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Starship Troopers: Extermination News

Update 1.4 Patch Notes

Update 1.4 will be available for troopers to download tomorrow May 7th, 2025 at 10 AM PT (GMT-7).

This patch is a collection of content such as the Underbarrel Shotgun and Fednet camera, performance, and optimization improvements as well as bug fixes. If you'd like to discuss Update 1.4 with your fellow troopers, please feel free to join the Starship Troopers: Extermination Community Discord!


[h2]Client Performance Improvements[/h2]
  • Fix a resource pooling bug where rockets would not go to "sleep" when repooling.
  • Fix a resource pooling bug causing Inferno bugs not to properly go to "sleep" when being pooled.
  • Reduced ragdoll lifespan.
  • Optimizations to Chem grenade VFX.
[h2]Map Performance Improvements[/h2]
  • A pass has been done on sublevels for Agni Prime and Valaka. Sublevels should now be more aggressively unloaded.
[h2]Server Performance Improvements[/h2]
  • Optimizations for Bug pathing: Bugs should now have an easier time finding paths to targets.
  • Optimizations to Bug locomotion.


[h2]Bleeding Out & Death Visibility[/h2]
We’ve made improvements to the visibility of Bleeding Out and Death states. Squadmates will have a better awareness of their health status. When incapacitated, a Bleeding Out icon and depleting bar will indicate how much time is remaining to rescue your fellow trooper. When it’s too late to save them, a skull icon will be displayed denoting their death.


[h2]XP Feed[/h2]
The Experience feed will automatically condense simultaneous Xp events by collapsing them into a single entry. This change is to help reduce the noisy feedback when using explosives with groups of bugs or destroying large quantities of bug Eggs, as the XP Feed would often quickly become overwhelmed and take a very long time to catch up.

[h2]Broadcast Heroism[/h2]
[h3]FedNet News Broadcast Camera[/h3]
Troopers will be able to recover these FedNet Cameras during their regular combat missions. Equipping them puts the trooper behind the lens, letting them frame the action and provide boosts to their fellow soldiers.

Simply point at a future war hero-in-the-making, and voila! As you document their actions, you’ll receive LIVE Approval rating updates from the citizens and civilians back home!


Maintaining Approval ratings benefits us all - but most importantly our troopers on the battlefield. Approved broadcasts provide boosted XP gains for all troopers near a FedNet Camera or who are featured directly in the feed. More heroic actions, generate higher approval, and provide larger boosts to troopers.

Stay tuned for special FedNet News Side Objectives, or keep your eyes peeled for recoverable FedNet Cameras out in the field.

[h2]Armory Tuning[/h2]
[h3]TW-201-S Morita I[/h3]
The venerable Morita is receiving the underbarrel shotgun. This new weapon modification adds a shotgun as a secondary fire mode. While powerful, it is limited in ammo capacity and range, best utilized as a cqc complement to the Morita instead of a full-replacement to the dedicated shotgun weapons.
  • Renamed Morita MK1TW-201-S Morita I
  • Added Underbarrel Shotgun internal mod at Level 6
[h3]TW-244-C Morita Carbine[/h3]
Because the Carbine is not receiving an underbarrel attachment, it is given a moderate damage increase to keep it relevant. These changes will improve the close and mid range damage, with a slight reduction at longer ranges.
  • Renamed Morita MK1 CarbineTW-244-C Morita Carbine
  • Damage increased from 40 44
  • Range increased, medium range increased from 50m 72m
  • Damage falloff adjusted, min damage at 100m reduced from 20 17.6
[h3]TDW-99 Morita Tactical SMG[/h3]
The SMG is receiving a few improvements to maintain its status as the paragon of point-blank damage. These changes improve the base damage and add an additional reserve magazine, reducing the overall damage falloff. Damage is improved at very close ranges, but it will fall off sooner and sharper.
  • Damage increased from 45 50
  • Ammo increased from 350 400
  • Range reduced, medium range reduced from 40m 36m
  • Range reduced, long-range reduced from 80m 54m
  • Damage falloff adjusted, minimum damage at 110m increased from 4.5 7.5
[h3]TW-2 Sp.L.I.T Shotguns[/h3]
Split shotguns have been given with new model designations.
  • Renamed TW-2 SP.L.I.T Shotgun (Slug)TW-2-R Sp.L.I.T Shotgun (Slug)
  • Renamed TW-2 SP.L.I.T Shotgun (Auto)TW-2-FA Sp.L.I.T Shotgun (Auto)
[h3](Galactic Perk) Fighting Retreat[/h3]
In the heat of battle, it was difficult to discern when Fighting Retreat was actually active. To improve player feedback an icon will now be displayed on the HUD while active and a cue will indicate when it activates.[h3]Scan Pulse[/h3]
Scan Pulse will now automatically activate when selected. This change only affects PC users when using keyboard and mouse.[h3]LV Visor[/h3]
LV Visor will now automatically activate when selected. This change only affects PC users when using keyboard and mouse.

