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Destiny of the World News

Early Access Release #26 (Version: 0.9.8216.17456)

New Functionality:
  • Cruisers, Battleships, and Carriers can repair some damage each turn spent idle in a naval base, if there are sufficient troop replacements to re-crew the ship to a full complement.


Tuning
[List]
Increased USSR Food production
Decreased aircraft air-to-ground damage


Changes:
  • Changed USSR map color to a less-bright red to make it less harsh on the eyes and provide better contrast for its units and movement arrows. Old, saved games will use old colors.


Bug Fixes:
  • Some newly created units were not created with full supply reserves.
  • Enemy units were left stranded in enemy territory when minor country surrenders.
  • Fixed bug introduced that caused Finnish Winter War not to fire.
  • Submarines attacking troop transports weren't using torpedoes in their attacks
  • Cruisers and battleships weren't firing guns properly in specific rounds of battle as intended
  • Fixed a number of map connectivity issues that allowed/prevented movement incorrectly. All known errors have been corrected.
  • Total AA Guns on Statistics Report was incorrect
  • Convoy/Transports losses on Statistics Report was incorrect
  • Loaded transports couldn't move to non-adjacent sea region destination directly. They had to click on each region in path.
  • Fixed bug with UK not detecting Germany/Italian ships prior to Pearl Harbor

Early Access Release #25 (Version: 0.9.8198.19616)

New Functionality:
  • Clicking on Flag in Information Panel will now open the Diplomacy Screen.
  • Diplomacy Screen will now select the country that owns the currently selected region (if any).
  • Unit Report will now show "(Transport)" for land units that are loaded on transports
  • Added on-hand quantities of units to Production Summary Report


Tuning
[List]
Adjusted starting production plan for USA to build more destroyers
Reduced usable factories in captured regions to reflect destruction before capture.
Reduced supply convoy interception chance
Gave USA, USSR and China a transport. This was primarily to make the transport system more understandable for new players. They didn't previously start with any transports.


Changes:
  • Reworked how difficulty levels are computed internally
  • Changed USA AI to better coordinate plans based on status of war in Europe and Mediterranean
  • Increased aircraft rebase range


Bug Fixes:
  • Factory research was incorrectly affecting build times
  • Factory research was not reducing factory requirements properly for items already under construction
  • If no fuel or supply was requisitioned for a country, the game could produce incorrect shortage messages
  • Fixed another Fog of War bug for countries that start neutral (USA, Italy, and USSR)
  • Fixed bug where factory totals were being thrown off for USA, USSR during mobilization
  • Fixed bug where no Finnish Winter War option was not working
  • Fixed bug where not all game state was reset when creating new game or loading another game, if you had already had a game in progress.
  • Battle marker did not flash in correct region on mini map in some cases.
  • Fixed bug where max build quantity displayed on Production Detail Screen did not reflect researched production efficiencies
  • Loaded transports erroneously allowed to move into enemy region with port
  • Production Manager wasn't factoring in factory research improvements when computing maximum build quantities
  • Fixed bug with convoy usage calculations
  • Fixed bug where AI left units reserved for old plans when those plans were replaced with new plans in certain situations

Early Access Release #24 (Version: 0.9.8182.21675)

This update primarily fixes some issues with Game Options that allow early entry into the war.

New Functionality:
  • If you are conducting espionage on a country that is conquered, your missions will automatically be cancelled for you.


Tuning
[List]
Increased Russian Scorched Earth impact
Increased depth charge damage
Increased AI patrol focus on regions with higher convoy losses
Reduced supply convoy detection rate
Increased German Organization loss during first Russian Winter
Increased USA Starting convoys
Increased USA priority for building convoys
Increased USA production targets for building destroyers


Changes:
  • Eliminated extraneous convoy attack messages


Bug Fixes:
  • Fixed totals on Statistics Report
  • Fixed issues declaring war when starting with a Neutral Country (USA, Italy, USSR), with early entry options
  • Fixed bug where idle allied forces could have orders issued by AI if forces were in AI's home country
  • Fixed Fog of War bug where players playing countries that start the game as neutral (i.e., USA, Italy, and USSR) were seeing units they shouldn't have been able to see while they were neutral.


Early Access Release #23 (Version: 0.9.8171.19084)

Tuning
[List]
Increased detection effectiveness of Radar
Increased USA Radar Research priority
Increased base chance for sea detection
Changed mobilization base penalty back to 25%
Increased USA lend lease to USSR
Depth charges hit rate and damage increased
Depth charges weren't fired until second combat round. When small forces went up against larger sub forces, they often never got off a shot, because the sub torpedoes would sink them in round 1. This was originally intended to give subs a "surprise" attack bonus, but in practice, it was much too powerful. Changed so that depth charges now fire in round 1.
Decreased useable manpower from conquered regions.
Torpedo accuracy decreased. Torpedoes were too deadly
Added USSR Scorched Earth Policy which reduces the number of resources gained by Germany when conquering a region


Bug Fixes:
  • This update includes additional instrumentation to the startup code to help track down a startup bug.

Early Access Release #22 (Version: 0.9.8154.18743)

This is a just a quick hotfix for a reported bug.

The Land and Air/Sea Attack Fields for a unit was sometimes displaying an incorrect value.

This could happen after a unit had suffered casualties and recently received replacements. The Land Attack and Air/Sea Attack fields are computed approximations of unit strength in combat.

This shouldn't affect combat, because the field would be updated during the combat logic, but it does make planning your battles difficult.

In case you are curious, when the game resolves battles, it only uses that field as one of several factors used for determining if the faction will retreat. The actual combat is played out by firing the different weapons in the units at each other (i.e., small arms, AT Guns, AA Guns, Artillery, Tanks, etc.).

Bug Fixes:
  • The Land and Air/Sea Attack Fields for a unit was sometimes displaying an incorrect value.