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Ships At Sea News

Public Test Update v0.8.2.1387 - Patch Ahead!

[h2]Patch Release – Public Test Update v0.8.2 Refined Further![/h2][p][/p][p]Ahoy Sailors![/p][p]We’re back with a second patch for Update v0.8.2, continuing to chart a course toward smoother seas. This follow-up focuses on crash fixes and key bug resolutions based on your feedback from the Public Test. Thank you for sailing with us and helping us improve the experience—your reports make all the difference![/p][p][/p][h2]Changelog[/h2][p][/p][h3]Features[/h3]
  • [p]Added the ability to intercept boat towing – the previous player will now be automatically detached[/p]
  • [p]Added a smoke effect to the lighthouse light bulb when it is broken[/p]
[h3]Improvements[/h3]
  • [p]Improved lighthouse gameplay: Connected circuit breakers to the lighthouse system (lens and lights), with accurate status reflected on the main power switchboard[/p]
  • [p]Improved whale observation mission[/p]
  • [p]Improved further object highlighting logic[/p]
  • [p]Improved fish physics to better stay on the conveyor belt in rough seas[/p]
[h3]Bug Fixes – Gameplay[/h3]
  • [p]Fixed an issue where fish would not follow the hook during the hooking animation on the Tier 2 fishing boat[/p]
  • [p]Fixed an issue where gutted fish could be sent back into the production line, making them unrecoverable[/p]
  • [p]Fixed issue where players could only refuel once per session[/p]
  • [p]Fixed issue with fish markers not displaying for the client[/p]
  • [p]Fixed issue where fish stored in the blue box after sorting were only visible to the host after loading a save[/p]
  • [p]Fixed issue where fish on the Tier 3 fishing ship's table was only visible to the host, while the client saw them underneath the table[/p]
  • [p]Fixed issue where client still sees interaction prompts after moving fish to the production line[/p]
  • [p]Fixed issue with inconsistent storage box lever behavior between host and client on the fish production line[/p]
  • [p]Fixed issue with boat distress icon being towed along with the vessel[/p]
[h3]Bug Fixes – Systems & UI[/h3]
  • [p]Fixed an issue where switchboard indicators on boats did not work on clients[/p]
  • [p]Fixed an issue where the red indicator lights on the main power switchboard appeared broken for the client[/p]
  • [p]Fixed issue where certain buttons on wheelhouse instruments were not functioning[/p]
  • [p]Resolved issue where Tier 1 sonar could not be turned on[/p]
  • [p]Resolved issue where sonar brightness could not be adjusted[/p]
  • [p]Resolved issue where autopilot brightness could not be adjusted by the client[/p]
  • [p]Resolved issue where radar range button could not be adjusted from the client[/p]
  • [p]Resolved issue where autopilot buttons (NAV, SET, STBY) could not be interacted with[/p]
  • [p]Fixed issue where weather settings (e.g., pressing rain or sunny button) did not work[/p]
  • [p]Fixed issue where mission markers did not display correctly for global missions[/p]
  • [p]Fixed issue where Game Settings displayed x16 time speed instead of x8 after loading a save[/p]
  • [p]Fixed an issue where a toast message occasionally appeared with icons but no text[/p]
  • [p]Fixed an issue where switching company while in the shipyard would teleport the boat out of it[/p]
  • [p]Fixed issue where selling a ship with crew assigned prevented the player from reassigning, firing, or removing the crew[/p]
  • [p]Removed blocking overlaps that prevented interaction with the wiper button on Tier 2 service boats[/p]
  • [p]Fixed issue with camera angle when sitting in the chair on Nordland—player could not reach the throttle[/p]
  • [p]Fixed issue where dual water cannon did not work on the Tier 3 service ship[/p]
  • [p]Fixed issue where the lighthouse beacon was not working for the client when nearby[/p]
[h3]Crash Fixes[/h3]
  • [p]Fixed a crash when activating/deactivating a boat with a switchboard multiple times[/p]
  • [p]Fixed a crash related to corrupted save data[/p]
  • [p]Fixed crash for the host when client disconnected mid-session[/p]
  • [p]Fixed a crash when trying to change settings in-game[/p]
[p][/p][p]Fair Winds and Happy Sailing![/p][p][/p]
  • [p]Team Misc Games[/p]

Public Test Update v0.8.2.1374 - Incoming Patch!