[h2]Arachnid Tuning[/h2]
[h3]Gunner[/h3]
Gunners are receiving a reduction in accuracy. They were previously far too deadly at long range and also exploitable using partial cover due to their laser-focused shots. Gunners should now give players a fair chance to react at long range and still be very effective at close range, and shoot better at troopers in partial cover.
  • Decreased accuracy from 4 MOA/0.06 degrees deviation150 MOA/2.5 degrees deviation
  • Increase per-shot damage from 57.5


[h2]Known Issues[/h2]
  • Tanker bug has inconsistent damage with its spray attack.
  • AI trooper side objectives have been temporarily disabled in our ARC game mode while we address the server instability with these new recruits. We have an optimization planned for this in our 1.5 update in June.
  • The Demolisher Servos perk not doing damage when trying to melee.

[h2]Highlights [/h2]
  • Fixed an issue that allowed Engineers using the Mobile Build Tool ability to build in unintended locations, atop unintended troopers, and on unintended terrain.
  • Fixed an issue where players were able to overwrite their primary weapons by picking up utilities while their inventory was full.
  • The legs of the Warriors, Drones and Gunners should now properly take damage from weapons.

[h2]Console Fixes[/h2]
  • Fixed an issue where players would respawn where they died due to connection issues.
  • Fixed an issue where using the Right Bumper (RB) to rotate a building blueprint will cause the player to throw a grenade.
  • Fixed an issue where the On Use utilities would make it difficult to swap utilities while on controller.

[h2] UI[/h2]
  • Fixed an issue that caused the Revive timers and Bleeding Out indicators on the HUD to disappear.
  • Fixed a bug where all factions appeared as "Demon" when opening the scoreboard.
  • Fixed missing 'Toggle Spotlight' text in the Spotlight hover prompt.
  • Fixed flickering issue on Galactic Front reward text.
  • Fixed an issue where the Secondary Fire mode tutorial pop-up did not appear.
  • Fixed a bug where the Social screen and prompts would not close, allowing the player to gain control behind the menus.
  • Fixed an issue where the Tactical map would center itself when zooming in or out using a controller.
  • Fixed incorrect text strings used during the building process.
  • Fixed the missing scroll bar button from the loadout weapon list.
  • Fixed unlocalized text and graphics in the Galactic Front description (Z bind).
  • Fixed an issue where English text appeared on the Settings Menu after successfully changing to another language.
  • Fixed a bug where the Company chat input window closed when a new player joined the company.
  • Fixed unclear error message displayed when sending a request to a company capped on join requests.
  • Fixed high-priority target notification in match displaying in English.
  • Fixed various non-localized in-match messages.
  • Fixed English text appearing in new weapon modifications for Guardian, Medic, Sniper, Demolisher, and Engineer classes.
  • Fixed English tooltip text about the loadout locker.
  • Fixed grammatical issue caused by two strings being glued together in French and other languages.
  • Fixed an issue where Chinese characters were cut off in the weapon level-up message on the end match screen.

