Update 1.4 Patch Notes
Update 1.4 will be available for troopers to download tomorrow May 7th, 2025 at 10 AM PT (GMT-7).
This patch is a collection of content such as the Underbarrel Shotgun and Fednet camera, performance, and optimization improvements as well as bug fixes. If you'd like to discuss Update 1.4 with your fellow troopers, please feel free to join the Starship Troopers: Extermination Community Discord!

[h2]Client Performance Improvements[/h2]
[h2]Bleeding Out & Death Visibility[/h2]
We’ve made improvements to the visibility of Bleeding Out and Death states. Squadmates will have a better awareness of their health status. When incapacitated, a Bleeding Out icon and depleting bar will indicate how much time is remaining to rescue your fellow trooper. When it’s too late to save them, a skull icon will be displayed denoting their death.

[h2]XP Feed[/h2]
The Experience feed will automatically condense simultaneous Xp events by collapsing them into a single entry. This change is to help reduce the noisy feedback when using explosives with groups of bugs or destroying large quantities of bug Eggs, as the XP Feed would often quickly become overwhelmed and take a very long time to catch up.
[h2]Broadcast Heroism[/h2]
[h3]FedNet News Broadcast Camera[/h3]
Troopers will be able to recover these FedNet Cameras during their regular combat missions. Equipping them puts the trooper behind the lens, letting them frame the action and provide boosts to their fellow soldiers.
Simply point at a future war hero-in-the-making, and voila! As you document their actions, you’ll receive LIVE Approval rating updates from the citizens and civilians back home!

Maintaining Approval ratings benefits us all - but most importantly our troopers on the battlefield. Approved broadcasts provide boosted XP gains for all troopers near a FedNet Camera or who are featured directly in the feed. More heroic actions, generate higher approval, and provide larger boosts to troopers.
Stay tuned for special FedNet News Side Objectives, or keep your eyes peeled for recoverable FedNet Cameras out in the field.
[h2]Armory Tuning[/h2]
[h3]TW-201-S Morita I[/h3]
The venerable Morita is receiving the underbarrel shotgun. This new weapon modification adds a shotgun as a secondary fire mode. While powerful, it is limited in ammo capacity and range, best utilized as a cqc complement to the Morita instead of a full-replacement to the dedicated shotgun weapons.
Because the Carbine is not receiving an underbarrel attachment, it is given a moderate damage increase to keep it relevant. These changes will improve the close and mid range damage, with a slight reduction at longer ranges.
The SMG is receiving a few improvements to maintain its status as the paragon of point-blank damage. These changes improve the base damage and add an additional reserve magazine, reducing the overall damage falloff. Damage is improved at very close ranges, but it will fall off sooner and sharper.
Split shotguns have been given with new model designations.
In the heat of battle, it was difficult to discern when Fighting Retreat was actually active. To improve player feedback an icon will now be displayed on the HUD while active and a cue will indicate when it activates.[h3]Scan Pulse[/h3]
Scan Pulse will now automatically activate when selected. This change only affects PC users when using keyboard and mouse.[h3]LV Visor[/h3]
LV Visor will now automatically activate when selected. This change only affects PC users when using keyboard and mouse.
[h2]Arachnid Tuning[/h2]
[h3]Gunner[/h3]
Gunners are receiving a reduction in accuracy. They were previously far too deadly at long range and also exploitable using partial cover due to their laser-focused shots. Gunners should now give players a fair chance to react at long range and still be very effective at close range, and shoot better at troopers in partial cover.
[h2]Known Issues[/h2]
[h2]Highlights [/h2]
[h2]Console Fixes[/h2]
[h2] UI[/h2]
[h2]Audio[/h2]
[h2]Gameplay & General Fixes[/h2]
This patch is a collection of content such as the Underbarrel Shotgun and Fednet camera, performance, and optimization improvements as well as bug fixes. If you'd like to discuss Update 1.4 with your fellow troopers, please feel free to join the Starship Troopers: Extermination Community Discord!

[h2]Client Performance Improvements[/h2]
- Fix a resource pooling bug where rockets would not go to "sleep" when repooling.
- Fix a resource pooling bug causing Inferno bugs not to properly go to "sleep" when being pooled.
- Reduced ragdoll lifespan.
- Optimizations to Chem grenade VFX.
- A pass has been done on sublevels for Agni Prime and Valaka. Sublevels should now be more aggressively unloaded.
- Optimizations for Bug pathing: Bugs should now have an easier time finding paths to targets.
- Optimizations to Bug locomotion.

[h2]Bleeding Out & Death Visibility[/h2]
We’ve made improvements to the visibility of Bleeding Out and Death states. Squadmates will have a better awareness of their health status. When incapacitated, a Bleeding Out icon and depleting bar will indicate how much time is remaining to rescue your fellow trooper. When it’s too late to save them, a skull icon will be displayed denoting their death.