[h2]Patch Release – Public Test Update v0.8.2 Continues to Evolve![/h2][p][/p][p]Ahoy Sailors![/p][p]As part of our ongoing commitment to improving Ships At Sea, this latest patch for Update v0.8.2 delivers key improvements and fixes based on feedback from the Public Test. As development continues across major systems, including the NPC crew feature, weather tools, UI overhaul, missions, and XP and reward system, this patch focuses on refining the experience introduced in the initial update and adds a new feature - Gear Remote Control Hauler![/p][p][/p][h3]Gear Remote Control – New Upgrade Available[/h3][p][/p][p]The Gear Remote Control is now fully implemented as a dedicated boat upgrade. Previously released as a standalone feature, it has now been integrated with an actual item that appears in your wheelhouse once installed.[/p][p]Players can purchase and install the Gear Remote Control via the Shipyard Upgrade menu. Once equipped, this device allows anyone who works on the ship to initiate longline and net hauling remotely, giving you more flexibility and control without needing to stand directly at the gear hauler.[/p][p][/p][p][/p][p][/p][h3]Improved Mission Save System [/h3][p][/p][p]We’ve upgraded the mission save system to ensure that all existing save files are automatically converted to the latest format. This change helps prevent specific crashes that could occur when a client joins a multiplayer session loaded from an older save. It’s part of our ongoing work to improve save file reliability and eliminate edge-case issues related to mission persistence. [/p][p][/p][p]Furthermore, we added additional details to highlight older saves: [/p][p][/p][h3]HUD - Weather and Wind Direction Alignment[/h3][p][/p][p]To better reflect real-world meteorological behavior, we've improved how wind direction interacts with environmental effects. The wind indicator arrow in the HUD now shows the direction from which the wind is blowing, just like in real navigation instruments. As a result, weather elements such as waves, clouds, and rain will now move in the opposite direction of the arrow. For instance, if the arrow points north (0°), it means the wind is coming from the north, and weather effects will move from north to south. This adjustment enhances immersion and aligns Ships at Sea's weather system more closely with maritime realism.[/p][p][/p][h3][/h3][h3]Custom Crane Keybindings Added[/h3][p][/p][p]We’ve added customizable keybindings for crane controls, allowing players to assign their preferred keys for smoother operation. This is especially helpful for players using alternate keyboard layouts such as AZERTY. Please note that this is the first step toward broader input customization. Additional keybinding options and improvements to the overall input and interaction system are planned for Update v0.8.3.[/p][p][/p][p][/p][p][/p][h3]Update 0.8.2 – Patch Notes[/h3][p][/p][p]New Features & Improvements[/p]
  • [p]Added support for remote net hauling, enabling players to haul gear without standing at the hauler.[/p]
  • [p]Added dual water cannon rigging for the Tier 3 service ship[/p]
  • [p]Adjusted cargo area on the Conquest and Fixer vessels for improved capacity [/p]
  • [p]Reworked cargo delivery locations at Kveldsbeita, Lyngvær, and Kårøya to prevent boats from getting stuck at the pier when loading a save game[/p]
  • [p]Refactored remote hauling to function as a purchasable boat upgrade via the Shipyard upgrade menu[/p]
  • [p]Corrected a mismatch between the wave direction and the wind direction indicator on the HUD to ensure visual alignment with weather data[/p]
  • [p]Disabled the "Start Storm" button temporarily in the Weather Settings due to functionality issues (will be addressed in a future patch)[/p]
[p]Bug Fixes[/p]
  • [p]Fixed a crash related to loading ports[/p]
  • [p]Fixed a crash related to fish hook mechanics[/p]
  • [p]Fixed a potential crash when managing missions[/p]
  • [p]Fixed an issue where save games with active cargo missions from older versions could not load correctly[/p]
  • [p]Fixed a bug causing event map icons to persist after completing a mission[/p]
  • [p]Fixed issue preventing players from closing mission complete or cancelled message popups[/p]
  • [p]Fixed a bug with the throttle upgrade on the Fixer [/p]
  • [p]Fixed an issue where wave multipliers would not save correctly in the settings[/p]
  • [p]Fixed an issue where clients would incorrectly spawn on the gutting table aboard the Tier 2 fishing boat when joining a multiplayer session[/p]
  • [p]Fixed an issue where event map icons remained visible even after the associated mission was completed[/p]
  • [p]Fixed issue where the lighthouse beacon was not visible to the client[/p]
  • [p]Fixed a bug with the fuel station UI where interface elements were misaligned or missing, preventing interaction[/p]
[p]Gameplay Enhancements[/p]
  • [p]Improved save game handling for better reliability[/p]
  • [p]Improved longline setting—boat speed is now factored in during gear deployment[/p]
  • [p]Improved interaction highlight system for better clarity during gameplay[/p]
  • [p]Connected the radio system to the ship’s electrical circuit for realistic failure conditions[/p]
  • [p]Updated weather settings help documentation for improved guidance[/p]
  • [p]Updated localization (loca) with new and revised translations[/p]
[p][/p][p]Thank you for your feedback and support! [/p][p]- Misc Games[/p][p][/p][p][/p]