[h2]Audio[/h2]
  • Fixed an issue where players joining Horde Mode mid-wave would experience missing background music.
  • Fixed a bug causing close-range explosion sound effects not to play at certain distances.
  • Fixed an issue where Trooper pain sound effects could clip when taking repeated damage in quick succession.
  • Fixed missing footstep audio when traversing tunnels on Agni Prime.
  • Fixed a bug where explosion visual and sound effects would trigger prematurely before Chem Grenades detonated on impact.
  • Fixed an issue causing third-person weapon audio to be significantly quieter than intended.
  • Art & Animation
  • Fixed overly bright dust effects when playing during night missions and Pitch Black missions.
  • Fixed an issue where grenades appeared incorrectly attached to troopers in the Edit Loadout preview screen.
  • Fixed a bug causing incoming plasma bombardment sound effects to be excessively loud at long distances.
  • Fixed an issue where the player’s shadow did not display slashing animations when performing melee attacks.
  • Fixed specific grenades appearing rotated incorrectly on the hips of the Engineer, Medic, Guardian, and Demolisher classes.
  • Fixed a Scorch dialogue line after spotting a Royal that did not match its subtitle.
  • Fixed the Federation logo being upside down on closed doors in the X-11 map.
  • Fixed an issue where players could pull out a second utility item during the Scan Pulse animation.
  • Fixed an animation mismatch between the knife attack and its visual animation.
  • Fixed a missing render soldier in the SOG Voice Pack selection screen.

[h2]Gameplay & General Fixes[/h2]
  • Fixed an issue that allowed Deployable utilities to be placed on Dropped items.
  • Fixed an issue that allowed Deployable utilities to be placed inside the MBU.
  • Fixed an issue that could replace equipped weapons with utilities from crates and fabricators.
  • Fixed an issue that granted incorrect XP for scanning bugs with the Scan Dart.
  • Fixed an issue where the Supercapacitor weapon mod did not reduce fire rate or increase punchthrough damage of the E-Pulse 44 A2 when equipped in a mission.
  • Fixed an issue allowing players to highlight Scan Pulse while the buff was already active.
  • Fixed players becoming stuck inside structures when standing within a blueprint while building.
  • Fixed Dart utilities not resupplying at ammo crates.
  • Fixed players being unable to throw grenades while holding a utility after canceling a grenade throw for the first time.
  • Fixed grenade cooldown animations continuing after changing classes via the Gear Locker.
  • Fixed an exploit where grenades could be thrown an unlimited number of times after picking up Turret Ammo.
  • Fixed an issue where grenade cooldowns would reset after a player was revived.
  • Fixed squad members in S.O.G. missions not correctly considering the maximum effective range of flamethrowers.
  • Fixed the Morita XXX Sniper Rifle not dealing damage to bugs at close range.
  • Fixed certain bugs not consistently taking damage from lava on Agni Prime.
  • Fixed bugs spawning during the build phase on the Horde_Boreas_North map.
  • Fixed Gunner Bugs briefly appearing above ground before completing their spawn animation.
  • Fixed bugs struggling to navigate new environment changes on Valaka.
  • Fixed Napalm and Lava not damaging bugs when their heads were above the surface level.
  • Fixed screen jittering when Troopers were near nuke planting locations.
  • Fixed cliffs behind the Victory Bridge appearing and disappearing when moving back and forth.
  • Fixed troopers clipping through walls and seeing backface meshes near the ARC_Garage.
  • Fixed missing kill volume beneath the bridge in southeastern Valaka.
  • Fixed an issue where players could fall under environmental objects in S.O.G. Mission 4 without an escape path.
  • Fixed the ARC_Admin area displaying the Fuel Depot description instead of the correct Admin sub-area.
  • Fixed AAS_Starport2 and AAS_Starport3 intro and scoreboard showing the Hospital sub-area instead of the correct one.
  • Fixed the Scan Dart incorrectly awarding the first +2 XP after scanning only one or two bugs.
  • Fixed AI troopers in S.O.G. Mission 9 failed to recognize when players moved ahead of them.
  • Fixed an issue where players could enter a desynced state by attempting to take an item from a fabricator twice rapidly.
  • Fixed a bug where downed players appeared to regenerate health from the perspective of squadmates.
  • Fixed an issue where players could sometimes revive immediately in place without costing a respawn ticket.
  • Fixed an issue where melee attacks against enemies or corpses caused Troopers to stop animating and their weapon to disappear.


Exciting News: Starship Troopers: Extermination Gets a Price Drop!

[h2]Troopers![/h2]

Many of you have spoken up, and we’ve been listening closely, so today, we’re here with some news and are thrilled to announce a price reduction for the PC version of Starship Troopers: Extermination!

At a time when everyone could use a little more fun and excitement, we’d like to make it easier for new players or even your friends to jump into the action and take the fight with those pesky Bugs at an even more affordable price.

