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Destiny of the World News

Release Notes #35 (Version: 1.0.8340.17576)

New Functionality:
  • Upgrade Button Tooltip: Now provides details unit cannot upgrade. Also clarified tooltip for ship upgrades, to list the ship systems that are eligible for an upgrade (Radar, Damage Control, etc)
  • Added support for numpad keys.
  • Added tooltips for orders screen.


Changes:
  • Paratroops are now allowed to use transports.


Bug Fixes:
  • Unit Report: Fixed bug where changing filters (for example: All Units to Air Units) would display a blank report.
  • Unit Report: Tech Level for Infantry, Paratroops, and Mech Infantry was 1 higher than it should have been.
  • Unit Specs Report: Fixed tech level for Infantry and Paratroops (it was not showing upgrades)

Release Notes #34 (Version: 1.0.8334.28618)

New Functionality:
  • Espionage: Identify Production Mission will now provide estimates of the enemy country total production and stockpiles. Accuracy of the estimates increases with the number of teams assigned. This can be viewed on the Resource Report.
  • Espionage: Resource Report will now show damage to ports and airbases, if you have an Identify Production Espionage Mission.


Tuning
[List]
Identify Production Espionage Mission. Increased the percentage chance that a mission would identify a resource value. Reduced the maximum variance of your spy reports to +/-27% of the actual value. At 5 teams and maximum cryptography research level, this will reduce the maximum variance to zero. This represents that codes have been broken and your agents have been fully placed to provide accurate information.


Bug Fixes:
  • Fixed crash caused when air patrols returned from patrol, in specific conditions
  • Fixed bug which was granting countries extra replacements which they had not produced.
  • Player countries still neutral (USA, USSR, Italy) couldn't strategic redeploy next to a combatant country (e.g., USA to Canada Adjacent)
  • Japan and UK could not strategic redeploy next to each other (prior to when hostilities broke out, normally Pearl Harbor)
  • Strategic redeployment error message not being displayed when UK unit in France tried to deploy next to German Region. The game prevented the move, but the player never saw the error message.


Release Notes #33 (Version: 1.0.8330.19194)

This is a hotfix update to fix a problem introduced with the new Rename Units Feature that was causing the Units Report to crash the game.

The Rename Feature was also causing loaded saved games to not show the unit names, for saved games created prior to the Rename Feature addition. (Note: in affected saved games, some generated unit names may have changed)

Release Notes #32 (Version: 1.0.8326.19168)



A hot fix for a bug affecting small arms rating on upgrades.

Bug Fixes:
  • Upgrading infantry, paratroop, and mechanized infantry tech levels were not receiving the full small arms rating upgrade to due to a rounding error during the upgrade calculation.
  • Militia and Cavalry units can't be upgrade, but newly created Militia and Cavalry units were receiving the infantry tech upgrades. This has been fixed.


Release Notes #31 (Version: 1.0.8326.18058)

New Functionality:
  • Renaming Units and Armies. You can now rename all of your starting units. These are saved to disk, so they will apply to all of your future games. You can rename any Army, Air Fleet, Naval Fleet or individual Division, Air Group, or Ship Unit. This only affects units which exist at the start of the game. Exception: Battleships, Cruisers, and Carriers. These already use historical names. You can access this function from the Options Screen.
  • Renaming Units created during play. Since other units are created dynamically, you can't specifically rename them. However there is a new mechanism that will let you create lists of names which you want used for your new units. When you create a new unit in game, the game will assign names using your list of preferred names. If your supplied list is exhausted, the generated names will be used for any additional units.
  • Information Panel. In the production queue, clicking on empty area in the queue will now bring up the Production Region Screen.
  • Technology Level is now shown for units, next to their name, on the Information Panel.
  • Added message to show trade shipments enroute.
  • Air patrols will now repeat their patrol routes each turn, just like Naval patrols do.
  • Production Region Screen. Added buttons so you can navigate through all regions with factories, so you don't have to return to main production screen.
  • Added new game option to automatically build cash with idle factories. This can be enabled on the Game Options Screen.


Changes:
  • Battle Screen. Previously showed Axis Flag and Allies Flag. It now shows the participating country flags (up to 4 per faction). Added tooltips which will show the country names of all of the combatants.
  • Previously, if you ran short of resources producing an item, the item production was cancelled. This has been changed so that production is just paused until resources become available.
  • Paratroops are now allowed to upgrade infantry tech when researched
  • Technology level displayed for Infantry and Paratroops now reflects their Infantry Technology level.
  • Technology level displayed for Mechanized Infantry now reflects highest Armor Tech Level researched.
  • Previously, attacking submarines were given unrestricted access to defending carriers. Now, screening destroyers have a chance to draw off the attacker to themselves.
  • Modified the Event for Romania joining the war to add another joining condition.
  • Unit Report now defaults to your country.
  • Changed rule to allow Fighters in a region to scramble and attempt to intercept strategic bombers.


Bug Fixes:
  • Fixed bug with trades initiated by other countries, and where player was acceptor. Shipment receipts were not being displayed in the messages log.
  • Fixed bug where patrolling air unit ends turn in friendly region with air base doesn't return to its starting region.
  • Fixed bug which allowed paratroop units to board transports.
  • Unit Specs Report was showing correct tech level information, but the Research Level number displayed was one lower than it should have been.
  • When reopening Unit Specs Report, drop down list still showed previously viewed unit, although the screen showed armor spec.