[h2]XP Feed[/h2]
The Experience feed will automatically condense simultaneous Xp events by collapsing them into a single entry. This change is to help reduce the noisy feedback when using explosives with groups of bugs or destroying large quantities of bug Eggs, as the XP Feed would often quickly become overwhelmed and take a very long time to catch up.
[h2]Broadcast Heroism[/h2]
[h3]FedNet News Broadcast Camera[/h3]
Troopers will be able to recover these FedNet Cameras during their regular combat missions. Equipping them puts the trooper behind the lens, letting them frame the action and provide boosts to their fellow soldiers.
Simply point at a future war hero-in-the-making, and voila! As you document their actions, you’ll receive LIVE Approval rating updates from the citizens and civilians back home!

Maintaining Approval ratings benefits us all - but most importantly our troopers on the battlefield. Approved broadcasts provide boosted XP gains for all troopers near a FedNet Camera or who are featured directly in the feed. More heroic actions, generate higher approval, and provide larger boosts to troopers.
Stay tuned for special FedNet News Side Objectives, or keep your eyes peeled for recoverable FedNet Cameras out in the field.
[h2]Armory Tuning[/h2]
[h3]TW-201-S Morita I[/h3]
The venerable Morita is receiving the underbarrel shotgun. This new weapon modification adds a shotgun as a secondary fire mode. While powerful, it is limited in ammo capacity and range, best utilized as a cqc complement to the Morita instead of a full-replacement to the dedicated shotgun weapons.
- Renamed Morita MK1 → TW-201-S Morita I
- Added Underbarrel Shotgun internal mod at Level 6
Because the Carbine is not receiving an underbarrel attachment, it is given a moderate damage increase to keep it relevant. These changes will improve the close and mid range damage, with a slight reduction at longer ranges.
- Renamed Morita MK1 Carbine → TW-244-C Morita Carbine
- Damage increased from 40 → 44
- Range increased, medium range increased from 50m → 72m
- Damage falloff adjusted, min damage at 100m reduced from 20 → 17.6
The SMG is receiving a few improvements to maintain its status as the paragon of point-blank damage. These changes improve the base damage and add an additional reserve magazine, reducing the overall damage falloff. Damage is improved at very close ranges, but it will fall off sooner and sharper.
- Damage increased from 45 → 50
- Ammo increased from 350 → 400
- Range reduced, medium range reduced from 40m → 36m
- Range reduced, long-range reduced from 80m → 54m
- Damage falloff adjusted, minimum damage at 110m increased from 4.5 → 7.5
Split shotguns have been given with new model designations.
- Renamed TW-2 SP.L.I.T Shotgun (Slug) → TW-2-R Sp.L.I.T Shotgun (Slug)
- Renamed TW-2 SP.L.I.T Shotgun (Auto) → TW-2-FA Sp.L.I.T Shotgun (Auto)
In the heat of battle, it was difficult to discern when Fighting Retreat was actually active. To improve player feedback an icon will now be displayed on the HUD while active and a cue will indicate when it activates.[h3]Scan Pulse[/h3]
Scan Pulse will now automatically activate when selected. This change only affects PC users when using keyboard and mouse.[h3]LV Visor[/h3]
LV Visor will now automatically activate when selected. This change only affects PC users when using keyboard and mouse.
[h2]Arachnid Tuning[/h2]
[h3]Gunner[/h3]
Gunners are receiving a reduction in accuracy. They were previously far too deadly at long range and also exploitable using partial cover due to their laser-focused shots. Gunners should now give players a fair chance to react at long range and still be very effective at close range, and shoot better at troopers in partial cover.
- Decreased accuracy from 4 MOA/0.06 degrees deviation → 150 MOA/2.5 degrees deviation
- Increase per-shot damage from 5 → 7.5

