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Through the Nightmares News

Through the Nightmares Is OUT NOW 🌕

[p][/p][p]We’re so excited to say this: Through the Nightmares is out now![/p][p][/p][p]Making this game has been a huge journey for our team. It's been a long time since our first prototypes all the way back in 2016! We’re proud to finally share Through the Nightmares with you.[/p][p][/p][p]To celebrate the launch, we’ve released a brand-new trailer introducing Morpheus, the King of Nightmares himself:[/p][p][/p][p][/p][previewyoutube][/previewyoutube][p][/p][p][/p][p]Through the Nightmares is our take on what the perfect precision platformer should play like. It was inspired by the classics and perfected by our small team over many (ironically) sleepless nights.[/p][p][/p][p][/p][p]🌀What Awaits in the Full Game[/p]
  • [p]45+ handcrafted stages across three radically different nightmare realms[/p]
  • [p]Dozens of hidden secrets and easter eggs[/p]
  • [p]Built-in challenges & dream secrets for speedrunners and completionists[/p]
  • [p]Collectible lore items that reveal the story behind each child’s fear[/p]
[p][/p][p][/p][p]🌓(Un)Officially Steam Deck Optimized![/p][p][/p][p]That’s right, we’re still waiting for our Verified badge. But make no mistake — Through the Nightmares runs beautifully on Steam Deck. We’ve spent extra time making sure the game feels buttery-smooth on Day 1. Let us know what you think![/p][p][/p][p]🌜Ready to Face Your Fears?[/p][p][/p][p]You can purchase Through the Nightmares now:[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]A massive THANK YOU to everyone who believed in us from the early prototypes through today’s launch. We couldn’t have done it without your feedback, bug reports, and enthusiasm for our game.[/p][p][/p][p]If you enjoy Through the Nightmares, please consider leaving a review. It helps more than you know![/p][p][/p][p]Sweet dreams,
Albert, Kate & Kyrylo from Sandman Team
[/p]

Through the Nightmares Launches June 19th

Hi everyone,

It still feels a bit unreal to write this, but it’s official:

Through the Nightmares launches on June 19th.

We’ve spent years working on this game — chasing wild dreams (and sometimes losing our minds). If you’ve played the demo, gave feedback, or even added it to your wishlist, you’ve been part of this journey. Thank you.

To celebrate, here’s a fresh look at what’s coming:

[previewyoutube][/previewyoutube]

We’ll be back soon with more updates. But for now, we just want to say:

This is happening. The game is finished. And we can’t wait for you to finally play it.

See you in the nightmares on June 19th!

Sweet dreams,
Sandman Team

Through the Nightmares arrives June 2025! Check out our new trailer on IGN

Hey dreamers!

We’ve been dying to share this news: Through the Nightmares is officially launching in June 2025 on Steam and other platforms!

To celebrate, our brand-new trailer is now live on IGN’s YouTube channel, showcasing an action-packed glimpse of Sandman, Morpheus, and some of the setpieces waiting for you in the game.

[previewyoutube][/previewyoutube]

We’ve also treated our demo to a fresh update — go check it out and let us know what you think!
And that’s not all: we have a sparkling new cover art, courtesy of our friends at Pingle, who will be bringing Through the Nightmares to consoles. Don’t you just love that yellow?



(The most eagle-eyed of you will notice we’ve also updated the game’s logo. It’s the same idea, just
 nicer.)

One more thing
 We have a cool new studio logo!



It still feels surreal — we’ve been working on TTN as a three-person team since 2016, and it’s hard to believe we’re this close to waking up having the game out. Thank you for sticking with us on this journey!

We’ve got some more announcements to make before June, so keep your eyes peeled. In the meantime, join our Discord if you’d like an inside look at the final stretch of development!

Sweet dreams,
Sandman Team

Through the Nightmares Joins the Women’s Day Sale on Steam + NEW DEMO!

Hi everyone!

We have two updates to share with you today as our team continues working on Through the Nightmares:

TTN joins the Women’s Day Sale on Steam!

Through the Nightmares is proud to be part of the ongoing Women’s Day Sale event, run by the incredible teams at WINGS and Dames4Games to celebrate women-led games for the International Women’s Day.

Here’s a special message from Kate, our Art Director:

Originally posted by Kovnir
Hi! I'm Kate, the Art Director at Sandman Team. Through the Nightmares is more than just another platformer to me — it's been a huge part of my life for the past eight years. This game is filled with unique locations, secrets, and, of course, unexpected plot twists. I can't wait to share my vision with you! Today, I’m happy to present our demo alongside other amazing games in the Women's Day Sale. Enjoy! ❀

The Women’s Day Sale is full of awesome games created by women-led studios. Don’t forget to check out the full lineup!

New demo available now!

As Kate mentioned, we now have a NEW DEMO! The updated version features a ton of improvements, tweaks, and generally gives a much better taste of what’s to come. Download it today and let us know what you think!

And if you haven’t already, don’t forget to wishlist Through the Nightmares on Steam. It’s the best way to follow our updates and support the team:

https://store.steampowered.com/app/1280580/Through_the_Nightmares_Demo/

We’ve got much more to share with you soon. Stay tuned!

– Sandman Team

Oops, We Did It Again: Release 0.15.0 - Game Fixes and Polishing

The trip to Gamescom was beneficial for us in more ways than one, as it helped us uncover several bugs that we hadn't encountered before. So, we back home from this awesome festival and decided to create a patch, and to make things more interesting, we added a couple of features that were already in development at the time we began working on the patch.



[h2]General Updates:[/h2]
😎 Polished the Lvl7 cutscene
😎 Added logic to skip the initial cutscene. This is a feature we've always felt was missing during exhibitions and showcases.



[h2]Sounds Improvements:[/h2]
🎧 Updated the in-game music! We are currently in the process of finding our unique audio style and experimenting with various soundscapes and moods. This isn't the final music, but you can have a listen and give us your feedback on how you like it!
🎧 Added sounds for character introductions. Not it is not completely silince.
🎧 Updated a significant number of sounds across the game.

[previewyoutube][/previewyoutube]

[h2]Fixes:[/h2]
đŸȘ“ Removed unfinished languages that accidentally appeared in previous builds (đŸ€Šâ€â™‚ïž)
đŸȘ“ Fixed shifting camera angles if you die at the very end of the second part of lvl7
đŸȘ“ Fixed the ability to die after finishing lvl7
đŸȘ“ Fixed random tutorial bugs from analytics
đŸȘ“ Fixed wrong trigger positions on lvl4
đŸȘ“ Fixed gamepad tutorial for Hit that never disappears even after passing it
đŸȘ“ Fixed hiding Tutorial after user death

[h2]So...[/h2]

It seems that the game has become more stable, which means we can again engage in the creative part of development. See you!