1. SGS Afrika Korps
  2. News

SGS Afrika Korps News

Minor cards fix

Minor cards bugs and unprecise behavior fixes.

Minor Content Update 11.02

Minor cards display bug (1942 scenario)

Bugfix (February 11th)

- (Cards) Fixed a bug that could cause the game to hang after drawing cards

Minor Update (February 10th)

Improvements
  • - (AI) Added animation when AI is computing aerial movements
Fixes
  • - (General) Fixed game hanging on certain aerial rebase events
  • - (Cards) Fixed bug where some cards were not playable while they should be
  • - (Cards) Fixed bug where all units were inflicted damages instead of only the units located in selected region(s)


SGS Afrika Korps review - a colourful, compact essential

For those of you who read my stuff, you know I'm a big fan of Phillipe Thibaut's computer wargame designs. With his new SGS design studio via Avalon Digital, last July he dropped Winter War on the Russo-Finnish War of 1939, and now follows this success with Afrika Korps, another game with a distinctly Wars Across the World-on-steroids pedigree.


It is truly the best example of how games can accurately simulate high-level military operations using a common set of core rules across multiple timeframes and environments, with only a minimal amount of tweaking. It means that if you learn one game, you can easily play the rest - and so it is with Winter War and Afrika Korps.


Which is another way of saying that I am not going to discuss detailed game play mechanisms - like turn sequence and the like - because I've been there, done that. Instead what follows is a discussion on what changed, what hasn't and whether the game lives up to the history it replicates.


Read the rest of the story...