Public Test - Update v0.8.2

[h2]Major Update v0.8.2 – Public Test Now Live![/h2][p][/p][p]The world of Ships At Sea continues to evolve, and with update v0.8.2, we’re introducing some of our most immersive systems yet. This release features a redesigned main menu with a new background and updated icons, lighthouse operations, the first iteration of NPC crew functionality, dynamic weather adjustments during gameplay, an overhauled rewarding and XP system, a reworked whale observation mission, and improved highlighters for interactable objects—each crafted to enhance depth and polish across the experience.[/p][p]Rather than keeping you waiting, we’re releasing these features in stages. Update v0.8.2 lays the foundation for upcoming patches that will expand crew functionality, allowing players to assign specific tasks and continue refining the overall gameplay loop. Join the Public Test and help shape what comes next![/p][p]To avoid any potential issues, we strongly recommend backing up your save files before switching to the Public Test version v0.8.2.[/p][p][/p][p]To find your Steam for Ships At Sea saves: [/p]
  • [p] Press Win + E [/p]
  • [p] Paste %USERPROFILE%/AppData/Local/Sas/Saved/SaveGames into the search bar. [/p]
[p]To try the PUBLIC TEST, please follow these steps:[/p]
  • [p] Open Steam [/p]
  • [p] Right-click on Ships At Sea in your library [/p]
  • [p] Select Properties [/p]
  • [p] Go to the Betas tab [/p]
  • [p] Enter the password: SaSPublicTest [/p]
  • [p] Choose "public_test" from the "Beta participation" drop-down list [/p]
  • [p] Wait for the game to update the files (if nothing happens, restart the Steam client) [/p]
  • [p] Launch the game [/p]
[p][/p][h2]Redesigned Main Menu, Background & UI Stages[/h2][p][/p][p]With Update v0.8.2, we’re taking the next big step in our ongoing UI overhaul—starting with a completely redesigned main menu and all its related screens.[/p][p]The new menu introduces a refreshed visual background, improved layout, and a more intuitive structure. Key sections such as the Friends List, Settings, Profile Manager, Save Slots, and Load Game Menu have all been updated to match the new design style and improve usability from the very first launch.[/p][p]We’ve also introduced a set of updated mission icons, improving readability and visual consistency across in-game menus and tasks. [/p][p]As part of this update, we’re also ensuring the new UI is fully optimized for gamepad support, introducing a modernized set of keybinding icons, and adding adjustable controller vibration intensity settings—all in support of a smoother, more accessible experience for every type of player.[/p][p][/p][previewyoutube][/previewyoutube][p][/p][p][/p][h3]New certificate card[/h3][p][/p][carousel][/carousel][h3]Save Management Update[/h3][p]In the Load Game section, players will now find two separate tabs: one for Manual Saves and one for Auto-Saves. This separation makes it easier to manage and locate your game progress.[/p][p][/p][h2]Controller Support & Vibration Intensity[/h2][p][/p][p]As part of our ongoing efforts to enhance controller support, Update v0.8.2 introduces a new setting for vibration intensity. Players can now fine-tune how strong or subtle the vibration feedback feels, creating a more personalized and immersive experience.[/p][p]At this stage, vibration feedback is available during the gutting fish mechanic, with plans to expand it to additional gameplay areas in future updates.[/p][p]This feature is part of a broader initiative to ensure that controller input is fully supported across the entire game. With each phase of our UI overhaul, we’re also making sure that menus and interactions feel native and responsive on a gamepad.[/p][p]Support for more gameplay systems via controller is actively in development and will continue to improve with upcoming updates. [/p][p][/p][h2]Customizable Unit System Arrives[/h2][p][/p][p]With Update v0.8.2, we’ve introduced a flexible unit selection system, giving players greater control over how measurements are displayed throughout the game.[/p][p]You can now choose between:[/p]
  • [p]Metric [/p]
  • [p]Imperial [/p]
  • [p]Nautical [/p]
