Public Test Branch - Update v0.8.0.1164
Ahoy, Captains!
We’re rolling out a new patch for the Public Test branch, addressing numerous fixes and improvements based on player feedback. Your reports and testing have been invaluable in refining the experience - thank you for your support!
[h3]What’s New in This Patch:[/h3]

[h3]Things We Are Still Investigating and Improving:[/h3]
[h3]What’s Next:[/h3]
Rest assured, we will continue to polish and complete all available features. We are also actively working on integrating the remaining features to provide a smoother and more engaging gameplay experience.
[h3]Changelog:[/h3]
Fair winds and happy sailing!
- Team Misc Games
We’re rolling out a new patch for the Public Test branch, addressing numerous fixes and improvements based on player feedback. Your reports and testing have been invaluable in refining the experience - thank you for your support!
[h3]What’s New in This Patch:[/h3]
- Fish Farm Ownership and Progression: The ownership and progression of the fish farms are now properly saved.
- Save File Loading Fix: Loading a saved file no longer results in the owned boat or ship spawning upside down
- Tier 1 Basic Crane Operations: Enhanced cargo handling for the Tier 1 basic crane, including placement and pickup functionality
- Further improvements to cargo missions
- Improved Fish Production Line on Tier 3 Fishing Ship:
-- Setting longline buckets is now smoother
-- Hauling and placing fish on the table has been enhanced
-- Previously, only one fish could be placed on the table; now, you can place up to 12 fish
-- Fish Gutting Mechanic: Previously not being able to gut fish, e. g., while the boat in movement has been improved
-- Added "Store Fish" button to store sorted fish into the boat inventory on Tier 3 fishing ship
--The progress of the fish production line is now properly saved, allowing you to continue from where you left off
-- Additionally, added the ability to set two longline buckets to the longline setter and deploy them sequentially

[h3]Things We Are Still Investigating and Improving:[/h3]
- Fish Storing on Tier 3 fishing ship: Currently, only the host can store fish; this is being looked into
- Tier 2 Crane Operations: Improved cargo handling for the Tier 2 crane. We are aware of occasional issues that occur intermittently and are actively investigating it
- Invisible Wall Issue: Some players may encounter an invisible wall while sailing, which we are actively addressing
- Physics Issue on Ship Deck: We are still investigating why the ship’s physics can sometimes go out of control when moving over the deck
[h3]What’s Next:[/h3]
Rest assured, we will continue to polish and complete all available features. We are also actively working on integrating the remaining features to provide a smoother and more engaging gameplay experience.
[h3]Changelog:[/h3]
- Added saving for fish production
- Added saving for longline production line
- Introduced the ability to set two longline buckets and deploy them sequentially
- Added "Store Fish" button to store sorted fish into the boat inventory on Tier 3 fishing ship
- Adjusted crane positions on Tier 3 cargo ship for better functionality
- Adjusted spawn direction for Tier 3 ships at port to improve maneuverability
- Balanced engine performance on Tier 3 fishing ship
- Disabled the ability to attach cargo from another crane
- Fixed an issue where it was possible to pick up a cargo item below another cargo item
- Fixed camera clipping through the fish table when placing fish from the hook
- Fixed a rare crash related to cargo
- Fixed an issue where some small cargo couldn’t be placed on the boat
- Fixed issue with cargo not being removed or counted when loading a saved game
- Fixed an issue where fish caught with the Tier 2 fishing boat were stored in the player inventory. This also resolves the problem of accidentally being equipped with a fish from the player's inventory
- Fixed the issue where players couldn’t gut fish on Tier 3 fishing ship
- Fixed the issue where players couldn’t reach the conveyor belt to grab fish for further processing
- Fixed issue with medium cargo not detaching from the Tier 1 basic crane
- Fixed wording in mission descriptions related to general ports; now excluded from missions
- Fixed the issue where players couldn’t exit the shipyard after using the power washer
- Fixed an issue where only one item could be sold at a time
- Fixed issue where boats or ships would spawn upside down after loading a saved game
- Fixed the issue where players couldn’t exit the water cannon
- Improved the placement of fish mouths on longline hooks and when hauling fish with the hook
- Improved map zoom level for better distance visualization; plotter distances now dynamically hide, showing information only when necessary.
- Improved clutch curve for better throttle adjustment
- Improved fish physics during boat movement
- Improved longlining mechanics on Tier 3 fishing ship
- Increased the number of fish that can be placed on the fish table from 1 to 12 on Tier 3 fishing ship
- Removed spawned cargo if the mission was not started
- Several mission logic improvements
- Restored ownership and progression for fish farms
- Updated help text for fish production and HUD
Fair winds and happy sailing!
- Team Misc Games