[h2]Known Issues[/h2]
- Tanker bug has inconsistent damage with its spray attack.
- AI trooper side objectives have been temporarily disabled in our ARC game mode while we address the server instability with these new recruits. We have an optimization planned for this in our 1.5 update in June.
- The Demolisher Servos perk not doing damage when trying to melee.
[h2]Highlights [/h2]
- Fixed an issue that allowed Engineers using the Mobile Build Tool ability to build in unintended locations, atop unintended troopers, and on unintended terrain.
- Fixed an issue where players were able to overwrite their primary weapons by picking up utilities while their inventory was full.
- The legs of the Warriors, Drones and Gunners should now properly take damage from weapons.
[h2]Console Fixes[/h2]
- Fixed an issue where players would respawn where they died due to connection issues.
- Fixed an issue where using the Right Bumper (RB) to rotate a building blueprint will cause the player to throw a grenade.
- Fixed an issue where the On Use utilities would make it difficult to swap utilities while on controller.
[h2] UI[/h2]
- Fixed an issue that caused the Revive timers and Bleeding Out indicators on the HUD to disappear.
- Fixed a bug where all factions appeared as "Demon" when opening the scoreboard.
- Fixed missing 'Toggle Spotlight' text in the Spotlight hover prompt.
- Fixed flickering issue on Galactic Front reward text.
- Fixed an issue where the Secondary Fire mode tutorial pop-up did not appear.
- Fixed a bug where the Social screen and prompts would not close, allowing the player to gain control behind the menus.
- Fixed an issue where the Tactical map would center itself when zooming in or out using a controller.
- Fixed incorrect text strings used during the building process.
- Fixed the missing scroll bar button from the loadout weapon list.
- Fixed unlocalized text and graphics in the Galactic Front description (Z bind).
- Fixed an issue where English text appeared on the Settings Menu after successfully changing to another language.
- Fixed a bug where the Company chat input window closed when a new player joined the company.
- Fixed unclear error message displayed when sending a request to a company capped on join requests.
- Fixed high-priority target notification in match displaying in English.
- Fixed various non-localized in-match messages.
- Fixed English text appearing in new weapon modifications for Guardian, Medic, Sniper, Demolisher, and Engineer classes.
- Fixed English tooltip text about the loadout locker.
- Fixed grammatical issue caused by two strings being glued together in French and other languages.
- Fixed an issue where Chinese characters were cut off in the weapon level-up message on the end match screen.
[h2]Audio[/h2]
- Fixed an issue where players joining Horde Mode mid-wave would experience missing background music.
- Fixed a bug causing close-range explosion sound effects not to play at certain distances.
- Fixed an issue where Trooper pain sound effects could clip when taking repeated damage in quick succession.
- Fixed missing footstep audio when traversing tunnels on Agni Prime.
- Fixed a bug where explosion visual and sound effects would trigger prematurely before Chem Grenades detonated on impact.
- Fixed an issue causing third-person weapon audio to be significantly quieter than intended.
- Art & Animation
- Fixed overly bright dust effects when playing during night missions and Pitch Black missions.
- Fixed an issue where grenades appeared incorrectly attached to troopers in the Edit Loadout preview screen.
- Fixed a bug causing incoming plasma bombardment sound effects to be excessively loud at long distances.
- Fixed an issue where the player’s shadow did not display slashing animations when performing melee attacks.
- Fixed specific grenades appearing rotated incorrectly on the hips of the Engineer, Medic, Guardian, and Demolisher classes.
- Fixed a Scorch dialogue line after spotting a Royal that did not match its subtitle.
- Fixed the Federation logo being upside down on closed doors in the X-11 map.
- Fixed an issue where players could pull out a second utility item during the Scan Pulse animation.
- Fixed an animation mismatch between the knife attack and its visual animation.
- Fixed a missing render soldier in the SOG Voice Pack selection screen.
[h2]Gameplay & General Fixes[/h2]
- Fixed an issue that allowed Deployable utilities to be placed on Dropped items.
- Fixed an issue that allowed Deployable utilities to be placed inside the MBU.
- Fixed an issue that could replace equipped weapons with utilities from crates and fabricators.
- Fixed an issue that granted incorrect XP for scanning bugs with the Scan Dart.
- Fixed an issue where the Supercapacitor weapon mod did not reduce fire rate or increase punchthrough damage of the E-Pulse 44 A2 when equipped in a mission.
- Fixed an issue allowing players to highlight Scan Pulse while the buff was already active.
- Fixed players becoming stuck inside structures when standing within a blueprint while building.
- Fixed Dart utilities not resupplying at ammo crates.
- Fixed players being unable to throw grenades while holding a utility after canceling a grenade throw for the first time.
- Fixed grenade cooldown animations continuing after changing classes via the Gear Locker.
- Fixed an exploit where grenades could be thrown an unlimited number of times after picking up Turret Ammo.
- Fixed an issue where grenade cooldowns would reset after a player was revived.
- Fixed squad members in S.O.G. missions not correctly considering the maximum effective range of flamethrowers.
- Fixed the Morita XXX Sniper Rifle not dealing damage to bugs at close range.
- Fixed certain bugs not consistently taking damage from lava on Agni Prime.
- Fixed bugs spawning during the build phase on the Horde_Boreas_North map.
- Fixed Gunner Bugs briefly appearing above ground before completing their spawn animation.
- Fixed bugs struggling to navigate new environment changes on Valaka.
- Fixed Napalm and Lava not damaging bugs when their heads were above the surface level.
- Fixed screen jittering when Troopers were near nuke planting locations.
- Fixed cliffs behind the Victory Bridge appearing and disappearing when moving back and forth.
- Fixed troopers clipping through walls and seeing backface meshes near the ARC_Garage.
- Fixed missing kill volume beneath the bridge in southeastern Valaka.
- Fixed an issue where players could fall under environmental objects in S.O.G. Mission 4 without an escape path.
- Fixed the ARC_Admin area displaying the Fuel Depot description instead of the correct Admin sub-area.
- Fixed AAS_Starport2 and AAS_Starport3 intro and scoreboard showing the Hospital sub-area instead of the correct one.
- Fixed the Scan Dart incorrectly awarding the first +2 XP after scanning only one or two bugs.
- Fixed AI troopers in S.O.G. Mission 9 failed to recognize when players moved ahead of them.
- Fixed an issue where players could enter a desynced state by attempting to take an item from a fabricator twice rapidly.
- Fixed a bug where downed players appeared to regenerate health from the perspective of squadmates.
- Fixed an issue where players could sometimes revive immediately in place without costing a respawn ticket.
- Fixed an issue where melee attacks against enemies or corpses caused Troopers to stop animating and their weapon to disappear.