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The 100-Player Twitch Chat Party Pack News

Twitch connection is restored

Hey there!

I am so sorry for the connection issues today :(

I accidentally unchecked a really, really important box so the game was like "OK that sounds great, I will completely forget how to listen to the Twitch Chat once I successfully connect to it." For what it's worth, that box is labelled "Persistent."

I'll add a step in my build process to test for this, so that it doesn't happen again.

Also everything is fixed and I tested the new build, so the game is back to it's old self again, along with the newer changes from this morning.

Thanks!,
-Jaime

A little bit of spring cleaning

Hey there!

Hope you're doing well!

Today's update brings some fixes that have been on my todo list for a while. I've needed to spend a lot more time than I expected working on my actual board game (QuickFight: A Legacy Game) because a major board game publisher is interested. But as that work is wrapping up I'm starting to come back and make improvements here because I know how much some of you love playing these video games.

Most of the changes today are small, but they'll make a big difference to those of you that ran into problems. The fixes I can remember are...

  • When something is clickable, there's now a pointer finger icon for your mouse cursor. That should make it much easier to figure out where you can interact with things, or when there are surprises.
  • Your Supertank in Happy Tanksgiving can now lean over large holes. Previously, if you touched a hole your tank would fall in and die, which was horrible and I apologize. Now, as long as you don't drive more than half of your Supertank over a hole, you'll stay alive.
  • "AFK Mode" has been renamed to "Chat-Only Mode" in the main menu. I still need to clean things up a little there (maybe an icon for the game modes that support keyboard and controller), but I hope this makes more sense.
  • Translation issues and places where the text was too big have been cleaned up.


For those of you who have invited me into your stream to watch, or have taken the time to play and provide feedback, I am still so thankful for you. You are the reason that these games are getting better and things are getting fixed. Please keep the feedback coming!

All the best,
-Jaime

Happy Tanksgiving updates and language support for 6 languages

Hey there!

Hope you've been well!

First on my list to talk about is the updates to Happy Tanksgiving. I'm slowly getting Happy Tanksgiving's UI and features synced up with the other games, and some of the changes that you'll notice are:

  • Crowns now stack when a player wins multiple times (across any game)
  • The endgame stats and awards screen has been completely updated so it doesn't look completely horrible
  • A few awards had minor problems in certain situations, which are all fixed now
  • Lots of fixes to the codebase to make future updates faster and easier


The other thing to talk about is language support for the Party Pack. International support has been strong, so I've made it a priority to add translations for countries that have purchased the most copies. The languages that this game now supports are...

  • English
  • French
  • Korean
  • Spanish
  • German
  • Greek


I can't tell you what a painstaking process this is as someone who can only speak the tiniest bit of French, Italian, Spanish, and Korean, but all the main games are fully translated and hopefully I haven't made too many mistakes.

That's all I've got for now, and thank you again so much for your excellent feedback and input as I've been making these games better. I wish you all the best!

-Jaime

Happy Tanksgiving is improved, and the unlock system has been adjusted

Hey there!

Hope you're doing well!

I had a good day today at the Boston Festival of Indie Games, and in my downtime I finished some updates that were long overdue.

Most of them are related to Happy Tanksgiving. The tank collision detection system has been a problem for so long, and since you're fighting against hovertanks that can, uhh, hover... I figure you should be able to drive under them. So no more getting pinned in place by a viewer. Accuracy of the tank cannon has also been improved for the streamer's super tank, so bullets don't veer off in a ridiculous direction. I think the accuracy can be off by only 8 degrees in an extreme case now, and it'll be perfectly accurate 25% of the time.

The system to unlock games has also changed!

Since Splat Chat is the simplest game, it will now function as a tutorial game, and it'll be the only one you can play at first. Once you complete a single game with any number of players, Minesweeper Extreme: 100 will be unlocked. From there, if 25 people play Minesweeper Extreme: 100, Happy Tanksgiving will unlock. And if 50 people play Happy Tanksgiving, you'll get access to the very experimental Bombertown.

The only other change in this version is more translation support for other languages. I'm making good progress here, but I still have more work to get done before I can update the Steam page.


Again, to everyone that has invited me into their stream, or taken the time to play and provide feedback, I am so thankful for you, and it's because of you that these games are getting better and things are getting fixed. Please keep the feedback coming!

All the best,
-Jaime

Happy Tanksgiving UI cleanup, language translation work, price increase coming

Hey there!

A small update for you today, mostly dealing with Happy Tanksgiving.

This game was originally based on a concept called Tank Tactics by Luke Muscat (here's the incredible GDC video talking about it), and in my version, your tank has batteries that it can spend on movement or firing.

Well, this system is hardly ever used, and it makes no sense to keep batteries in the game, so everything related to the battery system is gone. Viewers can now fire and move freely, and the UI is slightly cleaner. Note that as a streamer, you still have a 4-second charge time on firing your cannon to balance things out.

Other than that, translations for some things in Happy Tanksgiving have been added for French, Korean, Spanish, German, and Greek speakers. That should be done by next week.

[h2]Price increase coming[/h2]

Also, the game will be getting a price update sometime this month. People with a small audience keep buying the pack, which is tough because these games are not designed for a small audience.

In fact, they get less fun the fewer people you have in the chat.

I have like 5 warnings about this as you try to buy the game, so a price increase seems like the last option I have left to drive people away. I might end up releasing Splat Chat and Minesweeper Extreme: 100 at a lower price point since they work decently with a smaller audience, but we'll see what happens.

As always, I love to get feedback. Let me know how I can make the game better for your stream and I'll do my best!

-Jaime