  • [p]Custom – mix and match units to suit your personal preferences [/p]
[p]This addition allows you to tailor the experience to how you think and play—whether you're navigating by knots or hauling by pounds.[/p][p]Please note that some areas, such as the shipyard, do not yet reflect the selected unit mode. These will be updated once the new shipyard UI is implemented.[/p][p]We’re also working to ensure that all instruments with digital displays and HUD elements are properly synced with the chosen unit settings. Full integration across all systems will continue in future updates.[/p][p][/p][p][/p][p][/p][h2]Crew System - First Iteration Now Available[/h2][p][/p][p]With update v0.8.2, the core crew system is now in place, setting the stage for more advanced functionality. Players can already hire crew at the Office and assign them to Tier 3 fishing vessels, but task delegation will be introduced in the next patch.[/p][p]The first available task will be fish sorting, allowing players to hand over this responsibility to onboard crew members. Over the coming weeks, we’ll focus on polishing the system and expanding the variety of tasks that the crew can perform.[/p][p]Crew management is accessed via the Logbook. Once task functionality is available, head to the Crew tab under the Company section, and simply drag and drop a hired crew member into an available slot. More tasks for the crew will appear in the right list as they’re rolled out in future updates.[/p][p]Please note: the current crew interface is temporary. A redesigned Logbook, including an improved crew UI, is planned for update v0.8.3.[/p][p][/p][h2]AMD FidelityFX Super Resolution [/h2][p][/p][p]Ships At Sea previously supported FSR 3; we’ve now upgraded to FSR 3.1 to deliver even better performance and image quality.[/p][p]With this update, we've also added support for FSR 4. This version is handled entirely on the driver side and is available only to players using compatible GPUs (such as the latest AMD graphics cards). If your system supports it, FSR 4 will be automatically detected and managed by your GPU driver.[/p][p]Players with supported hardware can choose to enable or disable FSR 4 through their driver settings. If preferred, you can fall back to the in-game FSR 3.1 for performance tuning that best suits your setup.[/p][p][/p][p][/p][p][/p][h2]Weather Control Now Available[/h2][p][/p][p]Players can now customize weather conditions during a session, adding a new layer of immersion and control to the gameplay experience. Whether you're battling rough seas, testing navigation tools in dense fog, or capturing dramatic in-game moments, the system puts the environment in your hands.[/p][p]To adjust the weather, simply open your Logbook, navigate to Weather Settings, and experiment with the available sliders.[/p][h3]Key Features:[/h3]
  • [p]Wave Heights – Increase wind strength to generate rougher sea conditions.[/p]
  • [p]Snow – Set the temperature below 0°C and adjust snow levels for wintry scenes.[/p]
  • [p]Rain – Increase precipitation and wetness to create rain effects.[/p]
  • [p]Fog – Lower visibility to simulate fog, ideal for testing navigation challenges.[/p]
  • [p]Storms – Trigger storm conditions manually. ⚠️ Once a storm is activated, adjustments to the weather settings are locked until the storm passes.[/p]
[h3]Time & Day Control:[/h3][p]Weather changes do not affect the in-game clock. To change the time of day, use the rest function via the clock gauges in the wheelhouse. Once time is advanced, you can continue customizing weather conditions.[/p][h3]Ongoing Development:[/h3][p]Further improvements to the weather settings, including enhancements to the weather system, are in development and will be introduced in future updates. [/p][p][/p][p][/p][h2]Lighthouse Repair & Maintenance Gameplay Introduced[/h2][p][/p][p]A brand-new gameplay feature is now available: Lighthouse Repair & Maintenance [/p][p]Players can enter the lighthouse and perform hands-on tasks to ensure its continuous operation. [/p][p]Tasks will include servicing components in key areas such as the lantern room and the power supply system, which powers both the beacon and interior lights. This adds a fresh layer of interactivity and purpose to the coastal environment.