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The Conquest of Go News

Update 0.12.0 - Campaign Settlements & Nation Matches

  • New Features
    • Campaign Settlements:
      • The campaign map includes new graphics to show settlements that have formed as the result of battles in each region of the map.
      • The settlements are colored by the nation color that won the most recent battle in the respective region.
      • The campaign map objects such as trees and mountains have been slightly modified to make space for settlements.
    • Fortifications:
      • Fortifications are a new concept introduced into the campaign mode which are regions that are safe from invasion.
      • A player's settlement is converted into a fortification once each neighboring region has been conquered by the player.
      • Fortifications have separate campaign map graphics, often featuring larger buildings, towers, and castles.
      • The fortification mechanic will be expanded upon in future updates.
    • This update is compatible with existing campaigns, and existing land that has been conquered will automatically be populated with settlements and fortifications.
    • Nation Matches:
      • The other nations will now play a more active role on the campaign map, and as the player plays matches, other nations will also periodically conquer regions of the map.
      • Other nations will target regions that have not had a battle before moving on to regions that have already been conquered.
      • The player's conquered regions will still only be targeted by other nations through the existing invasion mechanic.
      • To not overwhelm the player, nations conquering regions works on a countdown in which player match wins have more of an impact than player match losses.
  • Updates
    • The campaign battle summary button to review matches will now be disabled for match records that have no moves.
    • The credits section has been updated to reflect new assets.
    • Various changes have been made behind the scenes in the Go board screen to prepare the game for future localization. For the time being, these changes should have no visible effect, as the game is still only available in English.
  • Fixes
    • Fixed an issue with the Hybrid AI causing it to get out of sync with the state of the board, causing potential misplays, incorrect score calculation, and/or lack of response.
    • Fixed an issue for online matches where moves were not being undone from the board when accepted if the player was only a spectator.
    • Fixed an issue causing the board cursor to not reset to the proper stone color under some circumstances when restarting a match that is human vs. human.
    • Fixed the display of tutorial titles in the Go board screen.
    • Fixed the result text for match records of ignored invasions to display the correct color winner.

Patch 0.11.2

Fixes:

  • Fixed an issue with the game being able to convert moves and move lists of some online matches due to a recent Online Go Server (OGS) update.
  • Fixed an issue with the practice board where the move history was being updated for setup moves (place multiple black/white) on the initial node in the move tree.


Updates:

  • Various changes have been made behind the scenes in the main menu and campaign screens to prepare the game for future localization. For the time being, these changes should have no visible effect, as the game is still only available in English.
  • Changed spelling from "ponuki" to "ponnuki" within the glossary.
  • Changed the "Graphics" tab to "Graphics Settings" within the settings menu.

Patch 0.11.1

This patch removes the ability of the new practice board to affect Steam stats and achievements which are only intended to be updated during actual matches.

Update 0.11.0 - Practice Board and Reverse Komi

  • New Features
    • Practice Board
      • A new option has been added to the quick play menu called the practice board. This allows the player to have more freedom in placing stones on the board to practice. There are several controls which are described below.
        • Alternate Stones - Alternate the stone color after each move is played, similar to a normal match.
        • Swap Color - Swap to the next stone color in alternate stone mode.
        • Place Black - Place only black stones on the board. Placing a stone over an existing stone of the same color will delete it, and placing a stone over a stone of a different color will delete the original stone and place the new stone. Using the right click mouse button allows the player to place a stone of the opposite color, in this case white.
        • Place White - Place only white stones on the board. The same delete and right click functionality above applies.
        • Clear Board - Reset and clear all stones from the board.
    • Reverse Komi
      • Komi is the number of starting points that white receives in order to offset the advantage that black gets by playing first. Typically, this is a value between 5.5-7.5, with the .5 ensuring that a tied match does not occur. Reverse komi allows black to instead receive starting points, and is used to offset a difference in skill level between players.
      • Quick play matches now support the ability to set a negative komi value which will give the points to black.
      • The campaign mode now supports an option to convert handicap stones into reverse komi. This option is available in the campaign settings menu which can be accessed from the top right of the campaign map screen. In this new mode, instead of starting a match with handicap stones, the player will instead start with an additional 6 points for each handicap stone, starting by offsetting white's initial 6.5 komi points.
  • Updates
    • Custom variations created in review mode of saved matches accessed through the quick play menu are now able to be saved using the save file button at the top right while reviewing. Saving custom variations of campaign matches will come in a future update.
    • The komi field for quick match has been converted from a slider to a stepper control to more easily input komi and reverse komi values.
    • While resuming play or reviewing a saved match accessed through the quick play menu, the default file name will be set to the saved match file name, allowing you to easily overwrite the file, or change the name to create a new file.
    • A new warning message will display when returning to the main menu after completing a quick play match, letting the user know they have an unsaved match record which can be saved for later review.
    • Matches in the active match list of online profiles are now ordered to show the matches that have the least available time first. As before, if viewing your own profile, the list will first be sorted to show matches that are currently your turn, and then by least time remaining.
    • The move tree view will now display nodes that have no move, such as a setup node in the practice board to place multiple black and white stones, as a stone that is both black and white.
    • The move history list will now display all individual moves during tutorials instead of clearing the list when setup of multiple stones or removals is encountered.
    • Audio for stones being added or removed will now be played for cases where there are only setup stones instead of a single move. These can occur during tutorials and the practice board.
    • The star points on the board grid now have a minimum size which will make them more visible when using a low line thickness setting.
    • Several new game records have been added to the list of matches that are randomly selected and automatically played through in the background of the main menu.
    • The volume of the countdown warning which is played when time remaining is under 5 seconds has been reduced to more closely match other sound effects.
  • Fixes
    • Fixed a grid line display issue for large board sizes while using a line thickness setting of 2.
    • Fixed an issue which was causing duplicate stone connection images to be created during tutorials under some circumstances.
    • Fixed the ability to save a quick play match in progress when the match reaches the scoring phase, but the player chooses to resume play and continue the game.
    • Fixed saving a quick play match record with the correct match result when a player loses by time.
    • Fixed an issue causing the match result of saved quick play matches to be displayed as a score estimate even if the match ended without passing (e.g. resignation, time) if the player requested an AI score estimate.
    • Fixed an issue with the game information panel displaying the wrong handicap value for campaign invasion matches.

Patch - 0.10.1

  • Fixed an issue which was causing existing matches that are resumed to show an "Illegal Move" message when playing stones.
  • Fixed the move tree view to correctly reveal variations that rank lower than a variation that is played.