Players can now try their own variations while reviewing matches and are no longer restricted to only the AI review recommendations and moves from the match. The analysis features can be used while playing custom variations to view optimal responses to any move. Moves are also added to the move tree view as they are played.
The campaign review and move recommendation review functions have now been consolidated into one function. If there is a completed AI review with recommendations for a match and the review button is clicked, the recommendations will also be loaded. Analysis features (board analysis, territory analysis, win rate graph, score graph) are available to be used during review, with the exception of the move analysis being restricted while the player is guessing the top AI recommendation for additional resources.
AI recommendations will now be loaded into the move tree view and will display as "?" if the player has not reviewed or guessed the recommendations. Upon guessing a move recommendation, the coordinates of the variation and variations for recommendations that rank lower will be revealed. The "show best move" button will also reveal the coordinates for all variations.
For campaign matches completed after this release, if there is an AI review completed for the match, the win rate and score graphs will be prepopulated with data from the review. Bear in mind, since the review only analyzes the player's moves, only win rate and score data for the player's moves will be populated. As moves are played out during the review, these values will be overwritten with new analysis data as more accurate data is received and as different moves are played. As always, you can adjust the balance of review accuracy and time the review takes to complete by adjusting the maximum review visits (lower = faster review/less accurate, higher = slower review/more accurate) field in the AI settings menu.
The campaign review panel which shows the progress of reviews will now display a row for each review in progress that has been completed, allowing the player to click the view button which will display the particular match result and move recommendation buttons.
Returning to the campaign map from a match now has separate buttons to return to the campaign map or to return to the specific map region.
Quick match files located under Quick Play > Saved Matches can now be deleted from within the game by clicking the Manage Save Files checkbox and clicking the X button at the top right of any match file.
A match details panel is now available while playing a match to view details of a match such as handicap, komi, ruleset, campaign region, match name, ranked, and private depending on what type of match is taking place (online, local, campaign). To access the match details panel, click the new information button located at the top right of the match screen.
A new setting has been added to the audio settings menu which allows players to optionally allow the game audio to continue when the game window has lost focus. The default value is to mute audio when the game window has lost focus.
Updates
The move tree panel will now display by default when reviewing matches.
The match details list in the match record navigation panel is now able to be expanded and collapsed. When reviewing a match with recommendations, the match details will automatically collapse after the first move in order to make space for move recommendation data.
The icons to gather resources within the campaign will now appear larger on large board sizes such as 19x19, making them easier to find.
The actions panel (return to campaign, rematch, return to main menu, etc.) is now positioned at the top of the list so that it will appear above the win rate and score graphs when they are open.
Fixes
Fixed a bug which was not properly marking the next move while reviewing a match, using the board analysis feature, and clicking the previous move button.
Fixed a bug in move tree view where the path to a move may load incorrectly when clicked if several moves of the same coordinate existed on the same row, but in separate columns.
Fixed a bug where stone graphics for atari/non-atari may not display properly when using instant stone loading, such as using the tree view for navigation.
Fixed a bug where captures occurring earlier in an online match were not properly included in the score estimate during the stone removal phase of a match that has rules which include prisoner scoring.
The campaign mode now has a market where resources can be exchanged, allowing players with an abundance of a particular resource to trade for a resources that may be more needed. As matches are played, the market exchange rate and supply will fluctuate. To access the market, click the market button at the top right of the campaign map screen.
Empire resource collection is a new mechanic that will automatically collect resources from the regions that were previously conquered as new matches are played. The amount of resources gathered is based on several factors such as the previous match length, regions size, resource availability, and region match scores.
After hovering over a suggested AI move while using the Find Moves ability, the rank, score change, win rate, and visits data will be displayed in larger text near the bottom of the screen.
Updates
Invasions will no longer generate on a region that was just conquered during the previous match.
The color of the snow theme has changed to be less bright white and more of a subtle blue tone in order to be easier on the eyes.
Fixes
Fixed an issue for online games where it was possible to miss moves being played between when the match is first loaded and when the stones were finished being displayed.
Fixed online challenge to only allow the ranked toggle to be enabled when the private toggle is unchecked.
Fixed Steam win achievements/stats tracking for online matches.
Fixed an issue that was causing unnecessary game data to be received for online matches.
