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Pearl Harbor Scenario - Released

This new update includes a new scenario you can play: Pearl Harbor.

The game begins just after the Japanese attack on Pearl Harbor. America's Pacific Fleet has taken a major blow, but the attack has driven the Americans to join the war!

Meanwhile, Italy has been reinforced by the Afrika Korps, and is trying to push back the British in Libya.

Germany has conquered France, and has begun Operation Barbarossa, driving up to the very gates of Moscow where they have ground to a halt in a fiercer than normal Russian Winter they weren't prepared for, that is taking a heavy toll on their troops.

With this new scenario, the action is intense all across the world, and you will have to react quickly to survive in the most exciting period of World War II.

Release Notes #43 (Version: 1.0.8488.16006)

New Functionality:
  • New Scenario: Pearl Harbor. Start play just after Pearl Harbor Attack on 12/12/1941 and continue to end of war on 9/2/1945
  • Units Report now shows active trade and supply convoys


Tuning
[List]
Reviewed and updated AI Research strategies
Updated Japan AI Strategies
Updated German Trade AI to better assist its allies
Updated USA AI strategy when D-Day invasion fails
Adjusted USA and USSR mobilization. Mobilization was starting too soon, and was too fast.
Supply convoys burned coal as first choice of fuel, now they burn regular fuel first, if available, then use coal.
Trade convoys weren't being charged fuel costs. Now they are charged coal or fuel
Adjusted manpower levels. Manpower was too generous for colonial powers like the UK. Original calculations were based on the percentage of total population that could be used in factories, with that value reduced somewhat for conquered territories. The reality is that the colonial populations lacked training and infrastructure in their territory to achieve that level of effective manpower. And historically, conquered territories manpower usage was lower than allowed by the game. New manpower levels should be more realistic for what the countries could actually utilize historically.


Changes:
  • Updated the Research Details Screen to make the research effects more clear.


Bug Fixes:
  • Fixed bug that was causing AI to overbuild transports
  • Fixed bug with supply creation causing crash
  • Russian armor Tech Level 1 had incorrect number of AT Guns
  • AA Production was not adding the correct number of guns.
  • Cash research bonus was not being properly applied.