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Soft Locking Bombertown and improving Happy Tanksgiving in version 0.41

Hey there!

I'm getting some rapid-fire changes in that have been on my mind for a while and here's where we're at today:

After watching waaaaaay too many people try to play Bombertown with a handful of viewers, it's clear that the game is just not going to work with a small number of players, especially when that game has the most difficult UI to navigate.

For the sake of not creating another poor experience for smaller streamers, I have decided to soft lock the game content, and it will unlock once 20 people or more play Happy Tanksgiving. Once that is done a single time, Bombertown will always be playable.

In terms of what to hit next, I think another quick win I can get done is to have a permanent record of every player that gets a win, so that they will always have a crown when they play (instead of during a single session - right now, their crown resets when the game closes).

I'm also considering a mode for Happy Tanksgiving that makes the game more like Robo-Rally. Everyone plugs in a long list of commands for their hovertank, and then the game executes everyone's commands in order while the streamer tries to survive. I think there's a lot of potential there for chaos and entertainment.

All changes in version 0.41:

  1. I don't know how I missed this for so long, but I have correctly updated the game's icon in the Windows Taskbar.
  2. Bombertown is now unlocked once 20 people or more play Happy Tanksgiving.
  3. More alerts for important or rare events (example: The person who killed the streamer gets killed by someone else) are sent to the Twitch Chat during Happy Tanksgiving.
  4. More debugging information is being stored. Twitch made a change to their API and I'm still trying to nail it down.
  5. The end game awards and stats have been updated and improved for Happy Tanksgiving.


That's all for now! Let me know if you've got any feedback or feature requests and I hope you enjoy the latest update!

All the best!
-Jaime