Starting today, the price of Starship Troopers: Extermination has been reduced! The Bugs aren’t the only thing getting annihilated now you can join the fight and experience the intense world of Starship Troopers without breaking the bank. Whether you're a long-time fan or a new recruit, there's never been a better time to dive in and exterminate those pesky Bugs! Would you like to know more? Check out our FAQ below!

[h2]About The New Price[/h2]

[h3]Why the change?[/h3]
Lowering the price supports our goal of expanding the player base and ensuring long-term support.

[h3]Is this a permanent price change or a limited-time offer?[/h3]
This is a permanent change, based on direct community feedback and long-term goals for the game.

[h3]Will DLCs be discounted too?[/h3]
Yes. The cosmetic packs are now $4.99 USD and the supporter packs are $2.99 USD.

[h3]Do prices vary by region?[/h3]
Yes, by a slight margin. Steam (and other platforms) adjust pricing based on local currencies. While the global base price has been lowered, the exact local price is set according to each region’s recommended pricing guidelines.

[h3]I’m still seeing the old price. What should I do?[/h3]
Try refreshing your storefront or checking back shortly, sometimes there’s a short delay in global pricing rollout. If issues persist, please report them via our Zendesk!

[h2]Game Content[/h2]

[h3]Has any content been removed to justify the price drop?[/h3]
No. The full game remains intact, and in fact, we’re continuing to add content and improvements at no additional cost.

[h2]Refund Policy[/h2]

[h3]I bought the game at full price. Will I be refunded or compensated?[/h3]
While we’re not offering refunds, please know we couldn’t have come this far without you. Your enthusiasm and feedback have helped shape the game into what it is today.

[h3]I bought the game just before the price drop, can I refund and re-buy it?[/h3]
Refunds are handled by the platform (Steam, Epic, etc.) and subject to their specific refund policy. If you’re within the refund window, you may be eligible.

We’d like to thank all new, old, and prospective troopers for being a part of Starship Troopers: Extermination’s development. If you’d like to provide us with more feedback or perhaps you’re ready to find some fellow troopers to exterminate Arachnids, come and join the Starship Troopers: Extermination Community Discord!

[h2]So let the battle begin![/h2]

───

https://store.steampowered.com/app/1268750/Starship_Troopers_Extermination/

Federation Preview: The Underbarrel and the FedNet Camera

[h2]Attention, Citizens and Future Infantry![/h2]

The Federation grants you an exclusive first look at the latest battlefield enhancements, ensuring our brave troopers maintain absolute superiority over the Arachnid threat.

We want you to be ready for what FAS Research and Development has been working on, so we have released this preview. Let's begin, shall we?

The Morita Mk1 Underbarrel Shotgun is designed for close-quarters combat efficiency, delivering devastating firepower at point-blank range. When facing a Bug swarm in tight tunnels or urban engagements, a single blast clears the way for uninterrupted extermination. Chambered for high-impact rounds, this attachment guarantees maximum lethality with minimal engagement time. Want to get up close and personal with a Warrior Bug? This is your new best friend.


Hear from our R&D team and the designer of the Underbarrel on what they have to say about the project and arming fellow troopers:

While the Morita Mk1 rifles deployed to the Mobile Infantry at large have long featured an underbarrel attachment, the DSV initially deployed to the Valaka Campaign with a stock of Moritas that dropped the iconic underbarrel shotgun. Testing simulations showed that this variant felt more accurate to troopers, and the lack of extra firepower wasn’t missed.

That quickly changed when boots hit the ground, and our brave Vanguard troopers began staring down the jaws of Archie Warriors as sandstorms swirled around them. Vanguard Troopers started demanding their shotguns back to help fend off the Arachnid Menace, and after following all appropriate logistical protocols, DSV Command has answered. To make sure that the limited stock of Morita Mk1s with Underbarrels doesn’t disappear rapidly, DSV Command is authorizing deployment to more experienced troopers. This quick thinking by Command has reduced trooper field casualties by a spectacular 3%.

Troopers who have a Morita Mk1 Weapon Mastery 6 or greater will be able to attach an underbarrel to their rifle via the loadout menu. The underbarrel comes with a 4-round internal tube as well as 8 additional shells for reload at the cost of one of your traditional Morita Mk1 magazines. Additionally, the extra weight of the Underbarrel causes the weapon to be a bit heavy on the frontend causing it to be a bit more inaccurate when firing on the move or from a standing position.