[/p][p]While the foundational systems and interactions are now part of the public test, the full mission structure for lighthouse repair and maintenance will be rolled out in the upcoming patches.[/p][p][/p][p][/p][p][/p][h2]Main Power Switchboard Integration Complete[/h2][p][/p][p]All onboard instruments and equipment are now successfully connected to the remaining circuit breakers in the main power switchboard located in the technical room. This means systems like your radar, crane, and other powered tools are now fully integrated into the ship's electrical infrastructure. If any of these systems suddenly lose power, don’t panic; perform a system check at the main switchboard. Verifying circuit breaker status should now be your first step in troubleshooting, reinforcing the realism and hands-on management approach of Ships At Sea.[/p][p]Note: The only remaining instrument yet to be fully connected is the radio, which will be integrated in an upcoming patch.[/p][p][/p][h2]Rewarding System Overhaul[/h2][p][/p][p]The core rewarding system has been completely redesigned, moving away from the previous flat model that rewarded players solely based on distance travelled.[/p][p]Our goal is to introduce a dynamic, effort-based structure that recognizes individual contributions during missions. Rewards will be influenced by factors such as participation, proportional effort, cargo condition, and completion speed- offering a more meaningful and fair progression experience.[/p][p]This overhaul also lays the groundwork for fair reward distribution in a co-op company mode, ensuring that each team member is compensated according to their role and impact. It sets the stage for deeper, more engaging mission design going forward.[/p][p]The system will continue to evolve in upcoming patches/updates as we fine-tune and balance existing missions and expand to new types of missions. [/p][p]Note: The mission completion confirmation widget does not yet reflect the updated XP and reward structure. This will be addressed soon—players will receive a detailed post-mission breakdown displaying all earned achievements, XP gains, and rewards in a clear and satisfying format.[/p][p][/p][h2]XP System Reworked for Fair Co-op Progression[/h2][p][/p][p]We’ve reworked the core XP distribution system to create a more balanced, rewarding, and team-driven experience, especially in co-op play. The new system features smart XP sharing, designed to reflect both individual effort and collaborative success across a wide range of gameplay activities.[/p][p]Our Goals:[/p]
  • [p]Provide fair XP rewards [/p]
  • [p]Ensure all players in a co-op company gain meaningful progression, regardless of whether they focus on fishing, cargo, or service tasks.[/p]
  • [p]Support long-term engagement by making teamwork and task diversity feel equally valuable.[/p]
[p]More XP is distributed across the game, and additional fine-tuning will continue in future updates as we expand the system to cover even more gameplay scenarios, mission types and co-op play. [/p][p]Where further XP is now earned: [/p]
  • [p]Casting and hauling nets, XP increase in rough weather[/p]
  • [p]Gutting fish, with XP scaling based on fish size[/p]
  • [p]Manual fish sorting[/p]
  • [p]Untangling fish caught in nets[/p]
  • [p]Travel distance—but also XP is awarded to all crew members aboard the vessel[/p]
  • [p]Repairing overheated circuit breakers or fuses[/p]
  • [p]Setting fishing gear[/p]
  • [p]Baiting longlines, and so on [/p]
[p][/p][h2]Interactable Object Highlighting Introduced[/h2][p][/p][p]To enhance clarity and improve player guidance, we’ve introduced highlighters around interactable objects. This visual feedback helps players quickly identify actionable elements in the environment, streamlining interactions and reducing confusion, especially for new or complex mechanics. [/p][p]As vessels become larger and feature more intricate instruments and controls, the need for precise interaction grows. The updated system will be refined to focus on specific buttons or control points, ensuring players always know exactly where to interact.