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Voting Time Skip Arrives in v0.8.1

Greetings, from the Bridge!

With the eagerly awaited Update v0.8.1 release, we’re introducing one of the most requested quality-of-life features for multiplayer: the Voting Time Skip System. This feature is built to enhance cooperative gameplay by allowing all players in a shared session to skip forward in time — together in a synchronized and immersive way!

Take a sneak peek at the new work-in-progress UI! As Ships At Sea grows into a long-term project, the interface will continue to evolve alongside it.




[h2]Time Skip Voting – Multiplayer Functionality[/h2]

In multiplayer sessions, players can now interact with the clock gauge in the wheelhouse to propose a time skip. After selecting a desired time, a vote prompt will be sent to all players in the session. If the majority agrees, time will skip forward to the selected point. The player who initiates the vote can follow its voting progress in real time, allowing for clear coordination and timing across everyone in the session.



Common use cases include:

  • Skipping nighttime or stormy weather for better visibility or safer conditions
  • Advancing time to increase the chances of a bigger catch
  • Refreshing available missions by progressing the in-game clock

⚠️ Important Note: If you have an active mission, skipping time can cause the mission to fail, depending on the time constraints. We strongly recommend completing or cancelling time-sensitive missions before initiating a skip.

This system ensures that every player in the session has a say, fostering a collaborative and coordinated multiplayer experience.

Technical Note: Voting in Singleplayer Fixed

During the current Public Testing, the voting prompt unintentionally appeared in single-player modes, which was not the intended design. This has now been resolved with the patch v0.8.1.1294. In single-player, players will skip time directly without triggering a vote.

[h2]What This Unlocks for the Future[/h2]

The introduction of the voting system lays the groundwork for a broader set of interactive features aimed at giving players greater control over their experience at sea. Planned future improvements include:

  • Voting on wave height or weather conditions during a session
  • Teleport requests to harbour locations

While voting will primarily support multiplayer coordination, several of these features, such as adjusting wave height or weather settings to experience rough weather whenever you wish, will also be available in single-player mode, allowing solo players to tailor the environment to their preference.

Thank you to everyone currently participating in the Public Test of v0.8.1 and sharing valuable feedback as we prepare the next big milestone. As always, please continue to report any suggestions or issues using the in-game bug reporter or through our Discord bug-report channel. Your input is essential to bringing us closer to making Ships At Sea the best experience it can be!

- Team Misc Games