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Ships At Sea News

Public Test Branch - Update v0.8.0.1164

Ahoy, Captains!

We’re rolling out a new patch for the Public Test branch, addressing numerous fixes and improvements based on player feedback. Your reports and testing have been invaluable in refining the experience - thank you for your support!

[h3]What’s New in This Patch:[/h3]
  • Fish Farm Ownership and Progression: The ownership and progression of the fish farms are now properly saved.
  • Save File Loading Fix: Loading a saved file no longer results in the owned boat or ship spawning upside down
  • Tier 1 Basic Crane Operations: Enhanced cargo handling for the Tier 1 basic crane, including placement and pickup functionality
  • Further improvements to cargo missions
  • Improved Fish Production Line on Tier 3 Fishing Ship:
    -- Setting longline buckets is now smoother
    -- Hauling and placing fish on the table has been enhanced
    -- Previously, only one fish could be placed on the table; now, you can place up to 12 fish
    -- Fish Gutting Mechanic: Previously not being able to gut fish, e. g., while the boat in movement has been improved
    -- Added "Store Fish" button to store sorted fish into the boat inventory on Tier 3 fishing ship
    --The progress of the fish production line is now properly saved, allowing you to continue from where you left off
    -- Additionally, added the ability to set two longline buckets to the longline setter and deploy them sequentially

[h3]Things We Are Still Investigating and Improving:[/h3]
  • Fish Storing on Tier 3 fishing ship: Currently, only the host can store fish; this is being looked into
  • Tier 2 Crane Operations: Improved cargo handling for the Tier 2 crane. We are aware of occasional issues that occur intermittently and are actively investigating it
  • Invisible Wall Issue: Some players may encounter an invisible wall while sailing, which we are actively addressing
  • Physics Issue on Ship Deck: We are still investigating why the ship’s physics can sometimes go out of control when moving over the deck

[h3]What’s Next:[/h3]
Rest assured, we will continue to polish and complete all available features. We are also actively working on integrating the remaining features to provide a smoother and more engaging gameplay experience.

[h3]Changelog:[/h3]
  • Added saving for fish production
  • Added saving for longline production line
  • Introduced the ability to set two longline buckets and deploy them sequentially
  • Added "Store Fish" button to store sorted fish into the boat inventory on Tier 3 fishing ship
  • Adjusted crane positions on Tier 3 cargo ship for better functionality
  • Adjusted spawn direction for Tier 3 ships at port to improve maneuverability
  • Balanced engine performance on Tier 3 fishing ship
  • Disabled the ability to attach cargo from another crane
  • Fixed an issue where it was possible to pick up a cargo item below another cargo item
  • Fixed camera clipping through the fish table when placing fish from the hook
  • Fixed a rare crash related to cargo
  • Fixed an issue where some small cargo couldn’t be placed on the boat
  • Fixed issue with cargo not being removed or counted when loading a saved game
  • Fixed an issue where fish caught with the Tier 2 fishing boat were stored in the player inventory. This also resolves the problem of accidentally being equipped with a fish from the player's inventory
  • Fixed the issue where players couldn’t gut fish on Tier 3 fishing ship
  • Fixed the issue where players couldn’t reach the conveyor belt to grab fish for further processing
  • Fixed issue with medium cargo not detaching from the Tier 1 basic crane
  • Fixed wording in mission descriptions related to general ports; now excluded from missions
  • Fixed the issue where players couldn’t exit the shipyard after using the power washer
  • Fixed an issue where only one item could be sold at a time
  • Fixed issue where boats or ships would spawn upside down after loading a saved game
  • Fixed the issue where players couldn’t exit the water cannon
  • Improved the placement of fish mouths on longline hooks and when hauling fish with the hook
  • Improved map zoom level for better distance visualization; plotter distances now dynamically hide, showing information only when necessary.
  • Improved clutch curve for better throttle adjustment
  • Improved fish physics during boat movement
  • Improved longlining mechanics on Tier 3 fishing ship
  • Increased the number of fish that can be placed on the fish table from 1 to 12 on Tier 3 fishing ship
  • Removed spawned cargo if the mission was not started
  • Several mission logic improvements
  • Restored ownership and progression for fish farms
  • Updated help text for fish production and HUD

Fair winds and happy sailing!

- Team Misc Games

Update 0.8.0.1157 Public Test Branch

Ahoy, Captains!

Another patch v0.8.0.1157 is rolled out to the Public Test branch!

Changelog
  • Added two more fish habitats around Røst
  • Adjusted max crew on Tier 1 boats
  • Balanced prices for gutting fish: Lowest -25%, Low -16%, High +10%, and Highest Quality +20% from the base price
  • Fixed a crash when physics went crazy for a client on the conveyor belt on a Tier 3 fishing ship
  • Fixed an issue where the company was sometimes missing for the client after rejoining the session
  • Fixed an issue where the client could not gut a fish
  • Fixed issue with fish farms not being loaded or saved correctly
  • Fixed issues with inventory for clients
  • Fixed an issue where RPM was not being reflected in the client's HUD
  • Fixed missing collision on cargo items
  • Fixed various issues with unit conversions
  • Fixed rare issues with cargo rotation
  • Improved boarding trigger on all ships
  • Improved cargo spawning
  • Further improved inventory behaviors

- Team Misc Games

Update 0.8.0.1154 Public Test Branch

Ahoy, Captains!

Another patch v0.8.0.1154 is rolled out to the Public Test branch.

