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Update 0.8.3.1534

Ahoy Captains,

Here is a small update that improved the docking at fish farms with Tier 3 ships and fixes the issue with some medium cargo areas spawning cargo out of reach with the crane.

Changelog

  • Fixed issue with some medium cargo areas spawning items out of reach for crane in some ports
  • Improved docking area on Fish Farm, should be easier to dock with T3 ship


Team Misc Games

Bringing Life to the new World

[p]Hello Captains,[/p][p]We’ve been busy behind the scenes, not only improving existing features and systems but also working on brand-new ones for upcoming updates. Today, we’d like to give you a sneak peek at some of the world-building improvements coming your way with the new map, which takes place in Norway - the Lofoten region. The new map will also introduce new ports. [/p][p][/p][h3]New Houses – With Character[/h3][p]For the entirely reworked map, we’re introducing a completely new approach to houses, industrial buildings and offices. Some buildings appear freshly painted and well-maintained, while others reveal the passage of time through weathering, dirt, and wear. This is the first time we’ve brought visible ageing into our environments, giving towns and villages a much more authentic and lived-in feeling.[/p][p]With this system, locations will feel more alive than ever before—whether you’re walking past a freshly built house or an old seaside building battered by the elements.[/p][p][/p][p][/p][p][/p][h3]Offices, Tool Shops & Weather Effects[/h3][p]We’re also reworking offices and tool shops, making them accessible for players to step inside and interact with. This adds another layer of immersion to the world, giving you more places to explore and use.[/p][p]Additionally, the weather system is being updated and tailored to the new map. From heavy rain to storms, atmospheric immersion will be even deeper. Just look at how moody it gets ⛈️✨ — and yes, now you’ll finally have a place to hide when the storm hits: the office![/p][p][/p][previewyoutube][/previewyoutube][p][/p][h3]New Ferry Terminal – Modular and Ready for Operations[/h3][p]Another major addition is the new ferry terminal. It’s fully modular, meaning the hydraulics will adjust when ferries dock to prepare for loading and unloading. This feature not only enhances realism but also lays the groundwork for upcoming ferry operations that we’ll expand on in future updates.[/p][p][/p][p][/p][h3]Looking Ahead[/h3][p]We’re steadily shaping Ships At Sea into a living, breathing ship simulation world. Naturally ageing buildings, evolving infrastructure, accessible interiors, improved weather, and enhanced graphics and lighting across day and night are laying the foundation for richer, more immersive gameplay.[/p][p]We’re also working on dedicated server support — moving beyond the friends list so you can connect with more captains worldwide. This will allow us to potentially increase co-op sessions slightly, bringing a few more captains together to make teamwork at sea even more engaging.[/p][p]In addition, we’re expanding boat ownership: everyone in the same company will be able to help equip and prepare ships with gear and resources, giving each crew member greater responsibilities and a stronger sense of ownership.[/p][p]And since sailing and ship simulation are at the heart of the game, refining ship physics and buoyancy remains a top priority — ensuring every vessel feels and steers authentically on the open sea.[/p][p]Stay tuned — plenty more updates are on the horizon! 🌊⚓[/p][p][/p][p]Team Misc Games[/p][p][/p][p][/p]

Update 0.8.3.1527

[p]Ahoy Captains,[/p][p][/p][p]Here is a small update that adds back the pipe in cargo missions, but we have also improved the crane's hook rotation, all cargo items and fish food sacks that was hard to stack.[/p]
  • [p]Added back pipes into cargo missions[/p]
  • [p]Fixed fish food sacks (1000 kg) fail to snap correctly when stacking[/p]
  • [p]Fixed missing hold offset for XS cargo items[/p]
  • [p]Improved cranes hook rotation[/p]
  • [p]Improved collision on all cargo items[/p]
[p]Team Misc Games[/p]

Passenger Transport Mission – First Iteration

[p]Hello Captains,[/p][p][/p][p]With our latest update v0.8.3, we’ve introduced the very first iteration of Passenger Transport Missions in Ships At Sea. This is an exciting new step for us, and although it is still in its early phase, it already lays the foundation for much bigger things to come.[/p][p][/p][h3]First Iteration – What’s In Now[/h3][p]In this version, you’ll be able to pick up and transport a few NPC passengers. The mission is fully playable, but as with all first iterations, there’s room for improvement. We’re already planning refinements such as:[/p]
  • [p]More polish to the overall mechanic[/p]
  • [p]Better feedback and immersion for the player[/p]
[p][/p][previewyoutube][/previewyoutube][p][/p][h3]Next Steps – Expanding the Experience[/h3][p]We’ve already started work on the next evolution of passenger gameplay:[/p]
  • [p]Kiosk on Tier 3 Service Ship – You will be able to run a small onboard kiosk to serve your passengers. Items such as snacks and drinks can be purchased from the tool shop—everything from pizza to kanel snuter—so you can stock your kiosk with plenty of variety. With this approach, we’re opening up for a more authentic ship operation experience while sailing.[/p]
  • [p]Passenger Satisfaction – Rewards will later be tied not only to completing the mission, but also to how happy your passengers are with the journey. The better you take care of them, the more rewarding the experience will be.[/p]
[p][/p][p][/p][p][/p][h3]Looking Ahead – Ferry Operations[/h3][p]The Passenger Transport Mission is more than just a small side activity—it sets the groundwork for ferry operations. In future updates, you won’t just transport a handful of passengers, but also vehicles and larger groups, adding depth and variety to your gameplay.[/p][p][/p][h3]Final Thoughts[/h3][p]This is just the beginning of a new gameplay layer in Ships At Sea. As with all features in Early Access, your feedback will be vital in shaping how the game evolves. We’re eager to keep expanding the systems and activities available to you, bringing even more depth and variety to ship operations, and we look forward to sharing more as development progresses.[/p][p][/p][p]See you at sea, [/p][p][/p][p]Misc Games Team[/p]

Hotfix v0.8.3.1521

[p]Ahoy Captains,[/p][p][/p][p]This hotfix addresses a crash issue, a passenger unloading bug, and a temporary cargo adjustment.[/p][p]NOTE: Pipes will still be available in already spawned missions in ports. YYou could skip time to get new missions to avoid these![/p]
  • [p]Fixed a crash that could occur when upgrading a savegame[/p]
  • [p]Fixed an issue where passengers could not un-board at Teist Hammeren port[/p]
  • [p]Removed the pipe from cargo lists temporarily until the placement issue is fixed[/p]
[p][/p][p]Team Misc Games[/p]