[/p][p]Ongoing improvements to both the highlighting and interaction systems are underway. Combined with tooltips, this approach will make key actions clearer and help players better understand their available options at a glance.[/p][p][/p][p][/p][p][/p][h2]Remote Gear Hauling[/h2][p][/p][p]We've added support for remote gear hauling for longlines! You can now haul gear remotely by pressing the N key when the buoy catch highlighter turns green.[/p][p][/p][h2]Mission-Specific Cargo Tracking ID Implemented[/h2][p][/p][p]Managing multiple cargo deliveries just got easier. Based on player feedback, we’ve addressed the confusion around delivering items from different missions to the same location. Previously, it was possible to accidentally deliver cargo not tied to an active mission—resulting in lost XP and a lack of clarity. With update v0.8.2, cargo items are now assigned a clear tracking indicator that shows which mission they belong to, whether that mission is currently active, and helps distinguish items when handling multiple objectives.[/p][p][/p][h2]Icon Overhaul for Shop & Inventory[/h2][p][/p][p]To improve visual consistency and item recognition, we've begun replacing all icons in the shop and inventory with in-game renderings of the actual items. This ensures that what players see in the UI directly reflects what they interact with in the world, creating a more immersive gameplay experience. Additional icons—such as for gutted and ungutted fish—will follow to a later point![/p][p]Looking ahead, update v0.8.3 will introduce a redesigned inventory systems, an overhauled logbook with organized tabs, and a dedicated standalone mission progression window to streamline gameplay management further.[/p][p][/p][h2]Upgradable Knives Now Available in Tool Shop[/h2][p][/p][p]Players can now purchase upgradable knives from the tool shop to enhance their gutting performance. Each knife tier offers improved precision and gutting efficiency, enabling smoother and more efficient fish handling.[/p][p]This marks the beginning of a broader upgrade system across the game. In future updates, players can expect additional upgrade options for tools, equipment, and ship systems—giving more control over how you improve your workflow and vessel capabilities at sea.[/p][p][/p][carousel][/carousel][h2]Master Bigger Catches with Upgradable Hooks[/h2][p][/p][p]Upgradable hooks are now available to enhance your longline fishing experience. Higher-tier hooks allow you to secure larger catches and handle longline gear with greater efficiency and reliability.[/p][p]This is part of our broader upgrade system, which will continue to expand in future updates. Players can look forward to more ways to improve their gear and vessel performance, offering deeper progression and customization across all career paths.[/p][p][/p][carousel][/carousel][p][/p][h2]Whale Observation Mission Returns[/h2][p][/p][p]The beloved whale observation mission is back, now improved with smoother gameplay and enhanced immersion. Set out to explore, observe, and capture unforgettable moments at sea.[/p][p][/p][h2]Changelog[/h2]
  • [p]Added build version to in-game HUD[/p]
  • [p]Added controller vibration settings[/p]
  • [p]Added crew, while tasks will follow in the next update[/p]
  • [p]Added fish size scale[/p]
  • [p]Added markers for Medium and Large cargo areas at ports[/p]
  • [p]Added message when events becomes available[/p]
  • [p]Added mission cargo ID’s[/p]
  • [p]Added new hook upgrades to haul fish from longlines[/p]
  • [p]Added new knife upgrades for gutting fish[/p]
  • [p]Added new lighthouse repair[/p]
  • [p]Added new main menu, profile manager, certificate and settings menu[/p]
  • [p]Added new shop and inventory icons[/p]
  • [p]Added new XP logic system[/p]
  • [p]Added Mix97FM and StreetzFM as default radio channels[/p]
  • [p]Added option to change weather during single and multiplayer sessions[/p]
  • [p]Added remote hauling option using “N”, now you can start the longline hauling process without being at the hauler[/p]
  • [p]Added whale watching mission[/p]
  • [p]Added XP when baiting, gutting fish, sorting fish, setting and hauling gear, untangling fish from nets and distance travelled for all players[/p]
