1. Destiny of the World
  2. News
  3. Release Notes #37 (Version: 1.0.8367.23487)

Release Notes #37 (Version: 1.0.8367.23487)

New Functionality:
  • Canals and crossing which allow land units to transit water, are now marked on the map with red arrows. For example: Suez Canal, Turkish Straights, etc.


Tuning
[List]
Surface ships firing guns at submarines had the same chance to hit as they would against other surface ships. This has been reduced to reflect the difficulty in targeting submarines.
Increased damage done by sabotage missions.
Added a bit more randomness to the research progress made, to better reflect the uncertainty associated with research.


Changes:
  • When sabotage target is not specified, the mission will now target the best target in the largest factory region. Previously it targeted the first production item in the region.
  • When conquering a major country, the conqueror will capture half of the stockpiled resources. Previously, this only occurred with the creation of Vichy France.
  • Added airfields to Alice Springs, Carins, Townville, Sydney, Canberra, and Melbourne in Australia.
  • Removed retired German ship Hanover from starting Order of Battle, and added missing ships Scharnhorst and Gneisenau


Bug Fixes:
  • Corrects a bug where the AI unintentionally gets a large number of transport points at higher difficulty levels.
  • Fixed a bug where Paratroop unit using Strategic Redeploy was constrained by Air Range when they initiated the SR from a region with an airbase.
  • Fixed a map error which prevented you from moving between Dusseldorf and Liege, even though the map shows a border.
  • Fixed a map error which prevented moving from Sumbawanga to Mukunsa
  • Fixed a bug where sabotage mission fails if primary target not found. Should have targeted best available target.
  • Fixed a bug when sabotaging resources (coal, oil, metal, food) would fail.
  • Fixed a bug where if you didn't also have an ID Production Mission, a specific sabotage mission would not find a target.
  • Sabotage missions against a specific target type would always pick the same production item. Now the mission will target the production item whose production has progressed the furthest within the region.
  • Fixed a crash that could occur when generating a supply unit from a depot to a unit.
  • Army, Air Fleet, and Naval Fleet filters on Future Name Screen should be working properly now.