Soft Locking Bombertown and improving Happy Tanksgiving in version 0.41
Hey there!
I'm getting some rapid-fire changes in that have been on my mind for a while and here's where we're at today:
After watching waaaaaay too many people try to play Bombertown with a handful of viewers, it's clear that the game is just not going to work with a small number of players, especially when that game has the most difficult UI to navigate.
For the sake of not creating another poor experience for smaller streamers, I have decided to soft lock the game content, and it will unlock once 20 people or more play Happy Tanksgiving. Once that is done a single time, Bombertown will always be playable.
In terms of what to hit next, I think another quick win I can get done is to have a permanent record of every player that gets a win, so that they will always have a crown when they play (instead of during a single session - right now, their crown resets when the game closes).
I'm also considering a mode for Happy Tanksgiving that makes the game more like Robo-Rally. Everyone plugs in a long list of commands for their hovertank, and then the game executes everyone's commands in order while the streamer tries to survive. I think there's a lot of potential there for chaos and entertainment.
All changes in version 0.41:
That's all for now! Let me know if you've got any feedback or feature requests and I hope you enjoy the latest update!
All the best!
-Jaime
I'm getting some rapid-fire changes in that have been on my mind for a while and here's where we're at today:
After watching waaaaaay too many people try to play Bombertown with a handful of viewers, it's clear that the game is just not going to work with a small number of players, especially when that game has the most difficult UI to navigate.
For the sake of not creating another poor experience for smaller streamers, I have decided to soft lock the game content, and it will unlock once 20 people or more play Happy Tanksgiving. Once that is done a single time, Bombertown will always be playable.
In terms of what to hit next, I think another quick win I can get done is to have a permanent record of every player that gets a win, so that they will always have a crown when they play (instead of during a single session - right now, their crown resets when the game closes).
I'm also considering a mode for Happy Tanksgiving that makes the game more like Robo-Rally. Everyone plugs in a long list of commands for their hovertank, and then the game executes everyone's commands in order while the streamer tries to survive. I think there's a lot of potential there for chaos and entertainment.
All changes in version 0.41:
- I don't know how I missed this for so long, but I have correctly updated the game's icon in the Windows Taskbar.
- Bombertown is now unlocked once 20 people or more play Happy Tanksgiving.
- More alerts for important or rare events (example: The person who killed the streamer gets killed by someone else) are sent to the Twitch Chat during Happy Tanksgiving.
- More debugging information is being stored. Twitch made a change to their API and I'm still trying to nail it down.
- The end game awards and stats have been updated and improved for Happy Tanksgiving.
That's all for now! Let me know if you've got any feedback or feature requests and I hope you enjoy the latest update!
All the best!
-Jaime