  • [p]Adjusted 100kg fish food sack, should not float in air anymore[/p]
  • [p]Blocked joining a game without making a player profile[/p]
  • [p]Blocked usage of handheld radio when inside Shipyard and on top of fish feeder, as it was causing various issues[/p]
  • [p]Fixed a crash related to slots, when boat tried to reassign a player onboard a boat from another company[/p]
  • [p]Fixed an issue with invalid GameplayTag[/p]
  • [p]Fixed an issue when opening a hatch while standing on it causing various issues[/p]
  • [p]Fixed an issue where weather was not saved[/p]
  • [p]Fixed issue with buoy that could sometimes get stuck on boats when hauling or hitting it[/p]
  • [p]Fixed issue with camera behaving erratically after equipping jigger on rowboat[/p]
  • [p]Fixed issue with camera shaking when switching between 1st and 3rd view on Nordland[/p]
  • [p]Fixed issue with camera shaking for the client when onboard the same boat[/p]
  • [p]Fixed issue with client not teleported back to port if boat was deactivated[/p]
  • [p]Fixed issue with client gets spawned under the map after re-entering a session[/p]
  • [p]Fixed issue with collision on captains chair on Tier 3 ships[/p]
  • [p]Fixed issue with collision in the front of Fixer, causing boat to capsize[/p]
  • [p]Fixed issue with character is facing wrong direction after exiting driving position[/p]
  • [p]Fixed issue with character holding certain items draws debug boxes on the item when loading a savegame[/p]
  • [p]Fixed issue with character can get stuck in fish box or if jumping on gutting table on Conquest[/p]
  • [p]Fixed issue with gutting next fish, not working for client[/p]
  • [p]Fixed issue with refuel station in Teist Hammeren, not detecting boat docked[/p]
  • [p]Fixed issue with handheld radio that could be lost if selling boat with it onboard, handheld radio cannot be moved outside player inventory anymore[/p]
  • [p]Fixed issue with popup message on failed rescue missions[/p]
  • [p]Fixed issue with player characters head that was visible and casted shadow during gutting[/p]
  • [p]Fixed issue with player characters rotation being wrong when driving a boat[/p]
  • [p]Fixed issue with player not being able to get back into Tier 2 or Tier 3 ship if they fall into the ocean[/p]
  • [p]Fixed issue with radio not working on Fixer[/p]
  • [p]Fixed issue with Tier 3 ships being damaged when docked at Stavøya when loading a savegame[/p]
  • [p]Fixed issue with water cannon lags in burning boat mission[/p]
  • [p]Fixed issue with some part of help text in Norwegian[/p]
  • [p]Improved and optimized splash effects, should create less water spray inside boats[/p]
  • [p]Improved buoy physics[/p]
  • [p]Improved character movement on ships, should behave better in multiplayer sessions[/p]
  • [p]Improved distance tolerance for docking locations, should make it easier to dock with Tier 3 ships[/p]
  • [p]Improved interactions and equipment, should be able to unequip and change items while hovering over any interactable objects[/p]
  • [p]Improved key bindings throughout the game[/p]
  • [p]Improved map icons and text for missions[/p]
  • [p]Improved net fishing and untangling fish[/p]
  • [p]Improved units settings[/p]
  • [p]Improved volt gauges to work with new electrical system[/p]
  • [p]Improved wheelhouses in Nordland and Skomcat, added more assets[/p]
  • [p]Reduced prices for all baits, to reflect real prices[/p]
  • [p]Technical Failure: Connected autopilot, sonar, net hauler and cranes to electrical system[/p]
  • [p]Technical Failure: Added panel in wheelhouse showing status lights for each switchgear component[/p]
  • [p]Overall a lot of minor improvements[/p]
  • [p]Updated all languages[/p]
[p][/p][p]As you explore everything update v0.8.2 has to offer, know that we’re working hard behind the scenes to prepare the next set of improvements and features. Your feedback plays a vital role in shaping the game, so please continue sharing your thoughts. If you encounter any issues, use the in-game feedback tool or drop a message with screenshots, savegames, or a video in our Discord bug report channel. Thanks for testing, and for being part of the journey as we shape Ships At Sea together.[/p][p][/p][p]Team Misc Games[/p]