Changelog
  • Added missing windows on Tier 3 ships doors
  • Adjusted collision on cargo for crane to help display the crane pointing marker
  • Adjusted max crew on Tier 1 boats
  • Adjusted missions to only be activated from host in a multiplayer session
  • Adjusted the seabed near Lyngvær port to facilitate docking for Tier 3 ships, as it was previously difficult
  • Fixed boat length not showing correctly in Shipyard
  • Fixed crash with fish hook
  • Fixed crash related to PingMe buoy
  • Fixed crash related to Autopilot
  • Fixed crash related to HUD
  • Fixed distance conversion for missions
  • Fixed issue with being spawned under the port when climbing ladder at Stavøya and other ports
  • Fixed issue with crane hook not being able to rotate the hook
  • Fixed issue with cargo being spawned on the same spot for client
  • Fixed issue with cargo going through the floor when operating crane
  • Fixed issue with game freezing if mission is cancelled
  • Fixed issue with Norwegian language not being selectable
  • Fixed issue with not being able to take fish from a fish table
  • Fixed issue with quick slots
  • Fixed issue with some stats showing as “Value” in Shipyard
  • Fixed issue with steering stops working after turning Autopilot off
  • Fixed issue with mission description
  • Fixed net fishing that was not working
  • Fixed wrong speed range display in shipyard
  • Improved handling of cargo for cargo areas, this also fixes sporadic crashes related to cargo deliveries
  • Improved handling of items for inventory system
  • Improved input bindings to work better when playing as client
  • Improved lights for Character Customization
  • Set fuel consumption to zero when the engine is turned off
  • Updated localization on some missing strings

- Team Misc Games

Public Test Branch v0.8.0.1145 - Incoming Patch!

Ahoy, Captains!

We’re rolling out a new patch for the Public Test branch, addressing numerous fixes and improvements based on player feedback. Your reports and testing have been invaluable in refining the experience - thank you for your support!

[h2]Reimport Profile[/h2]
Players who experienced issues with profiles not fully upgrading in version v0.8 can now use the Reimport Profile function. Simply click the button located beneath the Start Game option to reimport and upgrade your profiles. This should help resolve any remaining issues.

[h2]Current Gameplay Notes[/h2]
Some smaller concrete docking piers are currently designed for Tier 1 and 2 boats, meaning Tier 3 ships cannot dock at these locations. To dock a Tier 3 ship, use the larger docking areas available at ports. Future updates will improve and expand docking options for all ship tiers.
The current UI is not final. We have already begun a complete redesign, which will be rolled out in stages.

We are aware of several reported issues that have not been addressed in this patch, including:
  • Losing ownership of the fish farm or progress when loading a save file
  • Inability to sell fish from the fish farm
  • Gutting fish is not triggering on the Tier 3 fishing ship, or players are unable to reach the fish on the conveyor belt to start the gutting process
  • Flickering effects in water
  • Adjustments for rain material on the windows of Tier 3 ships
  • FPS drops when alt-tabbing out of the game
  • VSync is set to 30 FPS/Hz while using two 165 Hz monitors
    We are actively working on resolving these and other reported issues based on player feedback, aiming to address them in the next patch. Thank you for your patience!


[h2]Changelog[/h2]
  • Added functionality to reimport player profiles
  • Added automatic unequip functionality when switching to a different item
  • Adjusted autopilot to switch to STBY mode upon reaching the plotted path
  • Adjusted player sitting position on Flippy
  • Adjusted window size for the Fish Farm UI
  • Added missing windows on Nordland, Tier 3 cargo ship
  • Added more zoom levels to the world map
  • Adjusted fish habitat that was previously located outside the map boundaries
  • Fixed an issue where the certificate displayed incorrect values in the logbook
  • Fixed an issue where the cargo would spawn in the same location when a client accepted missions
  • Fixed a crash related to the EnvironmentSubSystem
  • Fixed a crash occurring during character customization
  • Fixed a crash with longline
  • Fixed a crash using a crane as a client
  • Fixed a crash when using autopilot
  • Fixed a rare crash during baiting a longline
  • Fixed issue where clients could not control autopilot
  • Fixed issue preventing clients from turning on lights
  • Fixed issue where the certificate would reset upon loading a savegame
  • Fixed issue with fish food sacks not splitting correctly with the new inventory system
  • Fixed issue with Flippy sliding when stopping
  • Fixed issue where the Mission Complete window could not be closed
  • Fixed issue where player mones was not displayed correctly on the HUD for clients
  • Fixed issue preventing binoculars from being equipped
  • Fixed issue where player is unable to set longline after loading a savegame
  • Fixed issue with quick access not working
  • Fixed player spawning in the wrong location after loading a savegame
  • Fixed player spawning into the roof when exiting the driver seat on Nordland
  • Fixed Tier 3 ships spawning upside-down after loading a save
  • Fixed stretched textures in Maastad port
  • Fixed ladder material on Skomkat
  • Fixed missing lighting in the weather system
  • Fixed collision issues caused by the PingMe buoy
  • Fixed collision issues with Tier 3 ships in general
  • Improved power washer particle effects
  • Increased buoy pickup range marker on Tier 3 fishing ship
  • Moved captain’s chair closer to controls on Skomcat
  • Resolved an issue where player money and XP were not properly counted or displayed upon mission completion.
  • Updated localization for missing words in menus

Thank you for your continued support and participation in the public test! If you encounter any issues, please report them in our Discord channel under the Bugs section or in the patch notes discussion, or Steam forums.

- Team Misc Games

Small Hotfix v0.8.0.1137 [Public Test]

Ahoy, here is a small hotfix for some of the reported issues in our Public Test v0.8.0.1137! Thank you for all your feedback—we're actively working to resolve every reported issue and appreciate your continued support!
  • Fixed issue with ships not being spawned at Værøy
  • Fixed issue with Tier 3 ships hitting an invisible wall