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Starship Troopers: Extermination News

Update 0.6.1 Patch Notes

Update 0.6.1 will be available to download today January 15th, 2024 at 2:00 PM PT (GMT-7).

This patch is a collection of performance improvements and numerous bug fixes.
[h2]New Features / Content / QoL[/h2]
  • Added V-Sync option under Settings
  • Federation logistics corps have discovered surplus crates of Light Poles and they are now available when the Pitch Black mutator is active
[h2]Notable Bug Fixes[/h2]
  • Agni Prime: Lava in crystal region was missing FX
  • Agni Prime: the Deliver Ore objective was not always completing on one of the ARC missions
  • Agni Prime: Numerous small environment fixes and improvements (LODs, object culling, overlapping/floating assets)
  • Audio - Troopers played the wrong pain sound when on fire from the Inferno Bug
  • Decals on the helmet's visor vanished when rotating character in the Loadout view
  • Extraction music started playing late
  • Fixed a rare issue where the Hunter class could not be selected due to corrupted save data.
  • Fixed a slowdown issue on Hive Hunt when a hive core was destroyed due to a large number of particle systems
  • Fixed a soft lock issue where the player would have an invalid party after returning to the main menu
  • Fixed an issue where enemy spawners were not always spawning the correct number of Bugs
  • Fixed being able to pick up deployed, live nukes
  • Fixed the wrong prompt showing when aiming at the Twin MG.
  • Hive Hunt: Bugs were spawned outside the level in some cases during extraction
  • Hive Hunt: some ambient sounds effects were not playing on the first spawn
  • Hive Hunt: the "Respawn at this spot" prompt was briefly showing after the mission ended in Defeat
  • Hive Hunt: the audio near hive cores audio was too low
  • Hive Hunt: the wrong voiceover was playing if a hive core was destroyed after the extraction started
  • Players were able to equip cosmetics that they had not unlocked yet
  • Resetting the Gameplay Settings in Main Menu also reset the Control Settings in-game.
  • Shoot to Kick: player name and traitor icon were misaligned
  • Shoot To Kick: there was no voiceover when the trooper becomes a traitor.
  • Shoot To Kick: Traitors were sometimes able to redeploy
  • Squads did not always have the correct score displayed in the post game screen
  • The "Build Mobile HQ" objective used the wrong color of the build icon in the Tac Map.
  • The blue overcharge effect was not visible on all buildings
  • The buzzing sound of a light beacon did not stop immediately after being picked up.
  • The music volume for an Endless Horde could not be adjusted using other audio settings.
  • The reload sound of the TW-2 SP.L.I.T Shotgun (Slug) and the TW-2 SP.L.I.T Shotgun faded too early
  • The sound effects of the TW-2 SP.L.I.T. Shotgun (Auto) when reloading did not sync with the animation.
  • Trooper Customization: Suit Palettes did not show a tool-tip stating their color like when you hover over a Visor or Decal
  • VOIP activity indicators were not visible if text chat was disabled
[h2]Known Issues[/h2]
  • Troopers are unable to spawn on Rally Beacons or the MBU if they are on fire. This will be fixed in the next update.
[h2]Performance Changes[/h2]
Numerous reported issues and bugs were fixed and addressed in 0.6.1 regarding performance and optimizations, Below are some of the highlights.
[h3]Server Performance Improvements[/h3]
  • Optimized bug navigation increasing performance and accuracy
  • Bug spawning optimized & improved
  • Navigation mesh optimized
  • Optimized some noisy network messages
[h3]Client Performance Improvements[/h3]
  • Bugs now respect animation budget and will animate at a lower frame rate to preserve FPS
  • Optimized bug footstep events
  • Optimize bug IK updates
  • Optimize bug animations, nativize expensive operations and improve multi-threaded update
  • Changes to bug movement update/interpolation to prioritize the most relevant bugs to the client
[h3]Map Performance Improvements[/h3]
  • Detail level optimizations on Agni Prime
[h3]Other improvements[/h3]
  • Improvements to Bug management; enemies are less prone to stay stuck if they wander into difficult geometry.
  • Bugs that end up completely stuck will burrow down and unburrow elsewhere on the map


The New Vanguard: Class Name Reveal

Troopers! it is class name reveal time, as promised here are the names of the upcoming six Classes that will be replacing our retiring Hunter, Bastion and Operator classes.

  • Sniper
  • Demolisher
  • Guardian
  • Engineer
  • Medic
  • Ranger

Keep your eyes open as we will be doing multiple design diaries over the next few weeks as we introduce our overarching design and development goals for the class revamp followed by deep dives into each of the six new classes coming to Starship Troopers: Extermination.

Class Progression XP Wipe Update

Update: We previously announced that Game Update 0.7.0, coming in the spring, would come with our class revamp and a wipe to all XP systems. We deeply understand that this has caused some concern within the playerbase, and we totally get that. We pride ourselves on communicating openly and honestly as much as we can as early as we can. I wanted to offer more context on the decision here today and also provide an update on where we are at. When 0.7.0 releases, we will be redefining our existing classes; the Hunter, Bastion, and Operator classes are going to cease to exist in their current form. Starting in 0.7.0, we will have 6 classes that have been designed out of the existing 3 classes, but mostly from the 6 months of community feedback threads and new class wishlist discussions. Over the next few months, we will be sharing tones of information on the new classes, their loadouts, mastery systems, and weapons. One thing I do want to mention is that I know people love our existing classes. Rest assured, our new system is designed so that if you master your weapons, abilities, and perks, you can create some wild and epic class load-out options.

So back to the XP wipe discussions: moving to a new class system meant a complete wipe of class XP as we are decommissioning the old classes; however, we have found a way to not wipe Career XP. So I am happy to announce that only Class XP will begin at 0. We plan to run bonus XP events during the release so people can quickly level up their new classes. If you are an existing player with a career rank of, say, 50, you will retain all the XP, but depending on the rebalancing of the career rank XP table, you may log in to find your career rank now at 50, or perhaps at Career rank 35 or Career rank 100 Prestige (work in progress name)

Again, thank you all for your feedback and support.

- Pete, aka owi_pmo

Happy Holidays From Offworld

Attention Citizens,

From everyone at Offworld Industries, we wish you a wonderful holiday season with your friends, family, and loved ones as we celebrate the end of another year!

We are excited about what lies ahead for Starship Troopers: Extermination and our studio and look forward to sharing more with you in the new year.

Please note that the Offworld Industries studio will be closed from December 18 until January 2. Please continue sharing your thoughts via our channels, such as our Twitter account [LINK URL], Discord Server [Link URL], and Facebook page [Link URL].

You can still reach our Customer Support Team through our Support Portal, but please remember that responses will take longer than usual during the holiday closure. In the meantime, please visit our Technical FAQ for commonly reported issues.

Thank you again for your support, and happy holidays from the OWI Team!

At ease,

Offworld Out

Double XP Holidays

We will be awarding Double XP from today until January 2nd as a thank you to all our players who continue to support us, we value your feedback as we test out our cosmetic system, and we want everyone to progress on all classes to give us feedback as we look to revamp the class structure going in 0.7.0.

Happy Holidays,

- The Starship Troopers: Extermination Team