Master Your Vessel: How Manual Gear Control Works in Ships At Sea

Ahoy Captains,

If you’ve been craving more control over your ship, Ships At Sea has you covered. In this dev spotlight, we’re taking a closer look at the manual gear control system — a feature already available in-game that lets you take full command of your vessel’s movements.

Whether you're navigating narrow harbors, docking, or just want more immersion at sea, manual control gives you that real-world feel, without overcomplicating your gameplay.

[h3]⚙️ Here’s How It Works:[/h3]
  • Open the Game Settings and disable automatic gear control
  • 🔑 Start your engine with the ignition key
  • Push the gear lever forward to engage in forward motion
  • Push the throttle lever forward to accelerate — or fine-tune it for smoother handling
  • Want to reverse? Pull the gear lever back to engage in reverse motion

When you are done navigating:
  • Pull the gear lever to neutral to disengage movement.
  • Throttle down to idle or zero.
  • Turn off the engine using the ignition key.

That’s it — simple!



[h3]⚠️ A Note on Boat Handling & Physics:[/h3]

We’ve received your feedback about some vessels bouncing excessively or feeling difficult to steer. Rest assured — we hear you!

Ships At Sea is built with authenticity in mind, and we’re committed to continuously improving the boat and ship physics that shape your experience on the water.

As the game evolves, so too will the physics behind every vessel. Our goal is to support a broad range of vessel categories and classes in the future — from small boats to large ships — including various engine types and upgrades, thrusters, propeller configurations, and other critical ship systems. These aren’t just visual upgrades; they truly matter in how your ship handles.

Your feedback plays a vital role in helping us refine this complex simulation. We’ll continue to work to ensure that each vessel feels authentic, responsive, and truly satisfying to command.

- Team Misc Games

Cargo Delivery by Rowboat? Yes, Please!

Ahoy, Skippers!

As part of our ongoing mission to refine and expand the logistics experience in Ships At Sea, we’re excited to introduce a small but meaningful improvement: rowboat cargo delivery is back — and better than ever!

With the upcoming Update v0.8.2, we’ve fixed previous placement issues that made deliveries unreliable on the rowboat. While the rowboat no longer serves as your starting vessel (as of v0.8.1), it remains a charming and practical option for those who prefer scenic routes or want to approach cargo delivery creatively.

[h3]📦 Here’s how the updated cargo system works on the rowboat with two items:[/h3]
  • Place up to two [XS] cargo items on the back seat of the rowboat. Simply interact with the back seat to trigger the placement prompt
  • Paddle to your destination — enjoy the ride!
  • When you exit the boat, the first item will automatically be in your hand
  • 🔁 Want the second one? Just re-enter the rowboat and exit again to grab the last item


The rowboat is now a fully functional delivery vessel — proof that in Ships At Sea, every vessel matters. Whether large or small, each plays a meaningful role in your journey.

Stay tuned for more quality-of-life improvements and gameplay expansions in the upcoming updates. And remember: no ship is too humble when there’s work to be done on the sea.

- Team Misc Games