the camera movement not working properly in the Level Builder when playtesting after popping a Goal Balloon in a previous playtesting session
  • Fixed opening the shop sometimes not allowing keyboard navigation
  • Fixed the camera shake not working when popping a Goal Balloon
  • Fixed the lighting in 2-Boss applying to the Challenge Coin
  • Fixed the Iron Oyster property editor UI having a second "Iron Oyster" header

Beta Patch 4.0.5

More bug fixes! First one listed in the changelog was really bad!! Didn't know it was an issue, but it was pointed out by someone on our Discord server, so I immediately fixed it. Sorry for any trouble this has caused!

Anyway, here's the changelog:

  • Fixed exiting to the Title Screen while playing a custom level in the Level Builder causing you to lose your Time Trial data
  • Fixed the dialogue response arrow sometimes appearing between two response options
  • Fixed the briefly appearing underneath hooks for a split second when jumping onto them from above