The tiling of the border of trees surrounding the board in the forest and snow themes has been improved to avoid edges that were not previously matching up in some cases.
Fixed a serialization warning occurring behind the scenes while setting the default name of the campaign.
Update 0.8.0 - Campaign Save Management & Optional Pass Confirm
A new checkbox has been added to the campaign select screen, allowing players to enable the option to delete campaigns without the need to load into the campaign and click the delete button from a sub-menu.
Campaigns now have a name field to better identify each campaign save file. The name can be set when creating a campaign and it can also be changed from the campaign settings menu.
The layout of the campaign data on the campaign select screen has been reorganized to show the new campaign name field and consolidate handicap and AI level data.
A new setting has been added to the Board Settings tab which allows players to specify whether a confirmation box will display when clicking the pass button. The default setting is set to confirm, which will work the same as previous versions of the game.
Additional screen resolutions have been added to the graphics setting menu for resolutions smaller than 720p.
A bug has been fixed which was causing the AI to get out of sync in some cases when the AI was in the middle of generating a move and the undo button and a new move were played before the original move was finished generating.
Update 0.7.0 - Online Ranking and Game Engine Updates
Version 0.7.0 Updates:
Previously, some players were running into issues being able to start quick matches and campaigns due to an underlying bug in the Unity game engine causing errors reading the timezone set within Windows. The game has been updated to a more recent version of Unity to resolve this issue and improve long-term support.
The formula to compute the ranking of online players has been updated to match the new ranking changes on the Online Go Server (OGS), scheduled to take place today at 08:30 PM ET. The displayed ranks will stay consistent with the OGS website before and after the ranking changes take place later today.
The online ranking graph has been updated to use the new OGS ranking data. Once the ranking changes take place later today on the OGS website, the ranks displayed within the graphs will be consistent.
The online match history will now display the ranks of players at the time of the match instead of the current player ranks.
The notifications and friends lists will now be cleared upon clicking the log out button in the online menu.
Fixed an issue with not being able to reload the same online player profile when clicking the player's name from one of the non-profile tabs.
Fixed an issue with the challenges tab being displayed for profiles that are not the logged in player.
The Active Matches online profile tab will now load when clicking a player's name in the profile challenges tab.
All AIs will now start in a below normal priority class in order to allow higher priority processes to receive necessary resources.
Fixed an issue where the tabs of the campaign stats and settings menu were not properly displayed when using the escape key to access the pause menu.
Updated the warning message for unsaved settings and unsaved match progress to be two distinct messages.
Update 0.6.0 - Campaign Time Settings, Performance Improvements, and More
Version 0.6.0 Updates:
Campaign Updates:
Time settings for main time, byoyomi time, and byoyomi count can now be adjusted for the campaign. These settings can be accessed by clicking the "Settings" button on the right-hand side of the campaign map which can be changed at any time. When creating a new campaign, the time settings from your most recently played campaign will be used for the new campaign.
The campaign map screen has undergone performance improvements, which should not requires as much GPU resources as previous versions.
The AI review process will now run under a below normal priority class, allowing other higher priority processes to receive the necessary resources while reviews are being run.
Using the territory ability will now also display the estimated score of the match.
The campaign "Details" menu has been renamed to "Stats" and the UI has now been changed and reorganized.
Fixed an issue where the AI's name would not display on the player card when starting an invasion battle.
Fixed an issue where the resume battle button would not function if the battle history panel was closed and the same region was clicked again.
The resource types that are able to be earned from each region are now displayed in the battle summary panel.
Resource Balance Adjustments:
Forest regions will continue to produce lumber and food resources, but will no longer produce stone resources.
Territory ability cost has changed from 50 food to 25 food + 50 lumber.
Additional uses for resources and improvements to resource collection will be coming in future updates.
Time management for the Hybrid AI has been improved, which should now avoid losing by time when the available time gets low.
Text throughout the game has been made more dark.
A new traditional board theme has been added, which is a darker theme than the existing traditional theme.
The look of the last move marker has been changed and made to be more visible.
When playing against an AI, the level of the AI will now be displayed on the player card next to the AI name.
Improved recovery from corrupted machine settings file.
Enabled logging to assist with troubleshooting issues in the future.