Early Access Release #25 (Version: 0.9.8198.19616)
New Functionality:
Tuning
[List]
Adjusted starting production plan for USA to build more destroyers
Reduced usable factories in captured regions to reflect destruction before capture.
Reduced supply convoy interception chance
Gave USA, USSR and China a transport. This was primarily to make the transport system more understandable for new players. They didn't previously start with any transports.
Changes:
Bug Fixes:
- Clicking on Flag in Information Panel will now open the Diplomacy Screen.
- Diplomacy Screen will now select the country that owns the currently selected region (if any).
- Unit Report will now show "(Transport)" for land units that are loaded on transports
- Added on-hand quantities of units to Production Summary Report
Tuning
[List]
Adjusted starting production plan for USA to build more destroyers
Reduced usable factories in captured regions to reflect destruction before capture.
Reduced supply convoy interception chance
Gave USA, USSR and China a transport. This was primarily to make the transport system more understandable for new players. They didn't previously start with any transports.
Changes:
- Reworked how difficulty levels are computed internally
- Changed USA AI to better coordinate plans based on status of war in Europe and Mediterranean
- Increased aircraft rebase range
Bug Fixes:
- Factory research was incorrectly affecting build times
- Factory research was not reducing factory requirements properly for items already under construction
- If no fuel or supply was requisitioned for a country, the game could produce incorrect shortage messages
- Fixed another Fog of War bug for countries that start neutral (USA, Italy, and USSR)
- Fixed bug where factory totals were being thrown off for USA, USSR during mobilization
- Fixed bug where no Finnish Winter War option was not working
- Fixed bug where not all game state was reset when creating new game or loading another game, if you had already had a game in progress.
- Battle marker did not flash in correct region on mini map in some cases.
- Fixed bug where max build quantity displayed on Production Detail Screen did not reflect researched production efficiencies
- Loaded transports erroneously allowed to move into enemy region with port
- Production Manager wasn't factoring in factory research improvements when computing maximum build quantities
- Fixed bug with convoy usage calculations
- Fixed bug where AI left units reserved for old plans when those plans were replaced with new plans in certain situations