“We worked alongside the Morita corporation to develop a whole new lightweight variant for the classic Morita rifle specifically for the DSV. But upon identifying unforeseen performance issues in the field, we had to figure out a way to bring back what troopers loved about the shotgun attached to the older model and make it work for the newer model at only 98.7% of the previous materials weight. What some may see as a redundant expenditure of department funds, I see as succeeding twice…” - RnD


Meanwhile, the FedNet Camera ensures that every heroic moment of Mobile Infantry action is documented. These battlefield-hardened, and combat-tested broadcast units provide state of the newsreel feeds directly to the Federal Network and all our loyal citizens back home. Not only does this aid in battlefield analysis, and training, but it also ensures every citizen can witness the heroic deeds of our valiant Mobile Infantry and give our troopers an extra morale boost in the field!



Due to logistical complexities, and regrettable deployment security incidents, our Vanguard Troopers will be able to recover these FedNet Cameras during their regular combat missions. Equipping them puts the trooper behind the lens, letting them frame the action and provide boosts to their fellow soldiers. Simply point at a future war hero-in-the-making, and voila! As you document their actions, you’ll receive LIVE Approval rating updates from the citizens and civilians back home!

Maintaining Approval ratings benefits us all - but most importantly our troopers on the battlefield. Approved broadcasts provide boosted XP gains for all troopers near a FedNet Camera or who are featured directly in the feed. More heroic actions, generate higher approval, and provide larger boosts to troopers.

“The Federation is extremely satisfied with our engineer’s fast work in adapting decades-old technology for deployment on the frontlines. This breakthrough is a testament to our technical superiority over the Bugs, only we could create something so reasonably user-friendly and man-portable that any M.I. grunt could handle it. It requires only the dedicated use of both hands and the Trooper’s full care and attention. Due to risk of sudden immolation, Troopers are reminded to avoid direct gunfire and explosives near an operating FedNet Camera.” – Omni

───

We hope you all enjoyed this preview of the much-asked-for Underbarrel for the Morita Mk1. We can't wait for you to get your hands on it, and we hope to see you exterminate those bugs more efficiently!

Want to chat with like minded troopers on the equipment you'll soon use on the battlefield? Well we welcome you to join the Starship Troopers: Extermination Community Discord!

[h2]See you around troopers![/h2]

https://store.steampowered.com/app/1268750/Starship_Troopers_Extermination/

Starship Troopers: Extermination Development Update (April 4th, 2025)

[h2]Hello fellow Troopers![/h2]

First and foremost, let’s take a moment to catch our breath now that Quarter 1 is officially behind us. What a hectic and productive quarter it has been for all of us! We’ve been hard at work, and I’m proud to say that we successfully released two major patches during this period. These updates not only addressed a variety of bugs but also included numerous optimizations that have helped improve the overall gaming experience. We also introduced exciting new features, such as the staged reload, Galactic Perks, and weather effects, just to name a few. But I want to stress—this is only the beginning! We’ve got so much more in store for the future, and Quarter 2 is shaping up to be just as thrilling.

So, what can we expect from Quarter 2? Let’s dive into what’s coming up next:

Update 1.4 is currently scheduled for release in mid-May. This update will focus on optimizing bug pathing, which means our Bugs will behave better on the navigation mesh and get stuck less often in the environment. We’ve also heard your feedback, and we’re excited to introduce the highly requested Fednet Heroism feature, as well as the often talked-about underbarrel attachment for the Morita MK1. These additions will provide more tactical options and enhancements to your gameplay experience.

WIP of capturing some cool Agni weather


Now, let’s take a sneak peek at Update 1.5:

In Update 1.5, we are hard at work bringing the Morita MK2 Weapon to the game a weapon briefly featured in the films. This addition will give you a new, powerful way to take on the Arachnid menace.

