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Destiny of the World News

Release Notes #37 (Version: 1.0.8367.23487)

New Functionality:
  • Canals and crossing which allow land units to transit water, are now marked on the map with red arrows. For example: Suez Canal, Turkish Straights, etc.


Tuning
[List]
Surface ships firing guns at submarines had the same chance to hit as they would against other surface ships. This has been reduced to reflect the difficulty in targeting submarines.
Increased damage done by sabotage missions.
Added a bit more randomness to the research progress made, to better reflect the uncertainty associated with research.


Changes:
  • When sabotage target is not specified, the mission will now target the best target in the largest factory region. Previously it targeted the first production item in the region.
  • When conquering a major country, the conqueror will capture half of the stockpiled resources. Previously, this only occurred with the creation of Vichy France.
  • Added airfields to Alice Springs, Carins, Townville, Sydney, Canberra, and Melbourne in Australia.
  • Removed retired German ship Hanover from starting Order of Battle, and added missing ships Scharnhorst and Gneisenau


Bug Fixes:
  • Corrects a bug where the AI unintentionally gets a large number of transport points at higher difficulty levels.
  • Fixed a bug where Paratroop unit using Strategic Redeploy was constrained by Air Range when they initiated the SR from a region with an airbase.
  • Fixed a map error which prevented you from moving between Dusseldorf and Liege, even though the map shows a border.
  • Fixed a map error which prevented moving from Sumbawanga to Mukunsa
  • Fixed a bug where sabotage mission fails if primary target not found. Should have targeted best available target.
  • Fixed a bug when sabotaging resources (coal, oil, metal, food) would fail.
  • Fixed a bug where if you didn't also have an ID Production Mission, a specific sabotage mission would not find a target.
  • Sabotage missions against a specific target type would always pick the same production item. Now the mission will target the production item whose production has progressed the furthest within the region.
  • Fixed a crash that could occur when generating a supply unit from a depot to a unit.
  • Army, Air Fleet, and Naval Fleet filters on Future Name Screen should be working properly now.

Release Notes #36 (Version: 1.0.8353.16914)

The major feature in this release is: AI strategy sharing. Your allies will now share their plans to attack regions and conduct strategic bombing, in the messages log. This should help you better coordinate your plans with theirs.

To accomplish this, you will see a change in the turn processing cycle. Previously, the AI attack planning was done after you entered your moves. Now the AI will plan their moves at the start of the turn, so that they can inform you of their plans. As a result, this information will be available to you when you are making your own plans.

New Functionality:
  • Your AI allies will now report their attack and bombing plans so that you can better coordinate your plans with theirs.


Tuning
[List]
Reduced damage from ground unit AA.


Bug Fixes:
  • Under some circumstances, the battle log messages would say that ships without depth chargers were firing them. This message shouldn't have been displayed. In these instances, no damage would have been done, because the actual firing logic would determine the ship had no launchers, and wouldn't actually do anything, but the messages shouldn't have been displayed.
  • Fixed crash bug that could occur when AI reorganized its fleets.
  • USA ships in Hawaii are no longer locked there (prior to Pearl Harbor Attack) when the "Early USA Entry" option is selected.

Release Notes #35 (Version: 1.0.8340.17576)

New Functionality:
  • Upgrade Button Tooltip: Now provides details unit cannot upgrade. Also clarified tooltip for ship upgrades, to list the ship systems that are eligible for an upgrade (Radar, Damage Control, etc)
  • Added support for numpad keys.
  • Added tooltips for orders screen.


Changes:
  • Paratroops are now allowed to use transports.


Bug Fixes:
  • Unit Report: Fixed bug where changing filters (for example: All Units to Air Units) would display a blank report.
  • Unit Report: Tech Level for Infantry, Paratroops, and Mech Infantry was 1 higher than it should have been.
  • Unit Specs Report: Fixed tech level for Infantry and Paratroops (it was not showing upgrades)

Release Notes #34 (Version: 1.0.8334.28618)

New Functionality:
  • Espionage: Identify Production Mission will now provide estimates of the enemy country total production and stockpiles. Accuracy of the estimates increases with the number of teams assigned. This can be viewed on the Resource Report.
  • Espionage: Resource Report will now show damage to ports and airbases, if you have an Identify Production Espionage Mission.


Tuning
[List]
Identify Production Espionage Mission. Increased the percentage chance that a mission would identify a resource value. Reduced the maximum variance of your spy reports to +/-27% of the actual value. At 5 teams and maximum cryptography research level, this will reduce the maximum variance to zero. This represents that codes have been broken and your agents have been fully placed to provide accurate information.


Bug Fixes:
  • Fixed crash caused when air patrols returned from patrol, in specific conditions
  • Fixed bug which was granting countries extra replacements which they had not produced.
  • Player countries still neutral (USA, USSR, Italy) couldn't strategic redeploy next to a combatant country (e.g., USA to Canada Adjacent)
  • Japan and UK could not strategic redeploy next to each other (prior to when hostilities broke out, normally Pearl Harbor)
  • Strategic redeployment error message not being displayed when UK unit in France tried to deploy next to German Region. The game prevented the move, but the player never saw the error message.


Release Notes #33 (Version: 1.0.8330.19194)

This is a hotfix update to fix a problem introduced with the new Rename Units Feature that was causing the Units Report to crash the game.

The Rename Feature was also causing loaded saved games to not show the unit names, for saved games created prior to the Rename Feature addition. (Note: in affected saved games, some generated unit names may have changed)