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No Plan B Content Update (Beta 3) + Discount

Are you ready for this second major update on the early access?
I think you're not.

Difficulty Tweaks


This game, its campaign in particular, is a beast, I know. It's actually how I wanted it to be in the first place! But, thanks to your feedback, I realize it can be frustrating for a lot of you, that's why I decided to tweak the difficulty down a bit.

Here is a list of the most important changes:
  • Characters incapacitated during the campaign missions don't die anymore and are still available when starting a new chapter
  • Skills points are now wons by each participating character (still available after completing a chapter)
  • Characters now start the campaign with 3 skill points
  • Reduced the overall difficulty (+10% aiming duration for enemies)
  • Tweaked the faction modifiers (less maluses on the bad guys)
  • Civilians are now be present in the "High Threat" difficulty missions (SWAT and FBI factions will fail the mission if any civilian is killed. The other ones will get away with just a score malus)


Ballistic Shields


This was one of the most requested features, it's now a reality!

The 4 new ballistic shields will protect you and your teammates from frontal incoming fire.



Each shield has it's own authorized weapon types, some can only be used with handguns, others support SMGs...



...and the heavy one (more suited for team protection) will require your agent to forget about attacking!



Every faction doesn't have access to those shinny babies so they have to make up their own. Cheap but still effective!



The counterpart for most of the shields is obviously slower movements and rotation, making it difficult to defend against lateral or rear threats. Be sure someone covers your 6!

Sniping Spots


The snipers received some well deserved love in this update: they can now be deployed on specific spots where they won't be reachable by enemies and have a good angle on the external windows of the building.



Agents on sniping spots are their to support the rest of the team and can't move from their position.
Obviously, only sniper rifles are authorized on these spawns.

New Shops


In order to differentiate the 4 factions of the game even more, each of them now has its own shop with a specific set of weapons, grenades and shields.



The shop UI also received an important usability update: the ability to easily compare weapons. Right-click on a specific weapon to select it then place your pointer over another one to compare their stats.



As you can see, the weapon tooltips now show their detailed stats.

New weapons


In those new shops, you'll find 5 brand new weapons:

The "Light50", aka "tank killer". Fortunately, there's no tank in the game...



Another long distance killing machine for the bad guys, the "W40".



The "Twins" won't give you much choice, run or die.



The "Blaaka47" is the most precise AR so far, be sure to keep your distance though...



Fan of the old mob movies? You should like the "Chicagun" ;)



I've also tweaked the stats of all the weapons to better highlight their differences.

Special Discount


To celebrate this new major update, the game will get a 10% DISCOUNT FOR 2 DAYS.
Get it while it's hot and tell your tactical savvy friends about it!

Note that this discount cumulates with the soundtrack bundle, so you can get the bundle for almost the regular price of the game alone.

Full changelog


Here's a recap of all the changes contained in this update:
https://store.steampowered.com/news/app/1269020/view/3138451598572288001
https://store.steampowered.com/news/app/1269020/view/3138451598575658994
https://store.steampowered.com/news/app/1269020/view/3138452228605930340
https://store.steampowered.com/news/app/1269020/view/3138452228614077993
https://store.steampowered.com/news/app/1269020/view/3132823362679007105
https://store.steampowered.com/news/app/1269020/view/3221770088620850462

Test Branch Update! (Beta 3.0.5)

Changelog


Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

[h2]New content/features[/h2]
  • Added the new "Light" shield
  • Added the new "Heavy" shield
  • Added the new "Barrel" shield
  • Added the new "Iron" shield
  • Added the new "Blaaka47" assault rifle
  • Added the new "Chicagun" submachine gun
  • Added the new "Light50" sniper rifle
  • Added the new "W40" sniper rifle
  • Added the new "Twins" shotgun
  • Added the new "Bla47" SMG


[h2]Improvements[/h2]
  • Weapon balancing
  • Improved the readability of the weapon stat bars (split them in 5 sections)
  • Improved weapon/grenade/shield tooltip placement in setup/shop scenes to avoid overlapping with the stats UI
  • Improved the weapon comparison UI in the setup and shop screens
  • Added the detailed stats in the weapon tooltips
  • Tweaked the default arsenal of each faction
  • Unified the agent/target move speed accuracy modifiers
  • Unified the weapon accuracy curve
  • Updated the shooting range arsenal with the new weapons
  • Disabled equipment move/rotate on the rack in the shooting range mission
  • Updated translations


[h2]Fixes[/h2]
  • Fixed the cover indicators when equipped with a shield
  • Fixed shield being equippable on sniping spots
  • Fixed the max shield count limit check when already equipped with a shield
  • Fixed the shield price tags not updating when purchasing an item


Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Test Branch Update! (Beta 3.0.4)

Changelog


Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

[h2]New content/features[/h2]
  • Added new shield animations
  • Added faction specific weapon shops
  • Added sniping spots: can only be spawned on with
  • Added weapon type specific skills
  • Added a new "Seeker" enemy archetype that chases events even at long distances (only used in hard difficulty)
  • Added new map layouts


[h2]Improvements[/h2]
  • Only handguns can be used while equipped with a shield
  • Only 2 shields can be used for each mission
  • Tweaked the shield modifiers (move speed 50->60%, rotation speed 50->40%)
  • Forbid run when equipped with a shield
  • Display a shield icon as the weapon icon when equipped with a shield
  • Tweaked the "Edgy" skill modifiers (-20/40/60% reaction delay -> -25/50/75%)
  • Changed the "DEA" label to "FBI" on the FBI skins
  • Increased the tolerance on the position of the agents on the objective zones
  • Now wait for the agent to be oriented toward the target to toss a grenade or open/kick a door
  • Updated translations


[h2]Fixes[/h2]
  • Fixed HVT/VIP/Hostages not always being guarded
  • Fixed the shield price tag not showing in the shop scene


Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Test Branch Update! (Beta 3.0.3)

Changelog


Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

[h2]New content/features[/h2]
  • Implemented ballistic shields (animations are temporary)
  • Added the Riot Shield to the shop of all the factions


[h2]Improvements[/h2]
  • Separated the grenades and the weapons on the rack


Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Test Branch Update! (Beta 3.0.2)

Changelog


Here's the changelog for Beta 3.0.2 available right now on the test branch (check out the next chapter to try it).

[h2]New content/features[/h2]
  • Added a button in the character menu allowing you to pause/resume their plan
  • You can now change aiming without moving
  • Show a help video about the controls when entering the setup screen
  • Show the isolate and arriving time help videos contextually during planning


[h2]Improvements[/h2]
  • Reduced skills unlock costs
  • Updated translations


Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.