Public Test Branch v0.8.1.1294 - Incoming Patch!
Ahoy, Captains!
We’re rolling out a new patch for the Public Test branch v0.8.1, featuring a number of fixes and improvements based on player feedback. Two significant issues in particular have been addressed.
Please see the full changelog for details!
[h3]Changelog[/h3]
Added
Increased
Thank you for your continued support and feedback during the Public Test phase. Your input helps us shape and improve Ships At Sea with every update. We’ll continue refining the experience as we move toward the release of major update v0.8.1— stay tuned, and see you out on the water!
We’re rolling out a new patch for the Public Test branch v0.8.1, featuring a number of fixes and improvements based on player feedback. Two significant issues in particular have been addressed.
Please see the full changelog for details!
[h3]Changelog[/h3]
Added
- Intermediate white buoy between the start and end buoys on deployed fishing gear
- More fish types are catchable with the jigger
- Shockwave Radio as the default radio channel
- Thrusters on the Turbo vessel
- Fish quantity when hauling longline and net gear
- Thruster propeller force for smoother handling
- Time limits on fishing and trash missions
- Welcome screen layout and visuals
- Collisions on switchgear cabinets
- Crash when loading savegames
- Crash related to mission handling
- Crash related to gamepad input
- Flashlight not working properly for clients
- Player spawning under the world after loading a savegame or joining a session
- Power needle misalignment in the HUD
- Russian font not displaying correctly in certain areas
- Timeskip triggering in singleplayer mode
- Water cannon not rotating correctly for clients
- Floating house at Værøy
- Collision cells on large cargo items
- Cargo lifting with the Tier 2 crane
- Engine behavior on most boats and ships
- Gutting
- Lighting for buoy upgrades
- Profile system for clients
- Voting widget for better clarity
Increased
- Docking tolerance for fish farms to make Tier 3 ship docking easier
- Note: Please avoid saving the game while docked at a fish farm with a Tier 3 ship. To prevent incorrect spawning, make sure the vessel is undocked before saving. The entire docking system is on our to-do list and will be reworked in a future update to better support both current needs and upcoming larger vessels.
Thank you for your continued support and feedback during the Public Test phase. Your input helps us shape and improve Ships At Sea with every update. We’ll continue refining the experience as we move toward the release of major update v0.8.1— stay tuned, and see you out on the water!