But that’s not all. Phase 1 of the Galactic Front changes will also be coming in Update 1.5. We’ve gathered a ton of feedback regarding the Galactic Front, especially around accessibility and the process of launching and playing Company Operations. With these changes, we’ll be removing the need for companies to purchase Company Ops. Instead, Company Ops will now be available in the Play menu as a rotating list of operations that are tied to certain milestones. Additionally, we’ll be adding a Quickplay option specifically for Company Ops, making it even easier to jump into the action. Intel will still be gathered through general missions, and in Phase 2, later this year, Intel will become the primary currency for leveling up and expanding your Company’s size and customization options. We’ll have more details on Phase 1 changes in a June developer blog, so stay tuned!

Current WIP for new Match Selection Screen coming in 1.5


Lastly, we’re excited to introduce our Dynamic Sky System to X-11, and we’ll continue to refine and improve this feature over time. I forgot one last thing, we’ve also got a little surprise planned for Update 1.5 that will make you rethink your approach to a certain game mode.

That’s all for this month, Troopers! We’ll talk again soon, but in the meantime, we’ll see you in-game!

[h3]Peter Maurice, OWI_PMO[/h3]

Please be mindful that everything below is subject to change based on the development progress and testing outcomes.

Update Love: Announcing Bugs and Kisses 2



Greetings, troopers! The hive has been buzzing with excitement, and we’re finally ready to share a sneak peek at what’s in store for Bugs & Kisses 2: Would You Like to Know More… About My Feelings?

We heard your feedback loud and clear: you wanted deeper romance, more intergalactic drama, and, of course, even more multi-limbed lovers to get tangled up with. So we’ve been working hard to bring you new mechanics, fresh storylines, and a love life so intense it’ll make your E-Pulse race. Here’s what’s coming in Bugs & Kisses 2!


In a universe where war rages between humanity and the relentless Arachnid hordes, one truth remains: even Bugs need love.

Welcome to Bugs & Kisses 2: Would You Like to Know More… About My Feelings?, the Starship Troopers-inspired dating sim where romance is just as intense as intergalactic combat. Will you win the heart of a battle-hardened officer? Share a tender moment with a drone? Or find yourself caught in an eight-legged love triangle?

Flirt, fight, and forge bonds that could change the fate of the galaxy. Because in the war for survival, sometimes the greatest victory… is love.



Who says romance and war don’t mix? In Bugs & Kisses 2, your relationships will affect your “performance”.
  • But be warned: if things go south in your relationship, it may affect morale, leading to missed shots or panicked retreats.
  • Some Bugs thrive in high-pressure situations. Will your romance survive the battlefield, or will the war tear you apart?
This time around, you’re not the only one looking for love. Other troopers AND Bugs might try to steal your heart or your sweetheart!
  • Engage in diplomatic persuasion (or aggressive intimidation) to keep potential rivals at bay.
  • Your love interest might be flattered… or annoyed depending on how you handle it.
  • Will you share your love in an open relationship, or is this Bug yours and yours alone? The choice is yours!
Not all Bugs are into the same things! Our new Chitin Chemistry system means every potential partner has unique preferences, dealbreakers, and hidden desires.
  • Some species value loyalty and devotion, while others prefer a little friendly competition for their affection.
  • Do they enjoy verbal affirmations, or would they rather see a heroic display of strength on the battlefield?
  • Your choices dynamically shape your relationship, leading to multiple possible endings for each love interest.
Choose wisely; one wrong pheromone signal could ruin your shot at love.


In Bugs & Kisses 2, once you've secured a lifelong bond, you won’t just say, "I love you," you’ll build a home together.
  • Choose your biome: Will you settle in a lush jungle burrow, a cozy starship cabin, or enjoy a hot shower together?


Think you have what it takes to date, defend, and declare your love in the heat of battle?

Stay tuned for more updates, and remember: Love is mandatory.

Troopers, we appreciate your enthusiasm for Bugs & Kisses 2: Would You Like to Know More… About My Feelings?! The response to the first title has been truly out of this world.

But in the ever-expanding universe of game development, some ideas are… shall we say… best left classified. For now...

Still, who knows what the future holds? After all, love—like an unexpected Bug ambush—often finds you when you least expect it.

Stay vigilant, stay passionate, and remember: Would you like to know more… can sometimes be a dangerous question. If you have such dangerous questions of your own, we welcome you to ask in the ST:E Community Discord!

[h3]Happy April 1st, troopers. Dismissed! [/h3]

[h2]We’re from Offworld, and we say kiss ’em all![/h2]