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  3. Update 0.6.1 Patch Notes

Update 0.6.1 Patch Notes

Update 0.6.1 will be available to download today January 15th, 2024 at 2:00 PM PT (GMT-7).

This patch is a collection of performance improvements and numerous bug fixes.
[h2]New Features / Content / QoL[/h2]
  • Added V-Sync option under Settings
  • Federation logistics corps have discovered surplus crates of Light Poles and they are now available when the Pitch Black mutator is active
[h2]Notable Bug Fixes[/h2]
  • Agni Prime: Lava in crystal region was missing FX
  • Agni Prime: the Deliver Ore objective was not always completing on one of the ARC missions
  • Agni Prime: Numerous small environment fixes and improvements (LODs, object culling, overlapping/floating assets)
  • Audio - Troopers played the wrong pain sound when on fire from the Inferno Bug
  • Decals on the helmet's visor vanished when rotating character in the Loadout view
  • Extraction music started playing late
  • Fixed a rare issue where the Hunter class could not be selected due to corrupted save data.
  • Fixed a slowdown issue on Hive Hunt when a hive core was destroyed due to a large number of particle systems
  • Fixed a soft lock issue where the player would have an invalid party after returning to the main menu
  • Fixed an issue where enemy spawners were not always spawning the correct number of Bugs
  • Fixed being able to pick up deployed, live nukes
  • Fixed the wrong prompt showing when aiming at the Twin MG.
  • Hive Hunt: Bugs were spawned outside the level in some cases during extraction
  • Hive Hunt: some ambient sounds effects were not playing on the first spawn
  • Hive Hunt: the "Respawn at this spot" prompt was briefly showing after the mission ended in Defeat
  • Hive Hunt: the audio near hive cores audio was too low
  • Hive Hunt: the wrong voiceover was playing if a hive core was destroyed after the extraction started
  • Players were able to equip cosmetics that they had not unlocked yet
  • Resetting the Gameplay Settings in Main Menu also reset the Control Settings in-game.
  • Shoot to Kick: player name and traitor icon were misaligned
  • Shoot To Kick: there was no voiceover when the trooper becomes a traitor.
  • Shoot To Kick: Traitors were sometimes able to redeploy
  • Squads did not always have the correct score displayed in the post game screen
  • The "Build Mobile HQ" objective used the wrong color of the build icon in the Tac Map.
  • The blue overcharge effect was not visible on all buildings
  • The buzzing sound of a light beacon did not stop immediately after being picked up.
  • The music volume for an Endless Horde could not be adjusted using other audio settings.
  • The reload sound of the TW-2 SP.L.I.T Shotgun (Slug) and the TW-2 SP.L.I.T Shotgun faded too early
  • The sound effects of the TW-2 SP.L.I.T. Shotgun (Auto) when reloading did not sync with the animation.
  • Trooper Customization: Suit Palettes did not show a tool-tip stating their color like when you hover over a Visor or Decal
  • VOIP activity indicators were not visible if text chat was disabled
[h2]Known Issues[/h2]
  • Troopers are unable to spawn on Rally Beacons or the MBU if they are on fire. This will be fixed in the next update.
[h2]Performance Changes[/h2]
Numerous reported issues and bugs were fixed and addressed in 0.6.1 regarding performance and optimizations, Below are some of the highlights.
[h3]Server Performance Improvements[/h3]
  • Optimized bug navigation increasing performance and accuracy
  • Bug spawning optimized & improved
  • Navigation mesh optimized
  • Optimized some noisy network messages
[h3]Client Performance Improvements[/h3]
  • Bugs now respect animation budget and will animate at a lower frame rate to preserve FPS
  • Optimized bug footstep events
  • Optimize bug IK updates
  • Optimize bug animations, nativize expensive operations and improve multi-threaded update
  • Changes to bug movement update/interpolation to prioritize the most relevant bugs to the client
[h3]Map Performance Improvements[/h3]
  • Detail level optimizations on Agni Prime
[h3]Other improvements[/h3]
  • Improvements to Bug management; enemies are less prone to stay stuck if they wander into difficult geometry.
  • Bugs that end up completely stuck will burrow down and unburrow elsewhere on the map